mapHandler.cpp 56 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. #include "CGameState.h"
  12. extern SDL_Surface * ekran;
  13. class OCM_HLP
  14. {
  15. public:
  16. bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  17. {
  18. return (*a.first)<(*b.first);
  19. }
  20. } ocmptwo ;
  21. void CMapHandler::init()
  22. {
  23. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  24. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  25. //adding necessary rotations
  26. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  27. partialHide->ourImages.push_back(nw);
  28. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  29. partialHide->ourImages.push_back(nw);
  30. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  31. partialHide->ourImages.push_back(nw);
  32. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  33. partialHide->ourImages.push_back(nw);
  34. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  35. partialHide->ourImages.push_back(nw);
  36. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  37. partialHide->ourImages.push_back(nw);
  38. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  39. partialHide->ourImages.push_back(nw);
  40. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  41. partialHide->ourImages.push_back(nw);
  42. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  43. partialHide->ourImages.push_back(nw);
  44. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  45. partialHide->ourImages.push_back(nw);
  46. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  47. partialHide->ourImages.push_back(nw);
  48. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  49. partialHide->ourImages.push_back(nw);
  50. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  51. partialHide->ourImages.push_back(nw);
  52. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  53. partialHide->ourImages.push_back(nw);
  54. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  55. partialHide->ourImages.push_back(nw);
  56. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  57. partialHide->ourImages.push_back(nw);
  58. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  59. partialHide->ourImages.push_back(nw);
  60. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  61. partialHide->ourImages.push_back(nw);
  62. //necessaary rotations added
  63. for(int i=0; i<partialHide->ourImages.size(); ++i)
  64. {
  65. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  66. }
  67. //visibility.resize(reader->map.width+2*Woff);
  68. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  69. //{
  70. // visibility[gg].resize(reader->map.height+2*Hoff);
  71. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  72. // visibility[gg][jj] = true;
  73. //}
  74. visibility.resize(CGI->ac->map.width, Woff);
  75. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  76. {
  77. visibility[i].resize(CGI->ac->map.height,Hoff);
  78. }
  79. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  80. {
  81. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  82. {
  83. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  84. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  85. visibility[i][j][k]=true;
  86. }
  87. }
  88. //visibility[6][7][1] = false;
  89. //visibility[7][7][1] = false;
  90. //visibility[6][8][1] = false;
  91. //visibility[6][6][1] = false;
  92. //visibility[5][8][1] = false;
  93. //visibility[7][6][1] = false;
  94. //visibility[6][9][1] = false;
  95. //initializing road's and river's DefHandlers
  96. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  97. int rmask = 0xff000000;
  98. int gmask = 0x00ff0000;
  99. int bmask = 0x0000ff00;
  100. int amask = 0x000000ff;
  101. #else
  102. int rmask = 0x000000ff;
  103. int gmask = 0x0000ff00;
  104. int bmask = 0x00ff0000;
  105. int amask = 0xff000000;
  106. #endif
  107. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  108. rmask, gmask, bmask, amask);
  109. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  110. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  111. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  112. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  113. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  114. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  115. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  116. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  117. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  118. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  119. sizes.x = CGI->ac->map.width;
  120. sizes.y = CGI->ac->map.height;
  121. sizes.z = CGI->ac->map.twoLevel+1;
  122. ttiles.resize(CGI->ac->map.width,Woff);
  123. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  124. {
  125. ttiles[i].resize(CGI->ac->map.height,Hoff);
  126. }
  127. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  128. {
  129. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  130. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  131. }
  132. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  133. {
  134. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  135. {
  136. for (int k=0; k<=reader->map.twoLevel; ++k)
  137. {
  138. TerrainTile** pomm = reader->map.terrain; ;
  139. if (k==0)
  140. pomm = reader->map.terrain;
  141. else
  142. pomm = reader->map.undergroungTerrain;
  143. if(pomm[i][j].malle)
  144. {
  145. int cDir;
  146. bool rotV, rotH;
  147. if(k==0)
  148. {
  149. int roadpom = reader->map.terrain[i][j].malle-1,
  150. impom = reader->map.terrain[i][j].roadDir;
  151. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  152. ttiles[i][j][k].roadbitmap.push_back(pom1);
  153. cDir = reader->map.terrain[i][j].roadDir;
  154. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  155. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  156. }
  157. else
  158. {
  159. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  160. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  161. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  162. ttiles[i][j][k].roadbitmap.push_back(pom1);
