| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902 | 
							- /*
 
-  * CGameHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "PlayerMessageProcessor.h"
 
- #include "TurnOrderProcessor.h"
 
- #include "../CGameHandler.h"
 
- #include "../CVCMIServer.h"
 
- #include "../TurnTimerHandler.h"
 
- #include "../../lib/CPlayerState.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/entities/building/CBuilding.h"
 
- #include "../../lib/entities/hero/CHeroHandler.h"
 
- #include "../../lib/gameState/CGameState.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/modding/IdentifierStorage.h"
 
- #include "../../lib/modding/ModScope.h"
 
- #include "../../lib/mapping/CMap.h"
 
- #include "../../lib/networkPacks/PacksForClient.h"
 
- #include "../../lib/networkPacks/StackLocation.h"
 
- #include "../../lib/serializer/Connection.h"
 
- #include "../../lib/spells/CSpellHandler.h"
 
- #include "../lib/VCMIDirs.h"
 
- PlayerMessageProcessor::PlayerMessageProcessor(CGameHandler * gameHandler)
 
- 	:gameHandler(gameHandler)
 
- {
 
- }
 
- void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string & message, ObjectInstanceID currObj)
 
- {
 
- 	if(!message.empty() && message[0] == '!')
 
- 	{
 
- 		broadcastMessage(player, message);
 
- 		handleCommand(player, message);
 
- 		return;
 
- 	}
 
- 	if(handleCheatCode(message, player, currObj))
 
- 	{
 
- 		if(!gameHandler->getPlayerSettings(player)->isControlledByAI())
 
- 		{
 
- 			MetaString txt;
 
- 			txt.appendLocalString(EMetaText::GENERAL_TXT, 260);
 
- 			broadcastSystemMessage(txt);
 
- 		}
 
- 		if(!player.isSpectator())
 
- 			gameHandler->checkVictoryLossConditionsForPlayer(player); //Player enter win code or got required art\creature
 
- 		return;
 
- 	}
 
- 	broadcastMessage(player, message);
 
- }
 
- void PlayerMessageProcessor::commandExit(PlayerColor player, const std::vector<std::string> & words)
 
- {
 
- 	bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
 
- 	if(!isHost)
 
- 		return;
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.gameTerminated"));
 
- 	gameHandler->gameLobby()->setState(EServerState::SHUTDOWN);
 
- }
 
- void PlayerMessageProcessor::commandKick(PlayerColor player, const std::vector<std::string> & words)
 
- {
 
- 	bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
 
- 	if(!isHost)
 
- 		return;
 
- 	if(words.size() == 2)
 
- 	{
 
- 		auto playername = words[1];
 
- 		PlayerColor playerToKick(PlayerColor::CANNOT_DETERMINE);
 
- 		if(std::all_of(playername.begin(), playername.end(), ::isdigit))
 
- 			playerToKick = PlayerColor(std::stoi(playername));
 
- 		else
 
- 		{
 
- 			for(auto & c : gameHandler->connections)
 
- 			{
 
- 				if(c.first.toString() == playername)
 
- 					playerToKick = c.first;
 
- 			}
 
- 		}
 
- 		if(playerToKick != PlayerColor::CANNOT_DETERMINE)
 
- 		{
 
- 			PlayerCheated pc;
 
- 			pc.player = playerToKick;
 
- 			pc.losingCheatCode = true;
 
- 			gameHandler->sendAndApply(pc);
 
- 			gameHandler->checkVictoryLossConditionsForPlayer(playerToKick);
 
- 		}
 
- 	}
 
- }
 
- void PlayerMessageProcessor::commandSave(PlayerColor player, const std::vector<std::string> & words)
 
- {
 
- 	bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
 
- 	if(!isHost)
 
- 		return;
 
- 	if(words.size() == 2)
 
- 	{
 
- 		gameHandler->save("Saves/" + words[1]);
 
- 		MetaString str;
 
- 		str.appendTextID("vcmi.broadcast.gameSavedAs");
 
- 		str.appendRawString(" ");
 
- 		str.appendRawString(words[1]);
 
- 		broadcastSystemMessage(str);
 
- 	}
 
- }
 
- void PlayerMessageProcessor::commandCheaters(PlayerColor player, const std::vector<std::string> & words)
 
- {
 
- 	int playersCheated = 0;
 
- 	for(const auto & player : gameHandler->gameState()->players)
 
- 	{
 
- 		if(player.second.cheated)
 
- 		{
 
- 			auto str = MetaString::createFromTextID("vcmi.broadcast.playerCheater");
 
- 			str.replaceName(player.first);
 
- 			broadcastSystemMessage(str);
 
