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- #include "stdafx.h"
- #include "SDL_Extensions.h"
- extern SDL_Surface * ekran;
- SDL_Rect genRect(int hh, int ww, int xx, int yy)
- {
- SDL_Rect ret;
- ret.h=hh;
- ret.w=ww;
- ret.x=xx;
- ret.y=yy;
- return ret;
- }
- SDL_Color genRGB(int r, int g, int b, int a=0)
- {
- SDL_Color ret;
- ret.b=b;
- ret.g=g;
- ret.r=r;
- ret.unused=a;
- return ret;
- }
- void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran)
- {
- SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
- }
- void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC)
- {
- Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- p[0] = R;
- p[1] = G;
- p[2] = B;
- }
- else
- {
- p[0] = B;
- p[1] = G;
- p[2] = R;
- }
- SDL_UpdateRect(ekran, x, y, 1, 1);
- }
- ///**************/
- ///Reverses the toRot surface by the vertical axis
- ///**************/
- SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
- {
- SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
- SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
- }
- else
- {
- CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
- }
- }
- }
- }
- SDL_FreeSurface(first);
- return ret;
- }
- SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
- {
- SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
- SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;
- int k=2;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);
- }
- else
- {
- CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);
- }
- }
- }
- }
- SDL_FreeSurface(first);
- return ret;
- };
- ///**************/
- ///Rotates toRot surface by 90 degrees left
- ///**************/
- SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
- {
- SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
- SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
- }
- else
- {
- SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
- }
- }
- }
- }
- SDL_FreeSurface(first);
- return ret;
- }
- ///*************/
- ///Rotates toRot surface by 180 degrees
- ///*************/
- SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
- {
- SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
- SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
- }
- else
- {
- SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
- }
- }
- }
- }
- SDL_FreeSurface(first);
- return ret;
- }
- //converts surface to cursor
- SDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy)
- {
- int w, x, y;
- Uint8 *data, *mask, *d, *m, r, g, b;
- Uint32 color;
- SDL_Cursor *cursor;
- w = (image->w + 7) / 8;
- data = (Uint8 *)alloca(w * image->h * 2);
- if (data == NULL)
- return NULL;
- memset(data, 0, w * image->h * 2);
- mask = data + w * image->h;
- if (SDL_MUSTLOCK(image))
- SDL_LockSurface(image);
- for (y = 0; y < image->h; y++)
- {
- d = data + y * w;
- m = mask + y * w;
- for (x = 0; x < image->w; x++)
- {
- color = CSDL_Ext::SDL_GetPixel(image, x, y);
- if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey)
- {
- SDL_GetRGB(color, image->format, &r, &g, &b);
- color = (r + g + b) / 3;
- m[x / 8] |= 128 >> (x & 7);
- if (color < 128)
- d[x / 8] |= 128 >> (x & 7);
- }
- }
- }
- if (SDL_MUSTLOCK(image))
- SDL_UnlockSurface(image);
- cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy);
- return cursor;
- }
- Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y)
- {
- int bpp = surface->format->BytesPerPixel;
- /* Here p is the address to the pixel we want to retrieve */
- Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
- switch(bpp) {
- case 1:
- return *p;
- case 2:
- return *(Uint16 *)p;
- case 3:
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- return p[0] << 16 | p[1] << 8 | p[2];
- else
- return p[0] | p[1] << 8 | p[2] << 16;
- case 4:
- return *(Uint32 *)p;
- default:
- return 0; /* shouldn't happen, but avoids warnings */
- }
- }
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