  163. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  164. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  165. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  166. }
  167. if(rotH)
  168. {
  169. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  170. }
  171. if(rotV)
  172. {
  173. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  174. }
  175. if(rotH || rotV)
  176. {
  177. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  178. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  179. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  180. ttiles[i][j][k].roadbitmap[0] = buf;
  181. }
  182. }
  183. }
  184. }
  185. }
  186. //initializing simple values
  187. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  188. {
  189. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  190. {
  191. for(int k=0; k<ttiles[0][0].size(); ++k)
  192. {
  193. ttiles[i][j][k].pos = int3(i, j, k);
  194. ttiles[i][j][k].blocked = false;
  195. ttiles[i][j][k].visitable = false;
  196. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  197. {
  198. ttiles[i][j][k].blocked = true;
  199. continue;
  200. }
  201. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  202. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  203. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  204. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  205. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  206. }
  207. }
  208. }
  209. //simple values initialized
  210. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  211. {
  212. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  213. {
  214. for(int k=0; k<=reader->map.twoLevel; ++k)
  215. {
  216. TerrainTile** pomm = reader->map.terrain;
  217. if(k==0)
  218. {
  219. pomm = reader->map.terrain;
  220. }
  221. else
  222. {
  223. pomm = reader->map.undergroungTerrain;
  224. }
  225. if(pomm[i][j].nuine)
  226. {
  227. int cDir;
  228. bool rotH, rotV;
  229. if(k==0)
  230. {
  231. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  232. cDir = reader->map.terrain[i][j].rivDir;
  233. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  234. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  235. }
  236. else
  237. {
  238. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  239. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  240. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  241. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  242. }
  243. if(rotH)
  244. {
  245. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  246. }
  247. if(rotV)
  248. {
  249. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  250. }
  251. if(rotH || rotV)
  252. {
  253. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  254. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  255. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  256. ttiles[i][j][k].rivbitmap[0] = buf;
  257. }
  258. }
  259. }
  260. }
  261. }
  262. SDL_FreeSurface(su);
  263. //road's and river's DefHandlers initialized
  264. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  265. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  266. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  267. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  268. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  269. {
  270. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  271. {
  272. for(int k=0; k<=reader->map.twoLevel; ++k)
  273. {
  274. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  275. {
  276. if(i==-1 && j==-1)
  277. {
  278. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  279. continue;
  280. }
  281. else if(i==-1 && j==(reader->map.height))
  282. {
  283. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  284. continue;
  285. }
  286. else if(i==(reader->map.width) && j==-1)
  287. {
  288. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  289. continue;
  290. }
  291. else if(i==(reader->map.width) && j==(reader->map.height))
  292. {
  293. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  294. continue;
  295. }
  296. else if(j == -1 && i > -1 && i < reader->map.height)
  297. {
  298. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  299. continue;
  300. }
  301. else if(i == -1 && j > -1 && j < reader->map.height)
  302. {
  303. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  304. continue;
  305. }
  306. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  307. {
  308. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  309. continue;
  310. }
  311. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  312. {
  313. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  314. continue;
  315. }
  316. else
  317. {
  318. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  319. continue;
  320. }
  321. }
  322. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  323. std::string name;
  324. if (k>0)
  325. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  326. else
  327. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  328. for (unsigned int m=0; m<reader->defs.size(); m++)
  329. {
  330. try
  331. {
  332. if (reader->defs[m]->defName != name)
  333. continue;
  334. else
  335. {
  336. int ktora;
  337. if (k==0)
  338. ktora = reader->map.terrain[i][j].terview;
  339. else
  340. ktora = reader->map.undergroungTerrain[i][j].terview;
  341. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  342. int zz;
  343. if (k==0)
  344. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  345. else
  346. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  347. switch (zz)
  348. {
  349. case 1:
  350. {
  351. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  352. break;
  353. }
  354. case 2:
  355. {
  356. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  357. break;
  358. }
  359. case 3:
  360. {
  361. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  362. break;
  363. }
  364. }
  365. break;
  366. }
  367. }
  368. catch (...)
