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							- #include "stdafx.h"
 
- #include "CObjectHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "CLodHandler.h"
 
- #include "CAmbarCendamo.h"
 
- #include "../mapHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "../CLua.h"
 
- void CObjectHandler::loadObjects()
 
- {
 
- 	int ID=0;
 
- 	std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
 
- 	int it=0;
 
- 	while (it<buf.length()-1)
 
- 	{
 
- 		CObject nobj;
 
- 		CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
 
- 		if(nobj.name.size() && (nobj.name[nobj.name.size()-1]==(char)10 || nobj.name[nobj.name.size()-1]==(char)13 || nobj.name[nobj.name.size()-1]==(char)9))
 
- 			nobj.name = nobj.name.substr(0, nobj.name.size()-1);
 
- 		objects.push_back(nobj);
 
- 	}
 
- }
 
- bool CObjectInstance::operator <(const CObjectInstance &cmp) const
 
- {
 
- 	//if(CGI->ac->map.defy[this->defNumber].printPriority==1 && CGI->ac->map.defy[cmp.defNumber].printPriority==0)
 
- 	//	return true;
 
- 	//if(CGI->ac->map.defy[cmp.defNumber].printPriority==1 && CGI->ac->map.defy[this->defNumber].printPriority==0)
 
- 	//	return false;
 
- 	//if(this->pos.y<cmp.pos.y)
 
- 	//	return true;
 
- 	//if(this->pos.y>cmp.pos.y)
 
- 	//	return false;
 
- 	//if(CGI->ac->map.defy[this->defNumber].isOnDefList && !(CGI->ac->map.defy[cmp.defNumber].isOnDefList))
 
- 	//	return true;
 
- 	//if(CGI->ac->map.defy[cmp.defNumber].isOnDefList && !(CGI->ac->map.defy[this->defNumber].isOnDefList))
 
- 	//	return false;
 
- 	//if(!CGI->ac->map.defy[this->defNumber].isVisitable() && CGI->ac->map.defy[cmp.defNumber].isVisitable())
 
- 	//	return true;
 
- 	//if(!CGI->ac->map.defy[cmp.defNumber].isVisitable() && CGI->ac->map.defy[this->defNumber].isVisitable())
 
- 	//	return false;
 
- 	//if(this->pos.x<cmp.pos.x)
 
- 	//	return true;
 
- 	return false;
 
- }
 
- int CObjectInstance::getWidth() const
 
- {
 
- 	return -1;//CGI->mh->reader->map.defy[defNumber].handler->ourImages[0].bitmap->w/32;
 
- }
 
- int CObjectInstance::getHeight() const
 
- {
 
- 	return -1;//CGI->mh->reader->map.defy[defNumber].handler->ourImages[0].bitmap->h/32;
 
- }
 
- bool CObjectInstance::visitableAt(int x, int y) const
 
- {
 
- 	//if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defObjInfoNumber<0)
 
- 	//	return false;
 
- 	//if((CGI->dobjinfo->objs[defObjInfoNumber].visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
 
- 	//	return true;
 
- 	return false;
 
- }
 
- bool CGObjectInstance::isHero() const
 
- {
 
- 	return false;
 
- }
 
- int CGObjectInstance::getOwner() const
 
- {
 
- 	return state->getOwner();
 
- }
 
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
 
- {
 
- 	return defInfo->handler->ourImages[0].bitmap->w/32;
 
- }
 
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
 
- {
 
- 	return defInfo->handler->ourImages[0].bitmap->h/32;
 
- }
 
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if ibject is visitable at location (x, y) form left top tile of image (x, y in tiles)
 
- {
 
- 	if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
 
- 		return false;
 
- 	if((defInfo->visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
 
- 		return true;
 
- 	return false;
 
- }
 
- bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const  //screen printing priority comparing
 
- {
 
- 	if(defInfo->printPriority==1 && defInfo->printPriority==0)
 
- 		return true;
 
- 	if(defInfo->printPriority==1 && defInfo->printPriority==0)
 
- 		return false;
 
- 	if(this->pos.y<cmp.pos.y)
 
- 		return true;
 
- 	if(this->pos.y>cmp.pos.y)
 
- 		return false;
 
- 	if(defInfo->isOnDefList && !(cmp.defInfo->isOnDefList))
 
- 		return true;
 
- 	if(cmp.defInfo->isOnDefList && !(defInfo->isOnDefList))
 
- 		return false;
 
- 	if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
 
- 		return true;
 
