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							- /*
 
-  * ImmunityNegationConditionTest.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "TargetConditionItemFixture.h"
 
- //FIXME: Orb of vulnerability mechanics is not such trivial (mantis issue 1791)
 
- //TODO: NEGATE_ALL_NATURAL_IMMUNITIES special cases: dispel, chain lightning
 
- //Tests are incomplete and only covers actual implementation for now
 
- namespace test
 
- {
 
- using namespace ::spells;
 
- using namespace ::testing;
 
- class ImmunityNegationConditionTest : public TargetConditionItemTest, public WithParamInterface<std::tuple<bool, bool>>
 
- {
 
- public:
 
- 	bool ownerMatches;
 
- 	bool isMagicalEffect;
 
- 	void setDefaultExpectations()
 
- 	{
 
- 		ownerMatches = ::testing::get<0>(GetParam());
 
- 		isMagicalEffect = ::testing::get<1>(GetParam());
 
- 		EXPECT_CALL(unitMock, getAllBonuses(_, _)).Times(AtLeast(0));
 
- 		EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
 
- 		EXPECT_CALL(mechanicsMock, isMagicalEffect()).Times(AtLeast(0)).WillRepeatedly(Return(isMagicalEffect));
 
- 		EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unitMock), Field(&boost::logic::tribool::value, boost::logic::tribool::false_value))).WillRepeatedly(Return(ownerMatches));
 
- 	}
 
- protected:
 
- 	void SetUp() override
 
- 	{
 
- 		TargetConditionItemTest::SetUp();
 
- 		subject = TargetConditionItemFactory::getDefault()->createImmunityNegation();
 
- 		GTEST_ASSERT_NE(subject, nullptr);
 
- 	}
 
- };
 
- TEST_P(ImmunityNegationConditionTest, NotReceptiveByDefault)
 
- {
 
- 	setDefaultExpectations();
 
- 	EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
 
- }
 
- TEST_P(ImmunityNegationConditionTest, WithHeroNegation)
 
- {
 
- 	setDefaultExpectations();
 
- 	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, BonusSourceID(), BonusCustomSubtype::immunityEnemyHero));
 
- 	EXPECT_EQ(isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
 
- }
 
- TEST_P(ImmunityNegationConditionTest, WithBattleWideNegation)
 
- {
 
- 	setDefaultExpectations();
 
- 	unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, BonusSourceID(), BonusCustomSubtype::immunityBattleWide));
 
- 	//This should return if ownerMatches, because anyone should cast onto owner's stacks, but not on enemyStacks
 
- 	EXPECT_EQ(ownerMatches && isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
 
- }
 
- INSTANTIATE_TEST_SUITE_P
 
- (
 
- 	ByUnitOwner,
 
- 	ImmunityNegationConditionTest,
 
- 	Combine
 
- 	(
 
- 		Values(false, true),
 
- 		Values(false, true)
 
- 	)
 
- );
 
- }
 
 
  |