Updaters.cpp 4.9 KB

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  1. /*
  2. * Updaters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Updaters.h"
  12. #include "Limiters.h"
  13. #include "../json/JsonNode.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../CStack.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  18. {
  19. return b;
  20. }
  21. std::string IUpdater::toString() const
  22. {
  23. return typeid(*this).name();
  24. }
  25. JsonNode IUpdater::toJsonNode() const
  26. {
  27. return JsonNode();
  28. }
  29. GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
  30. {
  31. }
  32. std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  33. {
  34. if(context.getNodeType() == CBonusSystemNode::HERO)
  35. {
  36. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  37. int steps = stepSize ? level / stepSize : level;
  38. //rounding follows format for HMM3 creature specialty bonus
  39. int newVal = (valPer20 * steps + 19) / 20;
  40. //return copy of bonus with updated val
  41. auto newBonus = std::make_shared<Bonus>(*b);
  42. newBonus->val = newVal;
  43. return newBonus;
  44. }
  45. return b;
  46. }
  47. std::string GrowsWithLevelUpdater::toString() const
  48. {
  49. return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
  50. }
  51. JsonNode GrowsWithLevelUpdater::toJsonNode() const
  52. {
  53. JsonNode root;
  54. root["type"].String() = "GROWS_WITH_LEVEL";
  55. root["parameters"].Vector().emplace_back(valPer20);
  56. if(stepSize > 1)
  57. root["parameters"].Vector().emplace_back(stepSize);
  58. return root;
  59. }
  60. std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  61. {
  62. if(context.getNodeType() == CBonusSystemNode::HERO)
  63. {
  64. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  65. auto newBonus = std::make_shared<Bonus>(*b);
  66. newBonus->val *= level;
  67. return newBonus;
  68. }
  69. return b;
  70. }
  71. std::string TimesHeroLevelUpdater::toString() const
  72. {
  73. return "TimesHeroLevelUpdater";
  74. }
  75. JsonNode TimesHeroLevelUpdater::toJsonNode() const
  76. {
  77. return JsonNode("TIMES_HERO_LEVEL");
  78. }
  79. ArmyMovementUpdater::ArmyMovementUpdater():
  80. base(20),
  81. divider(3),
  82. multiplier(10),
  83. max(700)
  84. {
  85. }
  86. ArmyMovementUpdater::ArmyMovementUpdater(int base, int divider, int multiplier, int max):
  87. base(base),
  88. divider(divider),
  89. multiplier(multiplier),
  90. max(max)
  91. {
  92. }
  93. std::shared_ptr<Bonus> ArmyMovementUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  94. {
  95. return b;
  96. }
  97. std::string ArmyMovementUpdater::toString() const
  98. {
  99. return "ArmyMovementUpdater";
  100. }
  101. JsonNode ArmyMovementUpdater::toJsonNode() const
  102. {
  103. JsonNode root;
  104. root["type"].String() = "ARMY_MOVEMENT";
  105. root["parameters"].Vector().emplace_back(base);
  106. root["parameters"].Vector().emplace_back(divider);
  107. root["parameters"].Vector().emplace_back(multiplier);
  108. root["parameters"].Vector().emplace_back(max);
  109. return root;
  110. }
  111. std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  112. {
  113. if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE || context.getNodeType() == CBonusSystemNode::COMMANDER)
  114. {
  115. int level = dynamic_cast<const CStackInstance &>(context).getLevel();
  116. auto newBonus = std::make_shared<Bonus>(*b);
  117. newBonus->val *= level;
  118. return newBonus;
  119. }
  120. else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  121. {
  122. const auto & stack = dynamic_cast<const CStack &>(context);
  123. //update if stack doesn't have an instance (summons, war machines)
  124. if(stack.base == nullptr)
  125. {
  126. int level = stack.unitType()->getLevel();
  127. auto newBonus = std::make_shared<Bonus>(*b);
  128. newBonus->val *= level;
  129. return newBonus;
  130. }
  131. // If these are not handled here, the final outcome may potentially be incorrect.
  132. else
  133. {
  134. int level = dynamic_cast<const CStackInstance*>(stack.base)->getLevel();
  135. auto newBonus = std::make_shared<Bonus>(*b);
  136. newBonus->val *= level;
  137. return newBonus;
  138. }
  139. }
  140. return b;
  141. }
  142. std::string TimesStackLevelUpdater::toString() const
  143. {
  144. return "TimesStackLevelUpdater";
  145. }
  146. JsonNode TimesStackLevelUpdater::toJsonNode() const
  147. {
  148. return JsonNode("TIMES_STACK_LEVEL");
  149. }
  150. std::string OwnerUpdater::toString() const
  151. {
  152. return "OwnerUpdater";
  153. }
  154. JsonNode OwnerUpdater::toJsonNode() const
  155. {
  156. return JsonNode("BONUS_OWNER_UPDATER");
  157. }
  158. std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  159. {
  160. auto owner = context.getOwner();
  161. if(owner == PlayerColor::UNFLAGGABLE)
  162. owner = PlayerColor::NEUTRAL;
  163. std::shared_ptr<Bonus> updated =
  164. std::make_shared<Bonus>(*b);
  165. updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
  166. return updated;
  167. }
  168. VCMI_LIB_NAMESPACE_END