  369. {
  370. continue;
  371. }
  372. }
  373. }
  374. }
  375. }
  376. //initializing objects / rects
  377. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  378. {
  379. /*CGI->objh->objInstances[f]->pos.x+=1;
  380. CGI->objh->objInstances[f]->pos.y+=1;*/
  381. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  382. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  383. {
  384. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  385. {
  386. SDL_Rect cr;
  387. cr.w = 32;
  388. cr.h = 32;
  389. cr.x = fx*32;
  390. cr.y = fy*32;
  391. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  392. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  393. if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  394. {
  395. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  396. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  397. {
  398. bool breakNow = true;
  399. for(int dx=0; dx<32; ++dx)
  400. {
  401. for(int dy=0; dy<32; ++dy)
  402. {
  403. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  404. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  405. Uint8 r, g, b, a;
  406. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  407. if(r==255 && g==255 && b==0)
  408. {
  409. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  410. breakNow = false;
  411. }
  412. }
  413. }
  414. if(breakNow)
  415. break;
  416. }
  417. }
  418. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  419. {
  420. TerrainTile2 & curt =
  421. ttiles
  422. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  423. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  424. [CGI->objh->objInstances[f]->pos.z];
  425. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  426. }
  427. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  428. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  429. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  430. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  431. {
  432. if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
  433. continue;
  434. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  435. for(int fx=0; fx<8; ++fx)
  436. {
  437. for(int fy=0; fy<6; ++fy)
  438. {
  439. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  440. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  441. int zVal = CGI->objh->objInstances[f]->pos.z;
  442. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  443. {
  444. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  445. if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
  446. curt.visitable = true;
  447. if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
  448. curt.blocked = true;
  449. }
  450. }
  451. }
  452. }
  453. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  454. {
  455. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  456. {
  457. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  458. {
  459. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  460. }
  461. }
  462. }
  463. }
  464. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
  465. {
  466. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  467. int rmask = 0xff000000;
  468. int gmask = 0x00ff0000;
  469. int bmask = 0x0000ff00;
  470. int amask = 0x000000ff;
  471. #else
  472. int rmask = 0x000000ff;
  473. int gmask = 0x0000ff00;
  474. int bmask = 0x00ff0000;
  475. int amask = 0xff000000;
  476. #endif
  477. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  478. rmask, gmask, bmask, amask);
  479. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  480. throw new std::string("terrainRect: out of range");
  481. ////printing terrain
  482. for (int bx=0; bx<dx; bx++)
  483. {
  484. for (int by=0; by<dy; by++)
  485. {
  486. SDL_Rect sr;
  487. sr.y=by*32;
  488. sr.x=bx*32;
  489. sr.h=sr.w=32;
  490. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  491. }
  492. }
  493. ////terrain printed
  494. ////printing rivers
  495. for (int bx=0; bx<dx; bx++)
  496. {
  497. for (int by=0; by<dy; by++)
  498. {
  499. SDL_Rect sr;
  500. sr.y=by*32;
  501. sr.x=bx*32;
  502. sr.h=sr.w=32;
  503. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  504. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  505. }
  506. }
  507. ////rivers printed
  508. ////printing roads
  509. for (int bx=0; bx<dx; bx++)
  510. {
  511. for (int by=-1; by<dy; by++)
  512. {
  513. if(y+by<=-4)
  514. continue;
  515. SDL_Rect sr;
  516. sr.y=by*32+16;
  517. sr.x=bx*32;
  518. sr.h=sr.w=32;
  519. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  520. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  521. }
  522. }
  523. ////roads printed
  524. ////printing objects
  525. for (int bx=0; bx<dx; bx++)
  526. {
  527. for (int by=0; by<dy; by++)
  528. {
