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- /*
- * BattleHex.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <bits/stl_pair.h>
- #include "GameConstants.h"
- // for battle stacks' positions
- class DLL_LINKAGE BattleHex
- {
- public:
- si16 hex;
- static const si16 INVALID = -1;
- enum EDir { RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT };
- BattleHex();
- BattleHex(si16 _hex);
- BattleHex(si16 x, si16 y);
- BattleHex(std::pair<si16, si16> xy);
- operator si16() const;
- bool isValid() const;
- bool isAvailable() const; //valid position not in first or last column
- void setX(si16 x);
- void setY(si16 y);
- void setXY(si16 x, si16 y, bool hasToBeValid = true);
- void setXY(std::pair<si16, si16> xy);
- si16 getX() const;
- si16 getY() const;
- std::pair<si16, si16> getXY() const;
- //moving to direction
- BattleHex& moveInDir(EDir dir, bool hasToBeValid = true);
- BattleHex& operator+=(EDir dir); //sugar for above
- //generates new BattleHex moved by given dir
- BattleHex movedInDir(EDir dir, bool hasToBeValid = true) const;
- BattleHex operator+(EDir dir) const;
- std::vector<BattleHex> neighbouringTiles() const;
- //returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
- static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
- //returns distance between given hexes
- static char getDistance(BattleHex hex1, BattleHex hex2);
- static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret);
- static BattleHex getClosestTile(bool attackerOwned, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad
- template <typename Handler>
- void serialize(Handler &h, const int version)
- {
- h & hex;
- }
- };
- DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);
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