- 			playersCheated++;
 
- 		}
 
- 	}
 
- 	if(!playersCheated)
 
- 		broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.noCheater"));
 
- }
 
- void PlayerMessageProcessor::commandStatistic(PlayerColor player, const std::vector<std::string> & words)
 
- {
 
- 	bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
 
- 	if(!isHost)
 
- 		return;
 
- 	std::string path = gameHandler->gameState()->statistic.writeCsv();
 
- 	auto str = MetaString::createFromTextID("vcmi.broadcast.statisticFile");
 
- 	str.replaceRawString(path);
 
- 	broadcastSystemMessage(str);
 
- }
 
- void PlayerMessageProcessor::commandHelp(PlayerColor player, const std::vector<std::string> & words)
 
- {
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.commands"));
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.exit"));
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.kick"));
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.save"));
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.statistic"));
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.commandsAll"));
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.help"));
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.cheaters"));
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.vote"));
 
- }
 
- void PlayerMessageProcessor::commandVote(PlayerColor player, const std::vector<std::string> & words)
 
- {
 
- 	if(words.size() < 2)
 
- 	{
 
- 		broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.allow"));
 
- 		broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.force"));
 
- 		broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.abort"));
 
- 		broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.timer"));
 
- 		return;
 
- 	}
 
- 	if(words[1] == "yes" || words[1] == "no" || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.yes").toString() || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.no").toString())
 
- 	{
 
- 		if(currentVote == ECurrentChatVote::NONE)
 
- 		{
 
- 			broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.noActive"));
 
- 			return;
 
- 		}
 
- 		if(words[1] == "yes" || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.yes").toString())
 
- 		{
 
- 			awaitingPlayers.erase(player);
 
- 			if(awaitingPlayers.empty())
 
- 				finishVoting();
 
- 			return;
 
- 		}
 
- 		if(words[1] == "no" || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.no").toString())
 
- 		{
 
- 			abortVoting();
 
- 			return;
 
- 		}
 
- 	}
 
- 	const auto & parseNumber = [](const std::string & input) -> std::optional<int>
 
- 	{
 
- 		try
 
- 		{
 
- 			return std::stol(input);
 
- 		}
 
- 		catch(std::logic_error &)
 
- 		{
 
- 			return std::nullopt;
 
- 		}
 
- 	};
 
- 	if(words[1] == "simturns" && words.size() > 2)
 
- 	{
 
- 		if(words[2] == "allow" && words.size() > 3)
 
- 		{
 
- 			auto daysCount = parseNumber(words[3]);
 
- 			if(daysCount && daysCount.value() > 0)
 
- 				startVoting(player, ECurrentChatVote::SIMTURNS_ALLOW, daysCount.value());
 
- 			return;
 
- 		}
 
- 		if(words[2] == "force" && words.size() > 3)
 
- 		{
 
- 			auto daysCount = parseNumber(words[3]);
 
- 			if(daysCount && daysCount.value() > 0)
 
- 				startVoting(player, ECurrentChatVote::SIMTURNS_FORCE, daysCount.value());
 
- 			return;
 
- 		}
 
- 		if(words[2] == "abort")
 
- 		{
 
- 			startVoting(player, ECurrentChatVote::SIMTURNS_ABORT, 0);
 
- 			return;
 
- 		}
 
- 	}
 
- 	if(words[1] == "timer" && words.size() > 2)
 
- 	{
 
- 		if(words[2] == "prolong" && words.size() > 3)
 
- 		{
 
- 			auto secondsCount = parseNumber(words[3]);
 
- 			if(secondsCount && secondsCount.value() > 0)
 
- 				startVoting(player, ECurrentChatVote::TIMER_PROLONG, secondsCount.value());
 
- 			return;
 
- 		}
 
- 	}
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.notRecognized"));
 
- }
 
- void PlayerMessageProcessor::finishVoting()
 
- {
 
- 	MetaString msg;
 
- 	switch(currentVote)
 
- 	{
 
- 		case ECurrentChatVote::SIMTURNS_ALLOW:
 
- 			msg.appendTextID("vcmi.broadcast.vote.success.untilContacts");
 
- 			msg.replaceRawString(std::to_string(currentVoteParameter));
 
- 			broadcastSystemMessage(msg);
 
- 			gameHandler->turnOrder->setMaxSimturnsDuration(currentVoteParameter);
 
- 			break;
 
- 		case ECurrentChatVote::SIMTURNS_FORCE:
 
- 			msg.appendTextID("vcmi.broadcast.vote.success.contactsBlocked");
 
- 			msg.replaceRawString(std::to_string(currentVoteParameter));
 
