LobbyServer.cpp 4.9 KB

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  1. /*
  2. * LobbyServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyServer.h"
  12. #include "SQLiteConnection.h"
  13. #include "../lib/JsonNode.h"
  14. #include <boost/uuid/uuid_generators.hpp>
  15. #include <boost/uuid/uuid_io.hpp>
  16. static const std::string DATABASE_PATH = "/home/ivan/vcmi.db";
  17. static const int LISTENING_PORT = 30303;
  18. //static const std::string SERVER_NAME = GameConstants::VCMI_VERSION + " (server)";
  19. //static const std::string SERVER_UUID = boost::uuids::to_string(boost::uuids::random_generator()());
  20. void LobbyDatabase::prepareStatements()
  21. {
  22. static const std::string insertChatMessageText = R"(
  23. INSERT INTO chatMessages(senderName, messageText) VALUES( ?, ?);
  24. )";
  25. static const std::string getRecentMessageHistoryText = R"(
  26. SELECT senderName, messageText, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',sendTime) AS secondsElapsed
  27. FROM chatMessages
  28. WHERE secondsElapsed < 60*60*24
  29. ORDER BY sendTime DESC
  30. LIMIT 100
  31. )";
  32. insertChatMessageStatement = database->prepare(insertChatMessageText);
  33. getRecentMessageHistoryStatement = database->prepare(getRecentMessageHistoryText);
  34. }
  35. void LobbyDatabase::createTableChatMessages()
  36. {
  37. static const std::string statementText = R"(
  38. CREATE TABLE IF NOT EXISTS chatMessages (
  39. id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
  40. senderName TEXT,
  41. messageText TEXT,
  42. sendTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL
  43. );
  44. )";
  45. auto statement = database->prepare(statementText);
  46. statement->execute();
  47. }
  48. void LobbyDatabase::initializeDatabase()
  49. {
  50. createTableChatMessages();
  51. }
  52. LobbyDatabase::LobbyDatabase()
  53. {
  54. database = SQLiteInstance::open(DATABASE_PATH, true);
  55. if (!database)
  56. throw std::runtime_error("Failed to open SQLite database!");
  57. initializeDatabase();
  58. prepareStatements();
  59. }
  60. void LobbyDatabase::insertChatMessage(const std::string & sender, const std::string & messageText)
  61. {
  62. insertChatMessageStatement->setBinds(sender, messageText);
  63. insertChatMessageStatement->execute();
  64. insertChatMessageStatement->reset();
  65. }
  66. std::vector<LobbyDatabase::ChatMessage> LobbyDatabase::getRecentMessageHistory()
  67. {
  68. std::vector<LobbyDatabase::ChatMessage> result;
  69. while(getRecentMessageHistoryStatement->execute())
  70. {
  71. LobbyDatabase::ChatMessage message;
  72. getRecentMessageHistoryStatement->getColumns(message.sender, message.messageText, message.messageAgeSeconds);
  73. result.push_back(message);
  74. }
  75. getRecentMessageHistoryStatement->reset();
  76. return result;
  77. }
  78. void LobbyServer::sendMessage(const std::shared_ptr<NetworkConnection> & target, const JsonNode & json)
  79. {
  80. //FIXME: copy-paste from LobbyClient::sendMessage
  81. std::string payloadString = json.toJson(true);
  82. // FIXME: find better approach
  83. uint8_t * payloadBegin = reinterpret_cast<uint8_t*>(payloadString.data());
  84. uint8_t * payloadEnd = payloadBegin + payloadString.size();
  85. std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
  86. sendPacket(target, payloadBuffer);
  87. }
  88. void LobbyServer::onNewConnection(const std::shared_ptr<NetworkConnection> & connection)
  89. {
  90. }
  91. void LobbyServer::onConnectionLost(const std::shared_ptr<NetworkConnection> & connection)
  92. {
  93. activeAccounts.erase(connection);
  94. }
  95. void LobbyServer::onPacketReceived(const std::shared_ptr<NetworkConnection> & connection, const std::vector<uint8_t> & message)
  96. {
  97. // FIXME: find better approach
  98. const char * payloadBegin = reinterpret_cast<const char*>(message.data());
  99. JsonNode json(payloadBegin, message.size());
  100. if (json["type"].String() == "sendChatMessage")
  101. {
  102. if (activeAccounts.count(connection) == 0)
  103. return; // unauthenticated
  104. std::string senderName = activeAccounts[connection].accountName;
  105. std::string messageText = json["messageText"].String();
  106. database->insertChatMessage(senderName, messageText);
  107. JsonNode reply;
  108. reply["type"].String() = "chatMessage";
  109. reply["messageText"].String() = messageText;
  110. reply["senderName"].String() = senderName;
  111. for (auto const & connection : activeAccounts)
  112. sendMessage(connection.first, reply);
  113. }
  114. if (json["type"].String() == "authentication")
  115. {
  116. std::string accountName = json["accountName"].String();
  117. activeAccounts[connection].accountName = accountName;
  118. auto history = database->getRecentMessageHistory();
  119. JsonNode json;
  120. json["type"].String() = "chatHistory";
  121. for (auto const & message : boost::adaptors::reverse(history))
  122. {
  123. JsonNode jsonEntry;
  124. jsonEntry["messageText"].String() = message.messageText;
  125. jsonEntry["senderName"].String() = message.sender;
  126. jsonEntry["ageSeconds"].Integer() = message.messageAgeSeconds;
  127. json["messages"].Vector().push_back(jsonEntry);
  128. }
  129. sendMessage(connection, json);
  130. }
  131. }
  132. LobbyServer::LobbyServer()
  133. : database(new LobbyDatabase())
  134. {
  135. }
  136. int main(int argc, const char * argv[])
  137. {
  138. LobbyServer server;
  139. server.start(LISTENING_PORT);
  140. server.run();
  141. }