  529. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  530. {
  531. SDL_Rect sr;
  532. sr.w = 32;
  533. sr.h = 32;
  534. sr.x = (bx)*32;
  535. sr.y = (by)*32;
  536. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  537. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  538. if(themp && themp->moveDir && !themp->isStanding)
  539. {
  540. int imgVal = 8;
  541. SDL_Surface * tb;
  542. switch(themp->moveDir)
  543. {
  544. case 1:
  545. {
  546. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  547. continue;
  548. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  549. int gg;
  550. for(gg=0; gg<iv.size(); ++gg)
  551. {
  552. if(iv[gg].groupNumber==10)
  553. {
  554. tb = iv[gg+anim%imgVal].bitmap;
  555. break;
  556. }
  557. }
  558. SDL_BlitSurface(tb,&pp,su,&sr);
  559. pp.y+=imgVal*2-32;
  560. sr.y-=16;
  561. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  562. break;
  563. }
  564. case 2:
  565. {
  566. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  567. continue;
  568. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  569. int gg;
  570. for(gg=0; gg<iv.size(); ++gg)
  571. {
  572. if(iv[gg].groupNumber==5)
  573. {
  574. tb = iv[gg+anim%imgVal].bitmap;
  575. break;
  576. }
  577. }
  578. SDL_BlitSurface(tb,&pp,su,&sr);
  579. pp.y+=imgVal*2-32;
  580. sr.y-=16;
  581. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  582. break;
  583. }
  584. case 3:
  585. {
  586. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  587. continue;
  588. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  589. int gg;
  590. for(gg=0; gg<iv.size(); ++gg)
  591. {
  592. if(iv[gg].groupNumber==6)
  593. {
  594. tb = iv[gg+anim%imgVal].bitmap;
  595. break;
  596. }
  597. }
  598. SDL_BlitSurface(tb,&pp,su,&sr);
  599. pp.y+=imgVal*2-32;
  600. sr.y-=16;
  601. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  602. break;
  603. }
  604. case 4:
  605. {
  606. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  607. continue;
  608. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  609. int gg;
  610. for(gg=0; gg<iv.size(); ++gg)
  611. {
  612. if(iv[gg].groupNumber==7)
  613. {
  614. tb = iv[gg+anim%imgVal].bitmap;
  615. break;
  616. }
  617. }
  618. SDL_BlitSurface(tb,&pp,su,&sr);
  619. pp.y+=imgVal*2-32;
  620. sr.y-=16;
  621. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  622. break;
  623. }
  624. case 5:
  625. {
  626. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  627. continue;
  628. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  629. int gg;
  630. for(gg=0; gg<iv.size(); ++gg)
  631. {
  632. if(iv[gg].groupNumber==8)
  633. {
  634. tb = iv[gg+anim%imgVal].bitmap;
  635. break;
  636. }
  637. }
  638. SDL_BlitSurface(tb,&pp,su,&sr);
  639. pp.y+=imgVal*2-32;
  640. sr.y-=16;
  641. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  642. break;
  643. }
  644. case 6: //ok
  645. {
  646. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  647. continue;
  648. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  649. int gg;
  650. for(gg=0; gg<iv.size(); ++gg)
  651. {
  652. if(iv[gg].groupNumber==9)
  653. {
  654. tb = iv[gg+anim%imgVal].bitmap;
  655. break;
  656. }
  657. }
  658. SDL_BlitSurface(tb,&pp,su,&sr);
  659. pp.y+=imgVal*2-32;
  660. sr.y-=16;
  661. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  662. break;
  663. }
  664. case 7:
  665. {
  666. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  667. continue;
  668. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  669. int gg;
  670. for(gg=0; gg<iv.size(); ++gg)
  671. {
  672. if(iv[gg].groupNumber==12)
  673. {
  674. tb = iv[gg+anim%imgVal].bitmap;
  675. break;
  676. }
  677. }
  678. SDL_BlitSurface(tb,&pp,su,&sr);
  679. pp.y+=imgVal*2-32;
  680. sr.y-=16;
  681. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  682. break;
  683. }
  684. case 8:
  685. {
  686. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  687. continue;
  688. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  689. int gg;
  690. for(gg=0; gg<iv.size(); ++gg)
  691. {
  692. if(iv[gg].groupNumber==11)
  693. {
  694. tb = iv[gg+anim%imgVal].bitmap;
  695. break;
  696. }
  697. }
  698. SDL_BlitSurface(tb,&pp,su,&sr);
  699. pp.y+=imgVal*2-32;
  700. sr.y-=16;
  701. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  702. break;
  703. }
  704. }
  705. }
  706. else if(themp && themp->moveDir && themp->isStanding)
  707. {
  708. int imgVal = 8;
  709. SDL_Surface * tb;
  710. switch(themp->moveDir)
  711. {
  712. case 1:
  713. {
  714. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  715. continue;
  716. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  717. int gg;
  718. for(gg=0; gg<iv.size(); ++gg)
  719. {