- 			broadcastSystemMessage(msg);
 
- 			gameHandler->turnOrder->setMinSimturnsDuration(currentVoteParameter);
 
- 			break;
 
- 		case ECurrentChatVote::SIMTURNS_ABORT:
 
- 			msg.appendTextID("vcmi.broadcast.vote.success.nextDay");
 
- 			broadcastSystemMessage(msg);
 
- 			gameHandler->turnOrder->setMinSimturnsDuration(0);
 
- 			gameHandler->turnOrder->setMaxSimturnsDuration(0);
 
- 			break;
 
- 		case ECurrentChatVote::TIMER_PROLONG:
 
- 			msg.appendTextID("vcmi.broadcast.vote.success.timer");
 
- 			msg.replaceRawString(std::to_string(currentVoteParameter));
 
- 			broadcastSystemMessage(msg);
 
- 			gameHandler->turnTimerHandler->prolongTimers(currentVoteParameter * 1000);
 
- 			break;
 
- 	}
 
- 	currentVote = ECurrentChatVote::NONE;
 
- 	currentVoteParameter = -1;
 
- }
 
- void PlayerMessageProcessor::abortVoting()
 
- {
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.aborted"));
 
- 	currentVote = ECurrentChatVote::NONE;
 
- }
 
- void PlayerMessageProcessor::startVoting(PlayerColor initiator, ECurrentChatVote what, int parameter)
 
- {
 
- 	currentVote = what;
 
- 	currentVoteParameter = parameter;
 
- 	MetaString msg;
 
- 	switch(currentVote)
 
- 	{
 
- 		case ECurrentChatVote::SIMTURNS_ALLOW:
 
- 			msg.appendTextID("vcmi.broadcast.vote.start.untilContacts");
 
- 			msg.replaceRawString(std::to_string(parameter));
 
- 			broadcastSystemMessage(msg);
 
- 			break;
 
- 		case ECurrentChatVote::SIMTURNS_FORCE:
 
- 			msg.appendTextID("vcmi.broadcast.vote.start.contactsBlocked");
 
- 			msg.replaceRawString(std::to_string(parameter));
 
- 			broadcastSystemMessage(msg);
 
- 			break;
 
- 		case ECurrentChatVote::SIMTURNS_ABORT:
 
- 			msg.appendTextID("vcmi.broadcast.vote.start.nextDay");
 
- 			broadcastSystemMessage(msg);
 
- 			break;
 
- 		case ECurrentChatVote::TIMER_PROLONG:
 
- 			msg.appendTextID("vcmi.broadcast.vote.start.timer");
 
- 			msg.replaceRawString(std::to_string(parameter));
 
- 			broadcastSystemMessage(msg);
 
- 			break;
 
- 		default:
 
- 			return;
 
- 	}
 
- 	broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.hint"));
 
- 	awaitingPlayers.clear();
 
- 	for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
 
- 	{
 
- 		auto state = gameHandler->getPlayerState(player, false);
 
- 		if(state && state->isHuman() && initiator != player)
 
- 			awaitingPlayers.insert(player);
 
- 	}
 
- 	if(awaitingPlayers.empty())
 
- 		finishVoting();
 
- }
 
- void PlayerMessageProcessor::handleCommand(PlayerColor player, const std::string & message)
 
- {
 
- 	if(message.empty() || message[0] != '!')
 
- 		return;
 
- 	std::vector<std::string> words;
 
- 	boost::split(words, message, boost::is_any_of(" "));
 
- 	if(words[0] == "!exit" || words[0] == "!quit")
 
- 		commandExit(player, words);
 
- 	if(words[0] == "!help")
 
- 		commandHelp(player, words);
 
- 	if(words[0] == "!vote")
 
- 		commandVote(player, words);
 
- 	if(words[0] == "!kick")
 
- 		commandKick(player, words);
 
- 	if(words[0] == "!save")
 
- 		commandSave(player, words);
 
- 	if(words[0] == "!cheaters")
 
- 		commandCheaters(player, words);
 
- 	if(words[0] == "!statistic")
 
- 		commandStatistic(player, words);
 
- }
 
- void PlayerMessageProcessor::cheatGiveSpells(PlayerColor player, const CGHeroInstance * hero)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	///Give hero spellbook
 
- 	if (!hero->hasSpellbook())
 
- 		gameHandler->giveHeroNewArtifact(hero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
 
- 	///Give all spells with bonus (to allow banned spells)
 
- 	GiveBonus giveBonus(GiveBonus::ETarget::OBJECT);
 
- 	giveBonus.id = hero->id;
 
