mainwindow.cpp 38 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/CModHandler.h"
  22. #include "../lib/filesystem/Filesystem.h"
  23. #include "../lib/GameConstants.h"
  24. #include "../lib/mapping/CMapService.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "../lib/mapping/CMapEditManager.h"
  27. #include "../lib/RoadHandler.h"
  28. #include "../lib/RiverHandler.h"
  29. #include "../lib/TerrainHandler.h"
  30. #include "../lib/mapObjects/CObjectClassesHandler.h"
  31. #include "../lib/filesystem/CFilesystemLoader.h"
  32. #include "maphandler.h"
  33. #include "graphics.h"
  34. #include "windownewmap.h"
  35. #include "objectbrowser.h"
  36. #include "inspector/inspector.h"
  37. #include "mapsettings.h"
  38. #include "playersettings.h"
  39. #include "validator.h"
  40. static CBasicLogConfigurator * logConfig;
  41. QJsonValue jsonFromPixmap(const QPixmap &p)
  42. {
  43. QBuffer buffer;
  44. buffer.open(QIODevice::WriteOnly);
  45. p.save(&buffer, "PNG");
  46. auto const encoded = buffer.data().toBase64();
  47. return {QLatin1String(encoded)};
  48. }
  49. QPixmap pixmapFromJson(const QJsonValue &val)
  50. {
  51. auto const encoded = val.toString().toLatin1();
  52. QPixmap p;
  53. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  54. return p;
  55. }
  56. void init()
  57. {
  58. loadDLLClasses();
  59. logGlobal->info("Initializing VCMI_Lib");
  60. }
  61. void MainWindow::loadUserSettings()
  62. {
  63. //load window settings
  64. QSettings s(Ui::teamName, Ui::appName);
  65. auto size = s.value(mainWindowSizeSetting).toSize();
  66. if (size.isValid())
  67. {
  68. resize(size);
  69. }
  70. auto position = s.value(mainWindowPositionSetting).toPoint();
  71. if (!position.isNull())
  72. {
  73. move(position);
  74. }
  75. }
  76. void MainWindow::saveUserSettings()
  77. {
  78. QSettings s(Ui::teamName, Ui::appName);
  79. s.setValue(mainWindowSizeSetting, size());
  80. s.setValue(mainWindowPositionSetting, pos());
  81. }
  82. void MainWindow::parseCommandLine(ExtractionOptions & extractionOptions)
  83. {
  84. QCommandLineParser parser;
  85. parser.addHelpOption();
  86. parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
  87. parser.addOptions({
  88. {"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
  89. {"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
  90. {"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
  91. {"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
  92. });
  93. parser.process(qApp->arguments());
  94. const QStringList positionalArgs = parser.positionalArguments();
  95. if(!positionalArgs.isEmpty())
  96. mapFilePath = positionalArgs.at(0);
  97. extractionOptions = {
  98. parser.isSet("e"), {
  99. parser.isSet("s"),
  100. parser.isSet("c"),
  101. parser.isSet("d")}};
  102. }
  103. void MainWindow::loadTranslation()
  104. {
  105. #ifdef ENABLE_QT_TRANSLATIONS
  106. std::string translationFile = settings["general"]["language"].String() + ".qm";
  107. QVector<QString> searchPaths;
  108. for(auto const & string : VCMIDirs::get().dataPaths())
  109. searchPaths.push_back(pathToQString(string / "mapeditor" / "translation" / translationFile));
  110. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "translation" / translationFile));
  111. for(auto const & string : boost::adaptors::reverse(searchPaths))
  112. {
  113. if (translator.load(string))
  114. {
  115. if (!qApp->installTranslator(&translator))
  116. logGlobal->error("Failed to install translator");
  117. return;
  118. }
  119. }
  120. logGlobal->error("Failed to find translation");
  121. #endif
  122. }
  123. MainWindow::MainWindow(QWidget* parent) :
  124. QMainWindow(parent),
  125. ui(new Ui::MainWindow),
  126. controller(this)
  127. {
  128. // Set current working dir to executable folder.
