global.h 8.0 KB

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  1. #ifndef __GLOBAL_H__
  2. #define __GLOBAL_H__
  3. #include <iostream>
  4. #include <algorithm> //std::find
  5. #include <boost/logic/tribool.hpp>
  6. #include <boost/cstdint.hpp>
  7. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  8. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  9. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  10. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  11. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  12. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  13. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  14. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  15. #include "int3.h"
  16. #define CHECKTIME 1
  17. #if CHECKTIME
  18. #include "timeHandler.h"
  19. #define THC
  20. #endif
  21. #define NAME_VER ("VCMI 0.73b")
  22. extern std::string NAME; //full name
  23. extern std::string NAME_AFFIX; //client / server
  24. #define CONSOLE_LOGGING_LEVEL 5
  25. #define FILE_LOGGING_LEVEL 6
  26. #ifdef _WIN32
  27. #define PATHSEPARATOR "\\"
  28. #define DATA_DIR ""
  29. #define SERVER_NAME "VCMI_server.exe"
  30. #else
  31. #define PATHSEPARATOR "/"
  32. #define DATA_DIR ""
  33. #define SERVER_NAME "./vcmiserver"
  34. #endif
  35. /*
  36. * global.h, part of VCMI engine
  37. *
  38. * Authors: listed in file AUTHORS in main folder
  39. *
  40. * License: GNU General Public License v2.0 or later
  41. * Full text of license available in license.txt file, in main folder
  42. *
  43. */
  44. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  45. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  46. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  47. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  48. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  49. class CGameInfo;
  50. extern CGameInfo* CGI;
  51. #define HEROI_TYPE (34)
  52. #define TOWNI_TYPE (98)
  53. const int F_NUMBER = 9; //factions (town types) quantity
  54. const int PLAYER_LIMIT = 8; //player limit per map
  55. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  56. const int SKILL_QUANTITY=28;
  57. const int SKILL_PER_HERO=8;
  58. const int ARTIFACTS_QUANTITY=171;
  59. const int HEROES_QUANTITY=156;
  60. const int SPELLS_QUANTITY=70;
  61. const int RESOURCE_QUANTITY=8;
  62. const int TERRAIN_TYPES=10;
  63. const int PRIMARY_SKILLS=4;
  64. const int NEUTRAL_PLAYER=255;
  65. const int NAMES_PER_TOWN=16;
  66. const int CREATURES_PER_TOWN = 7; //without upgrades
  67. const int MAX_BUILDING_PER_TURN = 1;
  68. const int SPELL_LEVELS = 5;
  69. #define BFIELD_WIDTH (17)
  70. #define BFIELD_HEIGHT (11)
  71. #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
  72. //uncomment to make it work
  73. //#define MARK_BLOCKED_POSITIONS
  74. //#define MARK_VISITABLE_POSITIONS
  75. #define DEFBYPASS
  76. #ifdef _WIN32
  77. #ifdef VCMI_DLL
  78. #define DLL_EXPORT __declspec(dllexport)
  79. #else
  80. #define DLL_EXPORT __declspec(dllimport)
  81. #endif
  82. #else
  83. #if defined(__GNUC__) && __GNUC__ >= 4
  84. #define DLL_EXPORT __attribute__ ((visibility("default")))
  85. #else
  86. #define DLL_EXPORT
  87. #endif
  88. #endif
  89. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  90. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  91. namespace vstd
  92. {
  93. template <typename Container, typename Item>
  94. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  95. {
  96. return std::find(c.begin(),c.end(),i) != c.end();
  97. }
  98. template <typename V, typename Item, typename Item2>
  99. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  100. {
  101. return c.find(i)!=c.end();
  102. }
  103. template <typename Container1, typename Container2>
  104. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  105. {
  106. typename Container2::iterator itr = c2.begin();
  107. while(itr != c2.end())
  108. if(!contains(c1,*itr))
  109. return itr;
  110. else
  111. ++itr;
  112. return c2.end();
  113. }
  114. template <typename Container, typename Item>
  115. typename Container::iterator find(const Container & c, const Item &i)
  116. {
  117. return std::find(c.begin(),c.end(),i);
  118. }
  119. template <typename T1, typename T2>