- 	giveBonus.bonus = Bonus(BonusDuration::PERMANENT, BonusType::SPELLS_OF_LEVEL, BonusSource::OTHER, 0, BonusSourceID());
 
- 	//start with level 0 to skip abilities
 
- 	for (int level = 1; level <= GameConstants::SPELL_LEVELS; level++)
 
- 	{
 
- 		giveBonus.bonus.subtype = BonusCustomSubtype::spellLevel(level);
 
- 		gameHandler->sendAndApply(giveBonus);
 
- 	}
 
- 	///Give mana
 
- 	SetMana sm;
 
- 	sm.hid = hero->id;
 
- 	sm.val = 999;
 
- 	sm.absolute = true;
 
- 	gameHandler->sendAndApply(sm);
 
- }
 
- void PlayerMessageProcessor::cheatBuildTown(PlayerColor player, const CGTownInstance * town)
 
- {
 
- 	if (!town)
 
- 		return;
 
- 	for (auto & build : town->getTown()->buildings)
 
- 	{
 
- 		if (!town->hasBuilt(build.first)
 
- 			&& !build.second->getNameTranslated().empty()
 
- 			&& build.first != BuildingID::SHIP)
 
- 		{
 
- 			gameHandler->buildStructure(town->id, build.first, true);
 
- 		}
 
- 	}
 
- }
 
- void PlayerMessageProcessor::cheatGiveArmy(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	std::string creatureIdentifier = words.empty() ? "archangel" : words[0];
 
- 	std::optional<int> amountPerSlot;
 
- 	try
 
- 	{
 
- 		amountPerSlot = std::stol(words.at(1));
 
- 	}
 
- 	catch(std::logic_error&)
 
- 	{
 
- 	}
 
- 	std::optional<int32_t> creatureId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", creatureIdentifier, false);
 
- 	if(creatureId.has_value())
 
- 	{
 
- 		const auto * creature = CreatureID(creatureId.value()).toCreature();
 
- 		for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
 
- 		{
 
- 			if (!hero->hasStackAtSlot(SlotID(i)))
 
- 			{
 
- 				if (amountPerSlot.has_value())
 
- 					gameHandler->insertNewStack(StackLocation(hero, SlotID(i)), creature, *amountPerSlot);
 
- 				else
 
- 					gameHandler->insertNewStack(StackLocation(hero, SlotID(i)), creature, 5 * std::pow(10, i));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void PlayerMessageProcessor::cheatGiveMachines(PlayerColor player, const CGHeroInstance * hero)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	if (!hero->getArt(ArtifactPosition::MACH1))
 
- 		gameHandler->giveHeroNewArtifact(hero, ArtifactID::BALLISTA, ArtifactPosition::MACH1);
 
- 	if (!hero->getArt(ArtifactPosition::MACH2))
 
- 		gameHandler->giveHeroNewArtifact(hero, ArtifactID::AMMO_CART, ArtifactPosition::MACH2);
 
- 	if (!hero->getArt(ArtifactPosition::MACH3))
 
- 		gameHandler->giveHeroNewArtifact(hero, ArtifactID::FIRST_AID_TENT, ArtifactPosition::MACH3);
 
- }
 
- void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	if (!words.empty())
 
- 	{
 
- 		for (auto const & word : words)
 
- 		{
 
- 			auto artID = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", word, false);
 
- 			if(artID &&  VLC->arth->objects[*artID])
 
- 				gameHandler->giveHeroNewArtifact(hero, ArtifactID(*artID), ArtifactPosition::FIRST_AVAILABLE);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
 
- 		{
 
- 			if(VLC->arth->objects[g]->canBePutAt(hero))
 
- 				gameHandler->giveHeroNewArtifact(hero, ArtifactID(g), ArtifactPosition::FIRST_AVAILABLE);
 
- 		}
 
- 	}
 
- }
 
- void PlayerMessageProcessor::cheatGiveScrolls(PlayerColor player, const CGHeroInstance * hero)
 
- {
 
- 	if(!hero)
 
- 		return;
 
- 	for(const auto & spell : VLC->spellh->objects)
 
- 		if(gameHandler->gameState()->isAllowed(spell->getId()) && !spell->isSpecial())
 
- 		{
 
- 			gameHandler->giveHeroNewScroll(hero, spell->getId(), ArtifactPosition::FIRST_AVAILABLE);
 
- 		}
 
- }
 
- void PlayerMessageProcessor::cheatLevelup(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	int levelsToGain;
 
- 	try
 
- 	{
 
- 		levelsToGain = std::stol(words.at(0));
 
- 	}
 
- 	catch(std::logic_error&)
 
- 	{
 
- 		levelsToGain = 1;
 