  129. // This is important on Mac for relative paths to work inside DMG.
  130. QDir::setCurrent(QApplication::applicationDirPath());
  131. for(auto & string : VCMIDirs::get().dataPaths())
  132. QDir::addSearchPath("icons", pathToQString(string / "mapeditor" / "icons"));
  133. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "icons"));
  134. new QShortcut(QKeySequence("Backspace"), this, SLOT(on_actionErase_triggered()));
  135. ExtractionOptions extractionOptions;
  136. parseCommandLine(extractionOptions);
  137. //configure logging
  138. const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
  139. console = new CConsoleHandler();
  140. logConfig = new CBasicLogConfigurator(logPath, console);
  141. logConfig->configureDefault();
  142. logGlobal->info("The log file will be saved to %s", logPath);
  143. //init
  144. preinitDLL(::console, false, extractionOptions.extractArchives);
  145. // Initialize logging based on settings
  146. logConfig->configure();
  147. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  148. // Some basic data validation to produce better error messages in cases of incorrect install
  149. auto testFile = [](std::string filename, std::string message) -> bool
  150. {
  151. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  152. return true;
  153. logGlobal->error("Error: %s was not found!", message);
  154. return false;
  155. };
  156. if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
  157. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  158. {
  159. QApplication::quit();
  160. }
  161. conf.init();
  162. logGlobal->info("Loading settings");
  163. loadTranslation();
  164. ui->setupUi(this);
  165. loadUserSettings(); //For example window size
  166. setTitle();
  167. init();
  168. graphics = new Graphics(); // should be before curh->init()
  169. graphics->load();//must be after Content loading but should be in main thread
  170. if (extractionOptions.extractArchives)
  171. ResourceConverter::convertExtractedResourceFiles(extractionOptions.conversionOptions);
  172. ui->mapView->setScene(controller.scene(0));
  173. ui->mapView->setController(&controller);
  174. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  175. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  176. ui->minimapView->setScene(controller.miniScene(0));
  177. ui->minimapView->setController(&controller);
  178. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  179. scenePreview = new QGraphicsScene(this);
  180. ui->objectPreview->setScene(scenePreview);
  181. //loading objects
  182. loadObjectsTree();
  183. ui->tabWidget->setCurrentIndex(0);
  184. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  185. {
  186. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  187. }
  188. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  189. onPlayersChanged();
  190. show();
  191. //Load map from command line
  192. if(!mapFilePath.isEmpty())
  193. openMap(mapFilePath);
  194. }
  195. MainWindow::~MainWindow()
  196. {
  197. saveUserSettings(); //save window size etc.
  198. delete ui;
  199. }
  200. bool MainWindow::getAnswerAboutUnsavedChanges()
  201. {
  202. if(unsaved)
  203. {
  204. auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
  205. if(sure == QMessageBox::No)
  206. {
  207. return false;
  208. }
  209. }
  210. return true;
  211. }
  212. void MainWindow::closeEvent(QCloseEvent *event)
  213. {
  214. if(getAnswerAboutUnsavedChanges())
  215. QMainWindow::closeEvent(event);
  216. else
  217. event->ignore();
  218. }
  219. void MainWindow::setStatusMessage(const QString & status)
  220. {
  221. statusBar()->showMessage(status);
  222. }
  223. void MainWindow::setTitle()
  224. {
  225. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  226. setWindowTitle(title);
  227. }
  228. void MainWindow::mapChanged()
  229. {
  230. unsaved = true;
  231. setTitle();
  232. }
  233. void MainWindow::initializeMap(bool isNew)
  234. {
  235. unsaved = isNew;
  236. if(isNew)
  237. filename.clear();
  238. setTitle();
  239. mapLevel = 0;
  240. ui->mapView->setScene(controller.scene(mapLevel));
  241. ui->minimapView->setScene(controller.miniScene(mapLevel));
  242. ui->minimapView->dimensions();
  243. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  244. //enable settings
  245. ui->actionMapSettings->setEnabled(true);
  246. ui->actionPlayers_settings->setEnabled(true);
  247. //set minimal players count
  248. if(isNew)
  249. {
  250. controller.map()->players[0].canComputerPlay = true;
  251. controller.map()->players[0].canHumanPlay = true;
  252. }
  253. onPlayersChanged();
  254. }
  255. bool MainWindow::openMap(const QString & filenameSelect)
  256. {
  257. QFileInfo fi(filenameSelect);
  258. std::string fname = fi.fileName().toStdString();
  259. std::string fdir = fi.dir().path().toStdString();
  260. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  261. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  262. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  263. CResourceHandler::removeFilesystem("local", "mapEditor");
