| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582 | 
							- /*
 
-  * scenelayer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "scenelayer.h"
 
- #include "mainwindow.h"
 
- #include "../lib/mapping/CMapEditManager.h"
 
- #include "inspector/inspector.h"
 
- #include "mapview.h"
 
- #include "mapcontroller.h"
 
- AbstractLayer::AbstractLayer(MapSceneBase * s): scene(s)
 
- {
 
- }
 
- void AbstractLayer::initialize(MapController & controller)
 
- {
 
- 	map = controller.map();
 
- 	handler = controller.mapHandler();
 
- }
 
- void AbstractLayer::show(bool show)
 
- {
 
- 	if(isShown == show)
 
- 		return;
 
- 	
 
- 	isShown = show;
 
- 	
 
- 	redraw();
 
- }
 
- void AbstractLayer::redraw()
 
- {
 
- 	if(item)
 
- 	{
 
- 		if(pixmap && isShown)
 
- 			item->setPixmap(*pixmap);
 
- 		else
 
- 			item->setPixmap(emptyPixmap);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(pixmap && isShown)
 
- 			item.reset(scene->addPixmap(*pixmap));
 
- 		else
 
- 			item.reset(scene->addPixmap(emptyPixmap));
 
- 	}
 
- }
 
- GridLayer::GridLayer(MapSceneBase * s): AbstractLayer(s)
 
- {
 
- }
 
- void GridLayer::update()
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
 
- 	pixmap->fill(Qt::transparent);
 
- 	QPainter painter(pixmap.get());
 
- 	painter.setPen(QColor(0, 0, 0, 190));
 
- 	
 
- 	for(int j = 0; j < map->height; ++j)
 
- 	{
 
- 		painter.drawLine(0, j * 32, map->width * 32 - 1, j * 32);
 
- 	}
 
- 	for(int i = 0; i < map->width; ++i)
 
- 	{
 
- 		painter.drawLine(i * 32, 0, i * 32, map->height * 32 - 1);
 
- 	}
 
- 	
 
- 	redraw();
 
- }
 
- PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractLayer(s)
 
- {
 
- }
 
- void PassabilityLayer::update()
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
 
- 	pixmap->fill(Qt::transparent);
 
- 	
 
- 	if(scene->level == 0 || map->twoLevel)
 
- 	{
 
- 		QPainter painter(pixmap.get());
 
- 		for(int j = 0; j < map->height; ++j)
 
- 		{
 
- 			for(int i = 0; i < map->width; ++i)
 
- 			{
 
- 				auto tl = map->getTile(int3(i, j, scene->level));
 
- 				if(tl.blocked || tl.visitable)
 
- 				{
 
- 					painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	redraw();
 
- }
 
- SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractLayer(s)
 
- {
 
- }
 
- void SelectionTerrainLayer::update()
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	area.clear();
 
- 	areaAdd.clear();
 
- 	areaErase.clear();
 
- 	onSelection();
 
- 	
 
- 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
 
- 	pixmap->fill(Qt::transparent);
 
- 	
 
- 	redraw();
 
- }
 
- void SelectionTerrainLayer::draw()
 
- {
 
- 	if(!pixmap)
 
- 		return;
 
- 	
 
- 	QPainter painter(pixmap.get());
 
- 	painter.setCompositionMode(QPainter::CompositionMode_Source);
 
- 	for(auto & t : areaAdd)
 
- 	{
 
- 		painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(128, 128, 128, 96));
 
- 	}
 
- 	for(auto & t : areaErase)
 
- 	{
 
- 		painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(0, 0, 0, 0));
 
- 	}
 
- 	
 
- 	areaAdd.clear();
 
- 	areaErase.clear();
 
- 	
 
- 	redraw();
 
- }
 
- void SelectionTerrainLayer::select(const int3 & tile)
 
- {
 
- 	if(!map || !map->isInTheMap(tile))
 
- 		return;
 
- 	
 
- 	if(!area.count(tile))
 
- 	{
 
- 		area.insert(tile);
 
- 		areaAdd.insert(tile);
 
- 		areaErase.erase(tile);
 
- 	}
 
- 	onSelection();
 
- }
 
- void SelectionTerrainLayer::erase(const int3 & tile)
 
- {
 
- 	if(!map || !map->isInTheMap(tile))
 
- 		return;
 
- 	
 
- 	if(area.count(tile))
 
- 	{
 
- 		area.erase(tile);
 
- 		areaErase.insert(tile);
 
- 		areaAdd.erase(tile);
 