- 	}
 
- 	gameHandler->giveExperience(hero, VLC->heroh->reqExp(hero->level + levelsToGain) - VLC->heroh->reqExp(hero->level));
 
- }
 
- void PlayerMessageProcessor::cheatExperience(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	int expAmountProcessed;
 
- 	try
 
- 	{
 
- 		expAmountProcessed = std::stol(words.at(0));
 
- 	}
 
- 	catch(std::logic_error&)
 
- 	{
 
- 		expAmountProcessed = 10000;
 
- 	}
 
- 	gameHandler->giveExperience(hero, expAmountProcessed);
 
- }
 
- void PlayerMessageProcessor::cheatMovement(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	SetMovePoints smp;
 
- 	smp.hid = hero->id;
 
- 	bool unlimited = false;
 
- 	try
 
- 	{
 
- 		smp.val = std::stol(words.at(0));
 
- 	}
 
- 	catch(std::logic_error&)
 
- 	{
 
- 		smp.val = 1000000;
 
- 		unlimited = true;
 
- 	}
 
- 	gameHandler->sendAndApply(smp);
 
- 	GiveBonus gb(GiveBonus::ETarget::OBJECT);
 
- 	gb.bonus.type = BonusType::FREE_SHIP_BOARDING;
 
- 	gb.bonus.duration = unlimited ? BonusDuration::PERMANENT : BonusDuration::ONE_DAY;
 
- 	gb.bonus.source = BonusSource::OTHER;
 
- 	gb.id = hero->id;
 
- 	gameHandler->giveHeroBonus(&gb);
 
- 	if(unlimited)
 
- 	{
 
- 		GiveBonus gb(GiveBonus::ETarget::OBJECT);
 
- 		gb.bonus.type = BonusType::UNLIMITED_MOVEMENT;
 
- 		gb.bonus.duration = BonusDuration::PERMANENT;
 
- 		gb.bonus.source = BonusSource::OTHER;
 
- 		gb.id = hero->id;
 
- 		gameHandler->giveHeroBonus(&gb);
 
- 	}
 
- }
 
- void PlayerMessageProcessor::cheatResources(PlayerColor player, std::vector<std::string> words)
 
- {
 
- 	int baseResourceAmount;
 
- 	try
 
- 	{
 
- 		baseResourceAmount = std::stol(words.at(0));
 
- 	}
 
- 	catch(std::logic_error&)
 
- 	{
 
- 		baseResourceAmount = 100;
 
- 	}
 
- 	TResources resources;
 
- 	resources[EGameResID::GOLD] = baseResourceAmount * 1000;
 
- 	for (GameResID i = EGameResID::WOOD; i < EGameResID::GOLD; ++i)
 
- 		resources[i] = baseResourceAmount;
 
- 	gameHandler->giveResources(player, resources);
 
- }
 
- void PlayerMessageProcessor::cheatVictory(PlayerColor player)
 
- {
 
- 	PlayerCheated pc;
 
- 	pc.player = player;
 
- 	pc.winningCheatCode = true;
 
- 	gameHandler->sendAndApply(pc);
 
- }
 
- void PlayerMessageProcessor::cheatDefeat(PlayerColor player)
 
- {
 
- 	PlayerCheated pc;
 
- 	pc.player = player;
 
- 	pc.losingCheatCode = true;
 
- 	gameHandler->sendAndApply(pc);
 
- }
 
- void PlayerMessageProcessor::cheatMapReveal(PlayerColor player, bool reveal)
 
- {
 
- 	FoWChange fc;
 
- 	fc.mode = reveal ? ETileVisibility::REVEALED : ETileVisibility::HIDDEN;
 
- 	fc.player = player;
 
- 	const auto & fowMap = gameHandler->gameState()->getPlayerTeam(player)->fogOfWarMap;
 
- 	const auto & mapSize = gameHandler->gameState()->getMapSize();
 
- 	auto hlp_tab = new int3[mapSize.x * mapSize.y * mapSize.z];
 
- 	int lastUnc = 0;
 
- 	for(int z = 0; z < mapSize.z; z++)
 
- 		for(int x = 0; x < mapSize.x; x++)
 
- 			for(int y = 0; y < mapSize.y; y++)
 
- 				if(!fowMap[z][x][y] || fc.mode == ETileVisibility::HIDDEN)
 
- 					hlp_tab[lastUnc++] = int3(x, y, z);
 
- 	fc.tiles.insert(hlp_tab, hlp_tab + lastUnc);
 
- 	delete [] hlp_tab;
 
- 	gameHandler->sendAndApply(fc);
 
- }
 
- void PlayerMessageProcessor::cheatPuzzleReveal(PlayerColor player)
 