  264. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  265. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  266. {
  267. QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
  268. return false;
  269. }
  270. CMapService mapService;
  271. try
  272. {
  273. if(auto header = mapService.loadMapHeader(resId))
  274. {
  275. auto missingMods = CMapService::verifyMapHeaderMods(*header);
  276. CModHandler::Incompatibility::ModList modList;
  277. for(const auto & m : missingMods)
  278. modList.push_back({m.first, m.second.toString()});
  279. if(!modList.empty())
  280. throw CModHandler::Incompatibility(std::move(modList));
  281. controller.setMap(mapService.loadMap(resId));
  282. }
  283. }
  284. catch(const CModHandler::Incompatibility & e)
  285. {
  286. QMessageBox::warning(this, "Mods requiered", e.what());
  287. return false;
  288. }
  289. catch(const std::exception & e)
  290. {
  291. QMessageBox::critical(this, "Failed to open map", e.what());
  292. return false;
  293. }
  294. filename = filenameSelect;
  295. initializeMap(controller.map()->version != EMapFormat::VCMI);
  296. return true;
  297. }
  298. void MainWindow::on_actionOpen_triggered()
  299. {
  300. if(!getAnswerAboutUnsavedChanges())
  301. return;
  302. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
  303. QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
  304. tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
  305. if(filenameSelect.isEmpty())
  306. return;
  307. openMap(filenameSelect);
  308. }
  309. void MainWindow::saveMap()
  310. {
  311. if(!controller.map())
  312. return;
  313. if(!unsaved)
  314. return;
  315. //validate map
  316. auto issues = Validator::validate(controller.map());
  317. bool critical = false;
  318. for(auto & issue : issues)
  319. critical |= issue.critical;
  320. if(!issues.empty())
  321. {
  322. if(critical)
  323. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  324. else
  325. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  326. }
  327. CMapService mapService;
  328. try
  329. {
  330. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  331. }
  332. catch(const std::exception & e)
  333. {
  334. QMessageBox::critical(this, "Failed to save map", e.what());
  335. return;
  336. }
  337. unsaved = false;
  338. setTitle();
  339. }
  340. void MainWindow::on_actionSave_as_triggered()
  341. {
  342. if(!controller.map())
  343. return;
  344. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  345. if(filenameSelect.isNull())
  346. return;
  347. if(filenameSelect == filename)
  348. return;
  349. filename = filenameSelect;
  350. saveMap();
  351. }
  352. void MainWindow::on_actionNew_triggered()
  353. {
  354. if(getAnswerAboutUnsavedChanges())
  355. new WindowNewMap(this);
  356. }
  357. void MainWindow::on_actionSave_triggered()
  358. {
  359. if(!controller.map())
  360. return;
  361. if(filename.isNull())
  362. {
  363. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  364. if(filenameSelect.isNull())
  365. return;
  366. filename = filenameSelect;
  367. }
  368. saveMap();
  369. }
  370. void MainWindow::terrainButtonClicked(TerrainId terrain)
  371. {
  372. controller.commitTerrainChange(mapLevel, terrain);
  373. }
  374. void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
  375. {
  376. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  377. }
  378. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  379. {
  380. auto knownObjects = VLC->objtypeh->knownObjects();
  381. for(auto ID : knownObjects)
  382. {
  383. if(catalog.count(ID))
  384. continue;
  385. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  386. }
  387. }
  388. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  389. {
  390. QStandardItem * itemGroup = nullptr;
  391. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  392. if(itms.empty())
  393. {
  394. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  395. objectsModel.appendRow(itemGroup);
  396. }
  397. else
  398. {
  399. itemGroup = itms.front();
  400. }
  401. if (VLC->objtypeh->knownObjects().count(ID) == 0)
  402. return;
  403. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  404. for(auto secondaryID : knownSubObjects)
  405. {
  406. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  407. auto templates = factory->getTemplates();
  408. bool singleTemplate = templates.size() == 1;
  409. if(staticOnly && !factory->isStaticObject())
  410. continue;
  411. auto subGroupName = QString::fromStdString(VLC->objtypeh->getObjectName(ID, secondaryID));
  412. auto * itemType = new QStandardItem(subGroupName);
  413. for(int templateId = 0; templateId < templates.size(); ++templateId)
  414. {
  415. auto templ = templates[templateId];
  416. //selecting file
  417. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  418. //creating picture
  419. QPixmap preview(128, 128);