  720. if(iv[gg].groupNumber==13)
  721. {
  722. tb = iv[gg].bitmap;
  723. break;
  724. }
  725. }
  726. SDL_BlitSurface(tb,&pp,su,&sr);
  727. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  728. {
  729. SDL_Rect bufr = sr;
  730. bufr.x-=2*32;
  731. bufr.y-=1*32;
  732. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
  733. themp->flagPrinted = true;
  734. }
  735. break;
  736. }
  737. case 2:
  738. {
  739. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  740. continue;
  741. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  742. int gg;
  743. for(gg=0; gg<iv.size(); ++gg)
  744. {
  745. if(iv[gg].groupNumber==0)
  746. {
  747. tb = iv[gg].bitmap;
  748. break;
  749. }
  750. }
  751. SDL_BlitSurface(tb,&pp,su,&sr);
  752. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  753. {
  754. SDL_Rect bufr = sr;
  755. bufr.x-=2*32;
  756. bufr.y-=1*32;
  757. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
  758. themp->flagPrinted = true;
  759. }
  760. break;
  761. }
  762. case 3:
  763. {
  764. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  765. continue;
  766. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  767. int gg;
  768. for(gg=0; gg<iv.size(); ++gg)
  769. {
  770. if(iv[gg].groupNumber==1)
  771. {
  772. tb = iv[gg].bitmap;
  773. break;
  774. }
  775. }
  776. SDL_BlitSurface(tb,&pp,su,&sr);
  777. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  778. {
  779. SDL_Rect bufr = sr;
  780. bufr.x-=2*32;
  781. bufr.y-=1*32;
  782. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
  783. themp->flagPrinted = true;
  784. }
  785. break;
  786. }
  787. case 4:
  788. {
  789. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  790. continue;
  791. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  792. int gg;
  793. for(gg=0; gg<iv.size(); ++gg)
  794. {
  795. if(iv[gg].groupNumber==2)
  796. {
  797. tb = iv[gg].bitmap;
  798. break;
  799. }
  800. }
  801. SDL_BlitSurface(tb,&pp,su,&sr);
  802. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  803. {
  804. SDL_Rect bufr = sr;
  805. bufr.x-=2*32;
  806. bufr.y-=1*32;
  807. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
  808. themp->flagPrinted = true;
  809. }
  810. break;
  811. }
  812. case 5:
  813. {
  814. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  815. continue;
  816. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  817. int gg;
  818. for(gg=0; gg<iv.size(); ++gg)
  819. {
  820. if(iv[gg].groupNumber==3)
  821. {
  822. tb = iv[gg].bitmap;
  823. break;
  824. }
  825. }
  826. SDL_BlitSurface(tb,&pp,su,&sr);
  827. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  828. {
  829. SDL_Rect bufr = sr;
  830. bufr.x-=2*32;
  831. bufr.y-=1*32;
  832. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
  833. themp->flagPrinted = true;
  834. }
  835. break;
  836. }
  837. case 6:
  838. {
  839. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  840. continue;
  841. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  842. int gg;
  843. for(gg=0; gg<iv.size(); ++gg)
  844. {
  845. if(iv[gg].groupNumber==4)
  846. {
  847. tb = iv[gg].bitmap;
  848. break;
  849. }
  850. }
  851. SDL_BlitSurface(tb,&pp,su,&sr);
  852. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  853. {
  854. SDL_Rect bufr = sr;
  855. bufr.x-=2*32;
  856. bufr.y-=1*32;
  857. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
  858. themp->flagPrinted = true;
  859. }
  860. break;
  861. }
  862. case 7:
  863. {
  864. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  865. continue;
  866. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  867. int gg;
  868. for(gg=0; gg<iv.size(); ++gg)
  869. {
  870. if(iv[gg].groupNumber==15)
  871. {
  872. tb = iv[gg].bitmap;
  873. break;
  874. }
  875. }
  876. SDL_BlitSurface(tb,&pp,su,&sr);
  877. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  878. {
  879. SDL_Rect bufr = sr;
  880. bufr.x-=2*32;
  881. bufr.y-=1*32;
  882. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
  883. themp->flagPrinted = true;
  884. }
  885. break;
  886. }
  887. case 8:
  888. {
  889. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  890. continue;
  891. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  892. int gg;
  893. for(gg=0; gg<iv.size(); ++gg)
  894. {
  895. if(iv[gg].groupNumber==14)
  896. {
  897. tb = iv[gg].bitmap;
  898. break;
  899. }
  900. }
  901. SDL_BlitSurface(tb,&pp,su,&sr);
  902. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  903. {
  904. SDL_Rect bufr = sr;
  905. bufr.x-=2*32;
  906. bufr.y-=1*32;
  907. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
  908. themp->flagPrinted = true;
  909. }
  910. break;
  911. }
  912. }
  913. }
  914. else
  915. {