- {
 
- 	TeamState *t = gameHandler->gameState()->getPlayerTeam(player);
 
- 	for(auto & obj : gameHandler->gameState()->map->objects)
 
- 	{
 
- 		if(obj && obj->ID == Obj::OBELISK && !obj->wasVisited(player))
 
- 		{
 
- 			gameHandler->setObjPropertyID(obj->id, ObjProperty::OBELISK_VISITED, t->id);
 
- 			for(const auto & color : t->players)
 
- 			{
 
- 				gameHandler->setObjPropertyID(obj->id, ObjProperty::VISITED, color);
 
- 				PlayerCheated pc;
 
- 				pc.player = color;
 
- 				gameHandler->sendAndApply(pc);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstance * hero)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	GiveBonus gb;
 
- 	gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_LUCK, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
 
- 	gb.id = hero->id;
 
- 	gameHandler->giveHeroBonus(&gb);
 
- }
 
- void PlayerMessageProcessor::cheatFly(PlayerColor player, const CGHeroInstance * hero)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 		
 
- 	GiveBonus gb;
 
- 	gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::FLYING_MOVEMENT, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
 
- 	gb.id = hero->id;
 
- 	gameHandler->giveHeroBonus(&gb);
 
- }
 
- void PlayerMessageProcessor::cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 		
 
- 	GiveBonus gb;
 
- 	gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_MORALE, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
 
- 	gb.id = hero->id;
 
- 	gameHandler->giveHeroBonus(&gb);
 
- }
 
- bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerColor player, ObjectInstanceID currObj)
 
- {
 
- 	std::vector<std::string> words;
 
- 	boost::split(words, boost::trim_copy(cheat), boost::is_any_of("\t\r\n "));
 
- 	if (words.empty() || !gameHandler->getStartInfo()->extraOptionsInfo.cheatsAllowed)
 
- 		return false;
 
- 	//Make cheat name case-insensitive, but keep words/parameters (e.g. creature name) as it
 
- 	std::string cheatName = boost::to_lower_copy(words[0]);
 
- 	words.erase(words.begin());
 
- 	std::vector<std::string> townTargetedCheats = { "vcmiarmenelos", "vcmibuild", "nwczion" };
 
- 	std::vector<std::string> playerTargetedCheats = {
 
- 		"vcmiformenos",  "vcmiresources", "nwctheconstruct",
 
- 		"vcmimelkor",    "vcmilose",      "nwcbluepill",
 
- 		"vcmisilmaril",  "vcmiwin",       "nwcredpill",
 
- 		"vcmieagles",    "vcmimap",       "nwcwhatisthematrix",
 
- 		"vcmiungoliant", "vcmihidemap",   "nwcignoranceisbliss",
 
- 		"vcmiobelisk",                    "nwcoracle"
 
- 	};
 
- 	std::vector<std::string> heroTargetedCheats = {
 
- 		"vcmiainur",               "vcmiarchangel",   "nwctrinity",
 
- 		"vcmiangband",             "vcmiblackknight", "nwcagents",
 
- 		"vcmiglaurung",            "vcmicrystal",     "vcmiazure",
 
- 		"vcmifaerie",              "vcmiarmy",        "vcminissi",
 
- 		"vcmiistari",              "vcmispells",      "nwcthereisnospoon",
 
- 		"vcminoldor",              "vcmimachines",    "nwclotsofguns",
 
- 		"vcmiglorfindel",          "vcmilevel",       "nwcneo",
 
- 		"vcminahar",               "vcmimove",        "nwcnebuchadnezzar",
 
- 		"vcmiforgeofnoldorking",   "vcmiartifacts",
 
- 		"vcmiolorin",              "vcmiexp",
 
- 		"vcmiluck",                                   "nwcfollowthewhiterabbit", 
 
- 		"vcmimorale",                                 "nwcmorpheus",
 
- 		"vcmigod",                                    "nwctheone",
 
- 		"vcmiscrolls"
 
- 	};
 
- 	if (!vstd::contains(townTargetedCheats, cheatName) && !vstd::contains(playerTargetedCheats, cheatName) && !vstd::contains(heroTargetedCheats, cheatName))
 
- 		return false;
 
- 	bool playerTargetedCheat = false;
 
- 	for (const auto & i : gameHandler->gameState()->players)
 
- 	{
 
- 		if (words.empty())
 
- 			break;
 
- 		if (i.first == PlayerColor::NEUTRAL)
 
- 			continue;
 
- 		if (words.front() == "ai" && i.second.human)
 
- 			continue;
 
- 		if (words.front() != "all" && words.front() != i.first.toString())
 