- 	if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
 
- 		return false;
 
- 	if(this->pos.x<cmp.pos.x)
 
- 		return true;
 
- 	return false;
 
- }
 
- bool CGDefInfo::isVisitable()
 
- {
 
- 	for (int i=0; i<6; i++)
 
- 	{
 
- 		if (visitMap[i])
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- 	
 
- bool CGHeroInstance::isHero() const
 
- {
 
- 	return true;
 
- }
 
- unsigned int CGHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
 
- {
 
- 	unsigned int ret = type->heroClass->terrCosts[ttype];
 
- 	switch(rdtype)
 
- 	{
 
- 	case Eroad::dirtRoad:
 
- 		ret*=0.75;
 
- 		break;
 
- 	case Eroad::grazvelRoad:
 
- 		ret*=0.667;
 
- 		break;
 
- 	case Eroad::cobblestoneRoad:
 
- 		ret*=0.5;
 
- 		break;
 
- 	}
 
- 	return ret;
 
- }
 
- unsigned int CGHeroInstance::getLowestCreatureSpeed()
 
- {
 
- 	unsigned int sl = 100;
 
- 	for(int h=0; h<army.slots.size(); ++h)
 
- 	{
 
- 		if(army.slots[h].first->speed<sl)
 
- 			sl = army.slots[h].first->speed;
 
- 	}
 
- 	return sl;
 
- }
 
- int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
 
- {
 
- 	if (toh3m)
 
- 	{
 
- 		src.x+=1;
 
- 		return src;
 
- 	}
 
- 	else
 
- 	{
 
- 		src.x-=1;
 
- 		return src;
 
- 	}
 
- }
 
- int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
 
- {
 
- 	if (h3m)
 
- 		return pos;
 
- 	else return convertPosition(pos,false);
 
- }
 
- int CGHeroInstance::getSightDistance() const //returns sight distance of this hero
 
- {
 
- 	return 6;
 
- }
 
- void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
 
- {
 
- 	if (h3m)
 
- 		pos = Pos;
 
- 	else
 
- 		pos = convertPosition(Pos,true);
 
- }
 
- bool CGHeroInstance::canWalkOnSea() const
 
- {
 
- 	//TODO: write it - it should check if hero is flying, or something similiar
 
- 	return false;
 
- }
 
- int CGHeroInstance::getCurrentLuck() const
 
- {
 
- 	//TODO: write it
 
- 	return 0;
 
- }
 
- int CGHeroInstance::getCurrentMorale() const
 
- {
 
- 	//TODO: write it
 
- 	return 0;
 
- }
 
- int CGTownInstance::getSightDistance() const //returns sight distance
 
- {
 
- 	return 10;
 
- }
 
- CGTownInstance::CGTownInstance()
 
- {
 
- 	pos = int3(-1,-1,-1);
 
- 	builded=-1;
 
- 	destroyed=-1;
 
- 	garrisonHero=NULL;
 
- 	state->owner=-1;
 
- 	town=NULL;
 
- }
 
- CGObjectInstance::CGObjectInstance()
 
- {
 
- 	//std::cout << "Tworze obiekt "<<this<<std::endl;
 
- 	state = new CLuaObjectScript();
 
- 	defObjInfoNumber = -1;
 
- }
 
- CGObjectInstance::~CGObjectInstance()
 
- {
 
- 	//std::cout << "Usuwam obiekt "<<this<<std::endl;
 
- 	if (state)
 
- 		delete state;
 
- 	state=NULL;
 
- }
 
- CGHeroInstance::~CGHeroInstance()
 
- {
 
- }
 
- CGTownInstance::~CGTownInstance()
 
- {}
 
- CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
 
- {
 
- 	pos = right.pos;
 
- 	ID = right.ID;
 
- 	subID = right.subID;
 
- 	id	= right.id;
 
- 	defInfo = right.defInfo;
 
- 	info = right.info;
 
- 	defObjInfoNumber = right.defObjInfoNumber;
 
- 	state = new CLuaObjectScript();
 
- 	*state = *right.state;
 
- }
 
- CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
 
- {
 
- 	pos = right.pos;
 
- 	ID = right.ID;
 
- 	subID = right.subID;
 
- 	id	= right.id;
 
- 	defInfo = right.defInfo;
 
- 	info = right.info;
 
- 	defObjInfoNumber = right.defObjInfoNumber;
 
- 	//state = new CLuaObjectScript();
 
- 	*state = *right.state;
 
- 	return *this;
 
- }
 
 
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