  916. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  917. SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  918. }
  919. //printing appropriate flag colour
  920. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  921. {
  922. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  923. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  924. {
  925. SDL_Color ourC;
  926. int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
  927. if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
  928. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
  929. else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
  930. ourC = CGI->neutralColor;
  931. else continue;
  932. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  933. }
  934. }
  935. }
  936. }
  937. }
  938. ///enabling flags
  939. //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
  940. /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
  941. {
  942. for (int l = 0; l<k->second.heroes.size(); l++)
  943. k->second.heroes[l]->flagPrinted = false;
  944. }
  945. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  946. {
  947. CGI->heroh->heroInstances[qq]->flagPrinted = false;
  948. }*/
  949. ///flags enabled
  950. ////objects printed, printing shadow
  951. for (int bx=0; bx<dx; bx++)
  952. {
  953. for (int by=0; by<dy; by++)
  954. {
  955. SDL_Rect sr;
  956. sr.y=by*32;
  957. sr.x=bx*32;
  958. sr.h=sr.w=32;
  959. if (!level)
  960. {
  961. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  962. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && bx+x<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  963. {
  964. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  965. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  966. SDL_BlitSurface(hide, NULL, su, &sr);
  967. //SDL_FreeSurface(hide2);
  968. }
  969. }
  970. else
  971. {
  972. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  973. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && bx+x<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  974. {
  975. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  976. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  977. SDL_BlitSurface(hide, NULL, su, &sr);
  978. //SDL_FreeSurface(hide2);
  979. }
  980. }
  981. }
  982. }
  983. ////shadow printed
  984. //printing borders
  985. for (int bx=0; bx<dx; bx++)
  986. {
  987. for (int by=0; by<dy; by++)
  988. {
  989. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  990. {
  991. SDL_Rect sr;
  992. sr.y=by*32;
  993. sr.x=bx*32;
  994. sr.h=sr.w=32;
  995. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  996. }
  997. else
  998. {
  999. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  1000. {
  1001. SDL_Rect sr;
  1002. sr.y=by*32;
  1003. sr.x=bx*32;
  1004. sr.h=sr.w=32;
  1005. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1006. rmask, gmask, bmask, amask);
  1007. for(int f=0; f<ns->w*ns->h*4; ++f)
  1008. {
  1009. *((unsigned char*)(ns->pixels) + f) = 128;
  1010. }
  1011. SDL_BlitSurface(ns,NULL,su,&sr);
  1012. SDL_FreeSurface(ns);
  1013. }
  1014. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  1015. {
  1016. SDL_Rect sr;
  1017. sr.y=by*32;
  1018. sr.x=bx*32;
  1019. sr.h=sr.w=32;
  1020. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1021. rmask, gmask, bmask, amask);
  1022. for(int f=0; f<ns->w*ns->h*4; ++f)
  1023. {
  1024. *((unsigned char*)(ns->pixels) + f) = 128;
  1025. }
  1026. SDL_BlitSurface(ns,NULL,su,&sr);
  1027. SDL_FreeSurface(ns);
  1028. }
  1029. }
  1030. }
  1031. }
  1032. CSDL_Ext::update(su);
  1033. //borders printed
  1034. return su;
  1035. }
  1036. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  1037. {
  1038. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  1039. }
  1040. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  1041. {
  1042. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  1043. }
  1044. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  1045. {
  1046. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1047. {
  1048. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  1049. }
  1050. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1051. {
  1052. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  1053. }
  1054. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1055. {
  1056. return partialHide->ourImages[15].bitmap; //visible right top corner
  1057. }
  1058. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1059. {
  1060. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1061. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1062. }
  1063. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1064. {
  1065. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1066. return partialHide->ourImages[35].bitmap;
