playerparams.cpp 4.9 KB

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  1. /*
  2. * playerparams.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "playerparams.h"
  12. #include "ui_playerparams.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/StringConstants.h"
  15. PlayerParams::PlayerParams(MapController & ctrl, int playerId, QWidget *parent) :
  16. QWidget(parent),
  17. ui(new Ui::PlayerParams),
  18. controller(ctrl)
  19. {
  20. ui->setupUi(this);
  21. //set colors and teams
  22. ui->teamId->addItem("No team", QVariant(TeamID::NO_TEAM));
  23. for(int i = 0, index = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  24. {
  25. if(i == playerId || !controller.map()->players[i].canAnyonePlay())
  26. {
  27. ui->playerColorCombo->addItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]), QVariant(i));
  28. if(i == playerId)
  29. ui->playerColorCombo->setCurrentIndex(index);
  30. ++index;
  31. }
  32. //add teams
  33. ui->teamId->addItem(QString::number(i + 1), QVariant(i));
  34. }
  35. playerColor = playerId;
  36. assert(controller.map()->players.size() > playerColor);
  37. playerInfo = controller.map()->players[playerColor];
  38. ui->teamId->setCurrentIndex(playerInfo.team == TeamID::NO_TEAM ? 0 : playerInfo.team.getNum() + 1);
  39. //load factions
  40. for(auto idx : VLC->townh->getAllowedFactions())
  41. {
  42. CFaction * faction = VLC->townh->objects.at(idx);
  43. auto * item = new QListWidgetItem(QString::fromStdString(faction->getNameTranslated()));
  44. item->setData(Qt::UserRole, QVariant::fromValue(idx.getNum()));
  45. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  46. ui->allowedFactions->addItem(item);
  47. if(playerInfo.allowedFactions.count(idx))
  48. item->setCheckState(Qt::Checked);
  49. else
  50. item->setCheckState(Qt::Unchecked);
  51. }
  52. QObject::connect(ui->allowedFactions, SIGNAL(itemChanged(QListWidgetItem*)),
  53. this, SLOT(allowedFactionsCheck(QListWidgetItem*)));
  54. //load checks
  55. bool canHumanPlay = playerInfo.canHumanPlay; //need variable to restore after signal received
  56. playerInfo.canComputerPlay = true; //computer always can play
  57. ui->radioCpu->setChecked(true);
  58. if(canHumanPlay)
  59. ui->radioHuman->setChecked(true);
  60. if(playerInfo.isFactionRandom)
  61. ui->randomFaction->setChecked(true);
  62. if(playerInfo.generateHeroAtMainTown)
  63. ui->generateHero->setChecked(true);
  64. //load towns
  65. int foundMainTown = -1;
  66. for(int i = 0, townIndex = 0; i < controller.map()->objects.size(); ++i)
  67. {
  68. if(auto town = dynamic_cast<CGTownInstance*>(controller.map()->objects[i].get()))
  69. {
  70. auto * ctown = town->town;
  71. if(!ctown)
  72. {
  73. ctown = VLC->townh->randomTown;
  74. town->town = ctown;
  75. }
  76. if(ctown && town->getOwner().getNum() == playerColor)
  77. {
  78. if(playerInfo.hasMainTown && playerInfo.posOfMainTown == town->pos)
  79. foundMainTown = townIndex;
  80. const auto name = ctown->faction ? town->getObjectName() : town->getNameTranslated() + ", (random)";
  81. ui->mainTown->addItem(tr(name.c_str()), QVariant::fromValue(i));
  82. ++townIndex;
  83. }
  84. }
  85. }
  86. if(foundMainTown > -1)
  87. {
  88. ui->mainTown->setCurrentIndex(foundMainTown + 1);
  89. }
  90. else
  91. {
  92. ui->generateHero->setEnabled(false);
  93. playerInfo.hasMainTown = false;
  94. playerInfo.generateHeroAtMainTown = false;
  95. playerInfo.posOfMainTown = int3(-1, -1, -1);
  96. }
  97. ui->playerColor->setTitle(tr("Player ID: %1").arg(playerId));
  98. show();
  99. }
  100. PlayerParams::~PlayerParams()
  101. {
  102. delete ui;
  103. }
  104. void PlayerParams::on_radioHuman_toggled(bool checked)
  105. {
  106. if(checked)
  107. playerInfo.canHumanPlay = true;
  108. }
  109. void PlayerParams::on_radioCpu_toggled(bool checked)
  110. {
  111. if(checked)
  112. playerInfo.canHumanPlay = false;
  113. }
  114. void PlayerParams::on_generateHero_stateChanged(int arg1)
  115. {
  116. playerInfo.generateHeroAtMainTown = ui->generateHero->isChecked();
  117. }
  118. void PlayerParams::on_randomFaction_stateChanged(int arg1)
  119. {
  120. playerInfo.isFactionRandom = ui->randomFaction->isChecked();
  121. }
  122. void PlayerParams::allowedFactionsCheck(QListWidgetItem * item)
  123. {
  124. if(item->checkState() == Qt::Checked)
  125. playerInfo.allowedFactions.insert(FactionID(item->data(Qt::UserRole).toInt()));
  126. else
  127. playerInfo.allowedFactions.erase(FactionID(item->data(Qt::UserRole).toInt()));
  128. }
  129. void PlayerParams::on_mainTown_activated(int index)
  130. {
  131. if(index == 0) //default
  132. {
  133. ui->generateHero->setEnabled(false);
  134. ui->generateHero->setChecked(false);
  135. playerInfo.hasMainTown = false;
  136. playerInfo.posOfMainTown = int3(-1, -1, -1);
  137. }
  138. else
  139. {
  140. ui->generateHero->setEnabled(true);
  141. auto town = controller.map()->objects.at(ui->mainTown->currentData().toInt());
  142. playerInfo.hasMainTown = true;
  143. playerInfo.posOfMainTown = town->pos;
  144. }
  145. }
  146. void PlayerParams::on_teamId_activated(int index)
  147. {
  148. playerInfo.team = ui->teamId->currentData().toInt();
  149. }
  150. void PlayerParams::on_playerColorCombo_activated(int index)
  151. {
  152. int data = ui->playerColorCombo->currentData().toInt();
  153. if(data != playerColor)
  154. {
  155. controller.map()->players[playerColor].canHumanPlay = false;
  156. controller.map()->players[playerColor].canComputerPlay = false;
  157. playerColor = data;
  158. }
  159. }