  420. preview.fill(QColor(255, 255, 255));
  421. QPainter painter(&preview);
  422. Animation animation(afile);
  423. animation.preload();
  424. auto picture = animation.getImage(0);
  425. if(picture && picture->width() && picture->height())
  426. {
  427. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  428. qreal scale = std::min(xscale, yscale);
  429. painter.scale(scale, scale);
  430. painter.drawImage(QPoint(0, 0), *picture);
  431. }
  432. //add parameters
  433. QJsonObject data{{"id", QJsonValue(ID)},
  434. {"subid", QJsonValue(secondaryID)},
  435. {"template", QJsonValue(templateId)},
  436. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  437. {"animation", QString::fromStdString(templ->animationFile)},
  438. {"preview", jsonFromPixmap(preview)}};
  439. //create object to extract name
  440. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  441. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  442. //do not have extra level
  443. if(singleTemplate)
  444. {
  445. if(useCustomName)
  446. itemType->setText(translated);
  447. itemType->setIcon(QIcon(preview));
  448. itemType->setData(data);
  449. }
  450. else
  451. {
  452. if(useCustomName)
  453. itemType->setText(translated);
  454. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  455. item->setData(data);
  456. itemType->appendRow(item);
  457. }
  458. }
  459. itemGroup->appendRow(itemType);
  460. catalog.insert(ID);
  461. }
  462. }
  463. void MainWindow::loadObjectsTree()
  464. {
  465. try
  466. {
  467. ui->terrainFilterCombo->addItem("");
  468. //adding terrains
  469. for(auto & terrain : VLC->terrainTypeHandler->objects)
  470. {
  471. QPushButton *b = new QPushButton(QString::fromStdString(terrain->getNameTranslated()));
  472. ui->terrainLayout->addWidget(b);
  473. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain->getId()); });
  474. //filter
  475. QString displayName = QString::fromStdString(terrain->getNameTranslated());
  476. QString uniqueName = QString::fromStdString(terrain->getJsonKey());
  477. ui->terrainFilterCombo->addItem(displayName, QVariant(uniqueName));
  478. }
  479. //add spacer to keep terrain button on the top
  480. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  481. //adding roads
  482. for(auto & road : VLC->roadTypeHandler->objects)
  483. {
  484. QPushButton *b = new QPushButton(QString::fromStdString(road->getNameTranslated()));
  485. ui->roadLayout->addWidget(b);
  486. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road->getIndex(), true); });
  487. }
  488. //add spacer to keep terrain button on the top
  489. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  490. //adding rivers
  491. for(auto & river : VLC->riverTypeHandler->objects)
  492. {
  493. QPushButton *b = new QPushButton(QString::fromStdString(river->getNameTranslated()));
  494. ui->riverLayout->addWidget(b);
  495. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river->getIndex(), false); });
  496. }
  497. //add spacer to keep terrain button on the top
  498. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  499. if(objectBrowser)
  500. throw std::runtime_error("object browser exists");
  501. //model
  502. objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
  503. objectBrowser = new ObjectBrowserProxyModel(this);
  504. objectBrowser->setSourceModel(&objectsModel);
  505. objectBrowser->setDynamicSortFilter(false);
  506. objectBrowser->setRecursiveFilteringEnabled(true);
  507. ui->treeView->setModel(objectBrowser);
  508. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  509. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  510. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  511. //adding objects
  512. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  513. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  514. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  515. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  516. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  517. addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
  518. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  519. addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
  520. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  521. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  522. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  523. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  524. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  525. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  526. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  527. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  528. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  529. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  530. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  531. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  532. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  533. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  534. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  535. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  536. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  537. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  538. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  539. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  540. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  541. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  542. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  543. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  544. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  545. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  546. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  547. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  548. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  549. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  550. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  551. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  552. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  553. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  554. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  555. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  556. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
  557. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
  558. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  559. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  560. addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
  561. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  562. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  563. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  564. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  565. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  566. addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
  567. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  568. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  569. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  570. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  571. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  572. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  573. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  574. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  575. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  576. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  577. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  578. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  579. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  580. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  581. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  582. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  583. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  584. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  585. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  586. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  587. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  588. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  589. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  590. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  591. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  592. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  593. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  594. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  595. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  596. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  597. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  598. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  599. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  600. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  601. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  602. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  603. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  604. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  605. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  606. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  607. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  608. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  609. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  610. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  611. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  612. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  613. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  614. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  615. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  616. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  617. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  618. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  619. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  620. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  621. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  622. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  623. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  624. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  625. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  626. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  627. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  628. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  629. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  630. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  631. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  632. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  633. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  634. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  635. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  636. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  637. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  638. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  639. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  640. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  641. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  642. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  643. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  644. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  645. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  646. addGroupIntoCatalog("OBSTACLES", true);
  647. addGroupIntoCatalog("OTHER", false);
  648. }
  649. catch(const std::exception &)
  650. {
  651. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  652. }
  653. }
  654. void MainWindow::on_actionLevel_triggered()
  655. {
  656. if(controller.map() && controller.map()->twoLevel)
  657. {
  658. mapLevel = mapLevel ? 0 : 1;
  659. ui->mapView->setScene(controller.scene(mapLevel));
  660. ui->minimapView->setScene(controller.miniScene(mapLevel));
  661. if (mapLevel == 0)
  662. {
  663. ui->actionLevel->setToolTip(tr("View underground"));
  664. }
  665. else
  666. {
  667. ui->actionLevel->setToolTip(tr("View surface"));
  668. }
  669. }
  670. }
  671. void MainWindow::on_actionUndo_triggered()
  672. {
  673. QString str("Undo clicked");
  674. statusBar()->showMessage(str, 1000);
  675. if (controller.map())
  676. {
  677. controller.undo();
  678. }
  679. }
  680. void MainWindow::on_actionRedo_triggered()
  681. {
  682. QString str("Redo clicked");
  683. displayStatus(str);
  684. if (controller.map())
  685. {
  686. controller.redo();
  687. }
  688. }
  689. void MainWindow::on_actionPass_triggered(bool checked)
  690. {
  691. QString str("Passability clicked");
  692. displayStatus(str);
  693. if(controller.map())
  694. {
  695. controller.scene(0)->passabilityView.show(checked);
  696. controller.scene(1)->passabilityView.show(checked);
  697. }
  698. }
  699. void MainWindow::on_actionGrid_triggered(bool checked)
  700. {
  701. QString str("Grid clicked");
  702. displayStatus(str);
  703. if(controller.map())
  704. {
  705. controller.scene(0)->gridView.show(checked);
  706. controller.scene(1)->gridView.show(checked);
  707. }
  708. }
  709. void MainWindow::changeBrushState(int idx)
  710. {
  711. }
  712. void MainWindow::on_toolBrush_clicked(bool checked)
  713. {
  714. //ui->toolBrush->setChecked(false);
  715. ui->toolBrush2->setChecked(false);
  716. ui->toolBrush4->setChecked(false);
  717. ui->toolArea->setChecked(false);
  718. ui->toolLasso->setChecked(false);
  719. if(checked)
  720. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  721. else
  722. ui->mapView->selectionTool = MapView::SelectionTool::None;
  723. ui->tabWidget->setCurrentIndex(0);
  724. }
  725. void MainWindow::on_toolBrush2_clicked(bool checked)
  726. {
  727. ui->toolBrush->setChecked(false);
  728. //ui->toolBrush2->setChecked(false);
  729. ui->toolBrush4->setChecked(false);
  730. ui->toolArea->setChecked(false);
  731. ui->toolLasso->setChecked(false);
  732. if(checked)
  733. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  734. else
  735. ui->mapView->selectionTool = MapView::SelectionTool::None;
  736. ui->tabWidget->setCurrentIndex(0);
  737. }
  738. void MainWindow::on_toolBrush4_clicked(bool checked)
  739. {
  740. ui->toolBrush->setChecked(false);
  741. ui->toolBrush2->setChecked(false);
  742. //ui->toolBrush4->setChecked(false);
  743. ui->toolArea->setChecked(false);
  744. ui->toolLasso->setChecked(false);
  745. if(checked)
  746. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  747. else
  748. ui->mapView->selectionTool = MapView::SelectionTool::None;
  749. ui->tabWidget->setCurrentIndex(0);
  750. }
  751. void MainWindow::on_toolArea_clicked(bool checked)
  752. {
  753. ui->toolBrush->setChecked(false);