  1067. }
  1068. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1069. {
  1070. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1071. return partialHide->ourImages[0].bitmap; //visible top
  1072. }
  1073. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1074. {
  1075. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1076. return partialHide->ourImages[4].bitmap; //visble bottom
  1077. }
  1078. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1079. {
  1080. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1081. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1082. return partialHide->ourImages[36].bitmap;
  1083. }
  1084. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1085. {
  1086. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1087. return partialHide->ourImages[2].bitmap; //visible right
  1088. }
  1089. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1090. {
  1091. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1092. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1093. }
  1094. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1095. {
  1096. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1097. }
  1098. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1099. {
  1100. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1101. return partialHide->ourImages[37].bitmap;
  1102. }
  1103. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1104. {
  1105. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1106. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1107. return partialHide->ourImages[38].bitmap;
  1108. }
  1109. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1110. {
  1111. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1112. }
  1113. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1114. {
  1115. return partialHide->ourImages[16].bitmap; //visible right corners
  1116. }
  1117. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1118. {
  1119. return partialHide->ourImages[18].bitmap; //visible top corners
  1120. }
  1121. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1122. {
  1123. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1124. return partialHide->ourImages[39].bitmap;
  1125. }
  1126. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1127. {
  1128. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1129. return partialHide->ourImages[40].bitmap;
  1130. }
  1131. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1132. {
  1133. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1134. }
  1135. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1136. {
  1137. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1138. return partialHide->ourImages[41].bitmap;
  1139. }
  1140. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1141. {
  1142. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1143. }
  1144. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1145. {
  1146. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1147. }
  1148. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1149. {
  1150. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1151. return partialHide->ourImages[42].bitmap;
  1152. }
  1153. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1154. {
  1155. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1156. return partialHide->ourImages[43].bitmap;
  1157. }
  1158. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1159. {
  1160. return partialHide->ourImages[21].bitmap; //visible all corners only
  1161. }
  1162. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1163. {
  1164. return partialHide->ourImages[6].bitmap; //hidden top
  1165. }
  1166. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1167. {
  1168. return partialHide->ourImages[7].bitmap; //hidden right
  1169. }
  1170. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1171. {
  1172. return partialHide->ourImages[8].bitmap; //hidden bottom
  1173. }
  1174. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1175. {
  1176. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1177. return partialHide->ourImages[44].bitmap;
  1178. }
  1179. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1180. {
  1181. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1182. }
  1183. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1184. {
  1185. return partialHide->ourImages[29].bitmap; //hidden left and right
  1186. }
  1187. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1188. {
  1189. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1190. }
  1191. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1192. {
  1193. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1194. return partialHide->ourImages[45].bitmap;
  1195. }
  1196. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1197. {
