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							- /*
 
- * SpecialAction.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../../AIUtility.h"
 
- #include "../../Goals/AbstractGoal.h"
 
- struct AIPathNode;
 
- class SpecialAction
 
- {
 
- public:
 
- 	virtual bool canAct(const AIPathNode * source) const
 
- 	{
 
- 		return true;
 
- 	}
 
- 	virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const;
 
- 	virtual void execute(const CGHeroInstance * hero) const;
 
- 	virtual void applyOnDestination(
 
- 		const CGHeroInstance * hero,
 
- 		CDestinationNodeInfo & destination,
 
- 		const PathNodeInfo & source,
 
- 		AIPathNode * dstMode,
 
- 		const AIPathNode * srcNode) const
 
- 	{
 
- 	}
 
- 	virtual std::string toString() const = 0;
 
- };
 
 
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