  754. ui->toolBrush2->setChecked(false);
  755. ui->toolBrush4->setChecked(false);
  756. //ui->toolArea->setChecked(false);
  757. ui->toolLasso->setChecked(false);
  758. if(checked)
  759. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  760. else
  761. ui->mapView->selectionTool = MapView::SelectionTool::None;
  762. ui->tabWidget->setCurrentIndex(0);
  763. }
  764. void MainWindow::on_toolLasso_clicked(bool checked)
  765. {
  766. ui->toolBrush->setChecked(false);
  767. ui->toolBrush2->setChecked(false);
  768. ui->toolBrush4->setChecked(false);
  769. ui->toolArea->setChecked(false);
  770. //ui->toolLasso->setChecked(false);
  771. if(checked)
  772. ui->mapView->selectionTool = MapView::SelectionTool::Lasso;
  773. else
  774. ui->mapView->selectionTool = MapView::SelectionTool::None;
  775. ui->tabWidget->setCurrentIndex(0);
  776. }
  777. void MainWindow::on_actionErase_triggered()
  778. {
  779. on_toolErase_clicked();
  780. }
  781. void MainWindow::on_toolErase_clicked()
  782. {
  783. if(controller.map())
  784. {
  785. controller.commitObjectErase(mapLevel);
  786. }
  787. ui->tabWidget->setCurrentIndex(0);
  788. }
  789. void MainWindow::preparePreview(const QModelIndex &index)
  790. {
  791. scenePreview->clear();
  792. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  793. if(!data.empty())
  794. {
  795. auto preview = data["preview"];
  796. if(preview != QJsonValue::Undefined)
  797. {
  798. QPixmap objPreview = pixmapFromJson(preview);
  799. scenePreview->addPixmap(objPreview);
  800. }
  801. }
  802. }
  803. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  804. {
  805. ui->toolBrush->setChecked(false);
  806. ui->toolBrush2->setChecked(false);
  807. ui->toolBrush4->setChecked(false);
  808. ui->toolArea->setChecked(false);
  809. ui->toolLasso->setChecked(false);
  810. ui->mapView->selectionTool = MapView::SelectionTool::None;
  811. preparePreview(index);
  812. }
  813. void MainWindow::on_terrainFilterCombo_currentIndexChanged(int index)
  814. {
  815. if(!objectBrowser)
  816. return;
  817. QString uniqueName = ui->terrainFilterCombo->itemData(index).toString();
  818. objectBrowser->terrain = TerrainId(ETerrainId::ANY_TERRAIN);
  819. if (!uniqueName.isEmpty())
  820. {
  821. for (auto const & terrain : VLC->terrainTypeHandler->objects)
  822. if (terrain->getJsonKey() == uniqueName.toStdString())
  823. objectBrowser->terrain = terrain->getId();
  824. }
  825. objectBrowser->invalidate();
  826. objectBrowser->sort(0);
  827. }
  828. void MainWindow::on_filter_textChanged(const QString &arg1)
  829. {
  830. if(!objectBrowser)
  831. return;
  832. objectBrowser->filter = arg1;
  833. objectBrowser->invalidate();
  834. objectBrowser->sort(0);
  835. }
  836. void MainWindow::on_actionFill_triggered()
  837. {
  838. QString str("Fill clicked");
  839. displayStatus(str);
  840. if(!controller.map())
  841. return;
  842. controller.commitObstacleFill(mapLevel);
  843. }
  844. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  845. {
  846. if(switchTab)
  847. ui->tabWidget->setCurrentIndex(1);
  848. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  849. inspector.updateProperties();
  850. }
  851. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  852. {
  853. if(!item->isSelected())
  854. return;
  855. int r = item->row();
  856. int c = item->column();
  857. if(c < 1)
  858. return;
  859. auto * tableWidget = item->tableWidget();
  860. //get identifier
  861. auto identifier = tableWidget->item(0, 1)->text();
  862. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  863. //get parameter name
  864. auto param = tableWidget->item(r, c - 1)->text();
  865. //set parameter
  866. Inspector inspector(controller.map(), obj, tableWidget);
  867. inspector.setProperty(param, item->text());
  868. controller.commitObjectChange(mapLevel);
  869. }
  870. void MainWindow::on_actionMapSettings_triggered()
  871. {
  872. auto settingsDialog = new MapSettings(controller, this);
  873. settingsDialog->setWindowModality(Qt::WindowModal);
  874. settingsDialog->setModal(true);
  875. }
  876. void MainWindow::on_actionPlayers_settings_triggered()
  877. {
  878. auto settingsDialog = new PlayerSettings(controller, this);
  879. settingsDialog->setWindowModality(Qt::WindowModal);
  880. settingsDialog->setModal(true);
  881. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  882. }
  883. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  884. {
  885. if(player.getNum() == 0) return ui->actionPlayer_1;
  886. if(player.getNum() == 1) return ui->actionPlayer_2;
  887. if(player.getNum() == 2) return ui->actionPlayer_3;
  888. if(player.getNum() == 3) return ui->actionPlayer_4;
  889. if(player.getNum() == 4) return ui->actionPlayer_5;
  890. if(player.getNum() == 5) return ui->actionPlayer_6;
  891. if(player.getNum() == 6) return ui->actionPlayer_7;
  892. if(player.getNum() == 7) return ui->actionPlayer_8;
  893. return ui->actionNeutral;
  894. }