- 			continue;
 
- 		std::vector<std::string> parameters = words;
 
- 		PlayerCheated pc;
 
- 		pc.player = i.first;
 
- 		gameHandler->sendAndApply(pc);
 
- 		playerTargetedCheat = true;
 
- 		parameters.erase(parameters.begin());
 
- 		if (vstd::contains(playerTargetedCheats, cheatName))
 
- 			executeCheatCode(cheatName, i.first, ObjectInstanceID::NONE, parameters);
 
- 		if (vstd::contains(townTargetedCheats, cheatName))
 
- 			for (const auto & t : i.second.getTowns())
 
- 				executeCheatCode(cheatName, i.first, t->id, parameters);
 
- 		if (vstd::contains(heroTargetedCheats, cheatName))
 
- 			for (const auto & h : i.second.getHeroes())
 
- 				executeCheatCode(cheatName, i.first, h->id, parameters);
 
- 	}
 
- 	PlayerCheated pc;
 
- 	pc.player = player;
 
- 	gameHandler->sendAndApply(pc);
 
- 	
 
- 	if (!playerTargetedCheat)
 
- 		executeCheatCode(cheatName, player, currObj, words);
 
- 	
 
- 	return true;
 
- }
 
- void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, PlayerColor player, ObjectInstanceID currObj, const std::vector<std::string> & words)
 
- {
 
- 	const CGHeroInstance * hero = gameHandler->getHero(currObj);
 
- 	const CGTownInstance * town = gameHandler->getTown(currObj);
 
- 	if (!town && hero)
 
- 		town = hero->visitedTown;
 
- 	const auto & doCheatGiveSpells = [&]() { cheatGiveSpells(player, hero); };
 
- 	const auto & doCheatBuildTown = [&]() { cheatBuildTown(player, town); };
 
- 	const auto & doCheatGiveArmyCustom = [&]() { cheatGiveArmy(player, hero, words); };
 
- 	const auto & doCheatGiveArmyFixed = [&](std::vector<std::string> customWords) { cheatGiveArmy(player, hero, customWords); };
 
- 	const auto & doCheatGiveMachines = [&]() { cheatGiveMachines(player, hero); };
 
- 	const auto & doCheatGiveArtifacts = [&]() { cheatGiveArtifacts(player, hero, words); };
 
- 	const auto & doCheatLevelup = [&]() { cheatLevelup(player, hero, words); };
 
- 	const auto & doCheatExperience = [&]() { cheatExperience(player, hero, words); };
 
- 	const auto & doCheatMovement = [&]() { cheatMovement(player, hero, words); };
 
- 	const auto & doCheatResources = [&]() { cheatResources(player, words); };
 
- 	const auto & doCheatVictory = [&]() { cheatVictory(player); };
 
- 	const auto & doCheatDefeat = [&]() { cheatDefeat(player); };
 
- 	const auto & doCheatMapReveal = [&]() { cheatMapReveal(player, true); };
 
- 	const auto & doCheatMapHide = [&]() { cheatMapReveal(player, false); };
 
- 	const auto & doCheatRevealPuzzle = [&]() { cheatPuzzleReveal(player); };
 
- 	const auto & doCheatMaxLuck = [&]() { cheatMaxLuck(player, hero); };
 
- 	const auto & doCheatMaxMorale = [&]() { cheatMaxMorale(player, hero); };
 
- 	const auto & doCheatGiveScrolls = [&]() { cheatGiveScrolls(player, hero); };
 
- 	const auto & doCheatTheOne = [&]()
 
- 	{
 
- 		if(!hero)
 
- 			return;
 
- 		cheatMapReveal(player, true);
 
- 		cheatGiveArmy(player, hero, { "archangel", "5" });
 
- 		cheatMovement(player, hero, { });
 
- 		cheatFly(player, hero);
 
- 	};
 
- 	// Unimplemented H3 cheats:
 
- 	// nwcphisherprice - Changes and brightens the game colors.
 
- 	std::map<std::string, std::function<void()>> callbacks = {
 
- 		{"vcmiainur",              [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
 
- 		{"nwctrinity",             [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
 
- 		{"vcmiangband",            [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
 
- 		{"vcmiglaurung",           [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
 
- 		{"vcmiarchangel",          [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
 
- 		{"nwcagents",              [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
 
- 		{"vcmiblackknight",        [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
 
- 		{"vcmicrystal",            [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
 
- 		{"vcmiazure",              [&] () {doCheatGiveArmyFixed({ "azureDragon", "5000" });} },
 
- 		{"vcmifaerie",             [&] () {doCheatGiveArmyFixed({ "fairieDragon", "5000" });} },
 