  120. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  121. {
  122. for(size_t i=0; i < c.size(); ++i)
  123. if(c[i] == s)
  124. return i;
  125. return -1;
  126. }
  127. template <typename T1, typename T2, typename Func>
  128. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  129. {
  130. for(size_t i=0; i < c.size(); ++i)
  131. if(f(c[i],s))
  132. return i;
  133. return -1;
  134. }
  135. template <typename Container, typename Item>
  136. typename Container::iterator find(Container & c, const Item &i)
  137. {
  138. return std::find(c.begin(),c.end(),i);
  139. }
  140. template <typename Container, typename Item>
  141. bool operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  142. {
  143. typename Container::iterator itr = find(c,i);
  144. if(itr == c.end())
  145. return false;
  146. c.erase(itr);
  147. return true;
  148. }
  149. template <typename t1>
  150. void delObj(t1 *a1)
  151. {
  152. delete a1;
  153. }
  154. template <typename t1, typename t2>
  155. void assign(t1 &a1, const t2 &a2)
  156. {
  157. a1 = a2;
  158. }
  159. template <typename t1, typename t2>
  160. struct assigner
  161. {
  162. public:
  163. t1 &op1;
  164. t2 op2;
  165. assigner(t1 &a1, t2 a2)
  166. :op1(a1), op2(a2)
  167. {}
  168. void operator()()
  169. {
  170. op1 = op2;
  171. }
  172. };
  173. template <typename t1, typename t2>
  174. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  175. {
  176. return assigner<t1,t2>(a1,a2);
  177. }
  178. template <typename t1, typename t2, typename t3>
  179. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  180. {
  181. return a1.*point == a2;
  182. }
  183. template <typename t1, typename t2>
  184. bool equal(const t1 &a1, const t2 &a2)
  185. {
  186. return a1 == a2;
  187. }
  188. }
  189. using vstd::operator-=;
  190. template <typename t1, typename t2>
  191. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  192. {
  193. if(a >= b)
  194. return a;
  195. else
  196. {
  197. a = b;
  198. return a;
  199. }
  200. }
  201. template <typename t1, typename t2>
  202. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  203. {
  204. if(a <= b)
  205. return a;
  206. else
  207. {
  208. a = b;
  209. return a;
  210. }
  211. }
  212. #include "CConsoleHandler.h"
  213. extern DLL_EXPORT std::ostream *logfile;
  214. extern DLL_EXPORT CConsoleHandler *console;
  215. template <int lvl> class CLogger //logger, prints log info to console and saves in file
  216. {
  217. public:
  218. CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
  219. {
  220. if(lvl < CONSOLE_LOGGING_LEVEL)
  221. std::cout << fun;
  222. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  223. *logfile << fun;
  224. return *this;
  225. }
  226. template<typename T>
  227. CLogger<lvl> & operator<<(const T & data)
  228. {
  229. if(lvl < CONSOLE_LOGGING_LEVEL)
  230. {
  231. if(console)
  232. {
  233. console->print(data,lvl);
  234. }
  235. else
  236. {
  237. std::cout << data << std::flush;
  238. }
  239. }
  240. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  241. {
  242. *logfile << data << std::flush;
  243. }
  244. return *this;
  245. }
  246. };
  247. extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
  248. extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
  249. extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
  250. extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
  251. extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
  252. extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
  253. //XXX pls dont - 'debug macros' are usually more trubble then its worth
  254. #define HANDLE_EXCEPTION \
  255. catch (const std::exception& e) { \
  256. tlog1 << e.what() << std::endl; \
  257. } \
  258. catch (const std::exception * e) \
  259. { \
  260. tlog1 << e->what()<< std::endl; \
  261. throw; \
  262. } \
  263. catch (const std::string& e) { \
  264. tlog1 << e << std::endl; \
  265. throw; \
  266. }
  267. #define HANDLE_EXCEPTIONC(COMMAND) \
  268. catch (const std::exception& e) { \
  269. COMMAND; \
  270. tlog1 << e.what() << std::endl; \
  271. throw; \
  272. } \
  273. catch (const std::exception * e) \
  274. { \
  275. COMMAND; \
  276. tlog1 << e->what()<< std::endl; \
  277. throw; \
  278. }
  279. #endif // __GLOBAL_H__