  895. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  896. {
  897. if(controller.defaultPlayer == player)
  898. return;
  899. ui->actionNeutral->blockSignals(true);
  900. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  901. ui->actionNeutral->blockSignals(false);
  902. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  903. {
  904. getActionPlayer(PlayerColor(i))->blockSignals(true);
  905. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  906. getActionPlayer(PlayerColor(i))->blockSignals(false);
  907. }
  908. controller.defaultPlayer = player;
  909. }
  910. void MainWindow::onPlayersChanged()
  911. {
  912. if(controller.map())
  913. {
  914. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  915. for(int i = 0; i < controller.map()->players.size(); ++i)
  916. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  917. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  918. switchDefaultPlayer(PlayerColor::NEUTRAL);
  919. }
  920. else
  921. {
  922. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  923. getActionPlayer(PlayerColor(i))->setEnabled(false);
  924. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  925. }
  926. }
  927. void MainWindow::enableUndo(bool enable)
  928. {
  929. ui->actionUndo->setEnabled(enable);
  930. }
  931. void MainWindow::enableRedo(bool enable)
  932. {
  933. ui->actionRedo->setEnabled(enable);
  934. }
  935. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  936. {
  937. if (level == mapLevel)
  938. {
  939. auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
  940. setStatusMessage(info);
  941. ui->actionErase->setEnabled(anythingSelected);
  942. ui->toolErase->setEnabled(anythingSelected);
  943. }
  944. }
  945. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  946. {
  947. statusBar()->showMessage(message, timeout);
  948. }
  949. void MainWindow::on_actionValidate_triggered()
  950. {
  951. new Validator(controller.map(), this);
  952. }
  953. void MainWindow::on_actionUpdate_appearance_triggered()
  954. {
  955. if(!controller.map())
  956. return;
  957. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  958. {
  959. QMessageBox::information(this, "Update appearance", "No objects selected");
  960. return;
  961. }
  962. if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
  963. return;
  964. controller.scene(mapLevel)->selectionTerrainView.clear();
  965. int errors = 0;
  966. std::set<CGObjectInstance*> staticObjects;
  967. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  968. {
  969. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  970. if(!controller.map()->isInTheMap(obj->visitablePos()))
  971. {
  972. ++errors;
  973. continue;
  974. }
  975. auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
  976. if(handler->isStaticObject())
  977. {
  978. staticObjects.insert(obj);
  979. if(obj->appearance->canBePlacedAt(terrain->getId()))
  980. {
  981. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  982. continue;
  983. }
  984. for(auto & offset : obj->appearance->getBlockedOffsets())
  985. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  986. }
  987. else
  988. {
  989. auto app = handler->getOverride(terrain->getId(), obj);
  990. if(!app)
  991. {
  992. if(obj->appearance->canBePlacedAt(terrain->getId()))
  993. continue;
  994. auto templates = handler->getTemplates(terrain->getId());
  995. if(templates.empty())
  996. {
  997. ++errors;
  998. continue;
  999. }
  1000. app = templates.front();
  1001. }
  1002. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  1003. obj->appearance = app;
  1004. controller.mapHandler()->invalidate(tiles);
  1005. controller.mapHandler()->invalidate(obj);
  1006. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  1007. }
  1008. }
  1009. controller.commitObjectChange(mapLevel);
  1010. controller.commitObjectErase(mapLevel);
  1011. controller.commitObstacleFill(mapLevel);
  1012. if(errors)
  1013. QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
  1014. }
  1015. void MainWindow::on_actionRecreate_obstacles_triggered()
  1016. {
  1017. }
  1018. void MainWindow::on_actionCut_triggered()
  1019. {
  1020. if(controller.map())
  1021. {
  1022. controller.copyToClipboard(mapLevel);
  1023. controller.commitObjectErase(mapLevel);
  1024. }
  1025. }
  1026. void MainWindow::on_actionCopy_triggered()
  1027. {
  1028. if(controller.map())
  1029. {
  1030. controller.copyToClipboard(mapLevel);
  1031. }
  1032. }
  1033. void MainWindow::on_actionPaste_triggered()
  1034. {
  1035. if(controller.map())
  1036. {
  1037. controller.pasteFromClipboard(mapLevel);
  1038. }
  1039. }
  1040. void MainWindow::on_actionExport_triggered()
  1041. {
  1042. QString fileName = QFileDialog::getSaveFileName(this, "Save to image", QCoreApplication::applicationDirPath(), "BMP (*.bmp);;JPEG (*.jpeg);;PNG (*.png)");
  1043. if(!fileName.isNull())
  1044. {
  1045. auto pixmap = ui->mapView->grab();
  1046. pixmap.save(fileName);
  1047. }
  1048. }