- 		{"vcmiarmy",                doCheatGiveArmyCustom },
 
- 		{"vcminissi",               doCheatGiveArmyCustom },
 
- 		{"vcmiistari",              doCheatGiveSpells     },
 
- 		{"vcmispells",              doCheatGiveSpells     },
 
- 		{"nwcthereisnospoon",       doCheatGiveSpells     },
 
- 		{"vcmiarmenelos",           doCheatBuildTown      },
 
- 		{"vcmibuild",               doCheatBuildTown      },
 
- 		{"nwczion",                 doCheatBuildTown      },
 
- 		{"vcminoldor",              doCheatGiveMachines   },
 
- 		{"vcmimachines",            doCheatGiveMachines   },
 
- 		{"nwclotsofguns",           doCheatGiveMachines   },
 
- 		{"vcmiforgeofnoldorking",   doCheatGiveArtifacts  },
 
- 		{"vcmiartifacts",           doCheatGiveArtifacts  },
 
- 		{"vcmiglorfindel",          doCheatLevelup        },
 
- 		{"vcmilevel",               doCheatLevelup        },
 
- 		{"nwcneo",                  doCheatLevelup        },
 
- 		{"vcmiolorin",              doCheatExperience     },
 
- 		{"vcmiexp",                 doCheatExperience     },
 
- 		{"vcminahar",               doCheatMovement       },
 
- 		{"vcmimove",                doCheatMovement       },
 
- 		{"nwcnebuchadnezzar",       doCheatMovement       },
 
- 		{"vcmiformenos",            doCheatResources      },
 
- 		{"vcmiresources",           doCheatResources      },
 
- 		{"nwctheconstruct",         doCheatResources      },
 
- 		{"nwcbluepill",             doCheatDefeat         },
 
- 		{"vcmimelkor",              doCheatDefeat         },
 
- 		{"vcmilose",                doCheatDefeat         },
 
- 		{"nwcredpill",              doCheatVictory        },
 
- 		{"vcmisilmaril",            doCheatVictory        },
 
- 		{"vcmiwin",                 doCheatVictory        },
 
- 		{"nwcwhatisthematrix",      doCheatMapReveal      },
 
- 		{"vcmieagles",              doCheatMapReveal      },
 
- 		{"vcmimap",                 doCheatMapReveal      },
 
- 		{"vcmiungoliant",           doCheatMapHide        },
 
- 		{"vcmihidemap",             doCheatMapHide        },
 
- 		{"nwcignoranceisbliss",     doCheatMapHide        },
 
- 		{"vcmiobelisk",             doCheatRevealPuzzle   },
 
- 		{"nwcoracle",               doCheatRevealPuzzle   },
 
- 		{"vcmiluck",                doCheatMaxLuck        },
 
- 		{"nwcfollowthewhiterabbit", doCheatMaxLuck        },
 
- 		{"vcmimorale",              doCheatMaxMorale      },
 
- 		{"nwcmorpheus",             doCheatMaxMorale      },
 
- 		{"vcmigod",                 doCheatTheOne         },
 
- 		{"nwctheone",               doCheatTheOne         },
 
- 		{"vcmiscrolls",             doCheatGiveScrolls    },
 
- 	};
 
- 	assert(callbacks.count(cheatName));
 
- 	if (callbacks.count(cheatName))
 
- 		callbacks.at(cheatName)();
 
- }
 
- void PlayerMessageProcessor::sendSystemMessage(std::shared_ptr<CConnection> connection, const MetaString & message)
 
- {
 
- 	SystemMessage sm;
 
- 	sm.text = message;
 
- 	connection->sendPack(sm);
 
- }
 
- void PlayerMessageProcessor::sendSystemMessage(std::shared_ptr<CConnection> connection, const std::string & message)
 
- {
 
- 	MetaString str;
 
- 	str.appendRawString(message);
 
- 	sendSystemMessage(connection, str);
 
- }
 
- void PlayerMessageProcessor::broadcastSystemMessage(MetaString message)
 
- {
 
- 	SystemMessage sm;
 
- 	sm.text = message;
 
- 	gameHandler->sendToAllClients(sm);
 
- }
 
- void PlayerMessageProcessor::broadcastSystemMessage(const std::string & message)
 
- {
 
- 	MetaString str;
 
- 	str.appendRawString(message);
 
- 	broadcastSystemMessage(str);
 
- }
 
- void PlayerMessageProcessor::broadcastMessage(PlayerColor playerSender, const std::string & message)
 
- {
 
- 	PlayerMessageClient temp_message(playerSender, message);
 
- 	gameHandler->sendAndApply(temp_message);
 
- }
 
 
  |