  1198. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1199. }
  1200. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1201. {
  1202. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1203. return partialHide->ourImages[46].bitmap;
  1204. }
  1205. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1206. {
  1207. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1208. return partialHide->ourImages[47].bitmap;
  1209. }
  1210. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1211. {
  1212. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1213. }
  1214. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1215. {
  1216. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1217. return partialHide->ourImages[48].bitmap;
  1218. }
  1219. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1220. {
  1221. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1222. }
  1223. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1224. {
  1225. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1226. }
  1227. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1228. {
  1229. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1230. }
  1231. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1232. {
  1233. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1234. }
  1235. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1236. {
  1237. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1238. return partialHide->ourImages[49].bitmap;
  1239. }
  1240. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1241. {
  1242. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1243. }
  1244. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1245. {
  1246. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1247. }
  1248. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1249. {
  1250. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1251. return partialHide->ourImages[50].bitmap;
  1252. }
  1253. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1254. {
  1255. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1256. return partialHide->ourImages[51].bitmap;
  1257. }
  1258. //newly added
  1259. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1260. {
  1261. return partialHide->ourImages[0].bitmap;
  1262. }
  1263. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1264. {
  1265. return partialHide->ourImages[1].bitmap;
  1266. }
  1267. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1268. {
  1269. return partialHide->ourImages[4].bitmap;
  1270. }
  1271. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1272. {
  1273. return partialHide->ourImages[5].bitmap;
  1274. }
  1275. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1276. {
  1277. return partialHide->ourImages[36].bitmap;
  1278. }
  1279. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1280. {
  1281. return partialHide->ourImages[36].bitmap;
  1282. }
  1283. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1284. {
  1285. return partialHide->ourImages[2].bitmap;
  1286. }
  1287. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1288. {
  1289. return partialHide->ourImages[3].bitmap;
  1290. }
  1291. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1292. }
  1293. //char & CMapHandler::visAccess(int x, int y)
  1294. //{
  1295. // return visibility[x+Woff][y+Hoff];
  1296. //}
  1297. //
  1298. //char & CMapHandler::undVisAccess(int x, int y)
  1299. //{
  1300. // return undVisibility[x+Woff][y+Hoff];
  1301. //}
  1302. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1303. {
  1304. int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1305. if(!(a.x==b.x || a.y==b.y))
  1306. ret*=1.41421;
  1307. //TODO: use hero's pathfinding skill during calculating cost
  1308. return ret;
  1309. }
  1310. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1311. {
  1312. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1313. std::vector<std::string> ret;
  1314. for(int g=0; g<objs.size(); ++g)
  1315. {
  1316. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defObjInfoNumber!=-1 &&
  1317. (((CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1318. ) //checking position blocking
  1319. {
  1320. unsigned char * blm = CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap;
  1321. ret.push_back(
  1322. CGI->objh->objects[objs[g].first->defInfo->id].name
  1323. );
  1324. }
  1325. }
  1326. return ret;
  1327. }
  1328. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1329. {
  1330. std::vector < CGObjectInstance * > ret;
  1331. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1332. {
  1333. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1334. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1335. ret.push_back(curi);
  1336. }
  1337. return ret;
  1338. }