- 	}
 
- 	onSelection();
 
- }
 
- void SelectionTerrainLayer::clear()
 
- {
 
- 	areaErase = area;
 
- 	areaAdd.clear();
 
- 	area.clear();
 
- 	onSelection();
 
- }
 
- const std::set<int3> & SelectionTerrainLayer::selection() const
 
- {
 
- 	return area;
 
- }
 
- void SelectionTerrainLayer::onSelection()
 
- {
 
- 	emit selectionMade(!area.empty());
 
- }
 
- TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s)
 
- {
 
- }
 
- void TerrainLayer::update()
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
 
- 	draw(false);
 
- }
 
- void TerrainLayer::setDirty(const int3 & tile)
 
- {
 
- 	dirty.insert(tile);
 
- }
 
- void TerrainLayer::draw(bool onlyDirty)
 
- {
 
- 	if(!pixmap)
 
- 		return;
 
- 	
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	QPainter painter(pixmap.get());
 
- 	//painter.setCompositionMode(QPainter::CompositionMode_Source);
 
- 	
 
- 	if(onlyDirty)
 
- 	{
 
- 		std::set<int3> forRedrawing(dirty), neighbours;
 
- 		for(auto & t : dirty)
 
- 		{
 
- 			for(auto & tt : int3::getDirs())
 
- 			{
 
- 				if(map->isInTheMap(t + tt))
 
- 					neighbours.insert(t + tt);
 
- 			}
 
- 		}
 
- 		for(auto & t : neighbours)
 
- 		{
 
- 			for(auto & tt : int3::getDirs())
 
- 			{
 
- 				forRedrawing.insert(t);
 
- 				if(map->isInTheMap(t + tt))
 
- 					forRedrawing.insert(t + tt);
 
- 			}
 
- 		}
 
- 		for(auto & t : forRedrawing)
 
- 		{
 
- 			handler->drawTerrainTile(painter, t.x, t.y, scene->level);
 
- 			handler->drawRiver(painter, t.x, t.y, scene->level);
 
- 			handler->drawRoad(painter, t.x, t.y, scene->level);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int j = 0; j < map->height; ++j)
 
- 		{
 
- 			for(int i = 0; i < map->width; ++i)
 
- 			{
 
- 				handler->drawTerrainTile(painter, i, j, scene->level);
 
- 				handler->drawRiver(painter, i, j, scene->level);
 
- 				handler->drawRoad(painter, i, j, scene->level);
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	dirty.clear();
 
- 	redraw();
 
- }
 
- ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractLayer(s)
 
- {
 
- }
 
- void ObjectsLayer::update()
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
 
- 	pixmap->fill(Qt::transparent);
 
- 	draw(false);
 
- }
 
- void ObjectsLayer::draw(bool onlyDirty)
 
- {
 
- 	if(!pixmap)
 
- 		return;
 
- 	
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	QPainter painter(pixmap.get());
 
- 	std::set<const CGObjectInstance *> drawen;
 
- 	
 
- 	if(onlyDirty)
 
- 	{
 
- 		//objects could be modified
 
- 		for(auto * obj : objDirty)
 
- 			setDirty(obj);
 
- 		
 
- 		//clear tiles which will be redrawn. It's needed because some object could be replaced
 
- 		painter.setCompositionMode(QPainter::CompositionMode_Source);
 
- 		for(auto & p : dirty)
 
- 			painter.fillRect(p.x * 32, p.y * 32, 32, 32, Qt::transparent);
 
- 		painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
 
- 		
 
- 		for(auto & p : dirty)
 
- 			handler->drawObjects(painter, p.x, p.y, p.z);
 
- 	}
 
- 	else
 
- 	{
 
- 		pixmap->fill(Qt::transparent);
 
- 		for(int j = 0; j < map->height; ++j)
 
- 		{
 
- 			for(int i = 0; i < map->width; ++i)
 
- 			{
 
- 				handler->drawObjects(painter, i, j, scene->level);
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	dirty.clear();
 
- 	redraw();
 
- }
 
- void ObjectsLayer::setDirty(int x, int y)
 
- {
 
- 	int3 pos(x, y, scene->level);
 
- 	if(map->isInTheMap(pos))
 
- 		dirty.insert(pos);
 
- }
 
- void ObjectsLayer::setDirty(const CGObjectInstance * object)
 
- {
 
- 	objDirty.insert(object);
 
- 	//mark tiles under object as dirty
 
- 	for(int j = 0; j < object->getHeight(); ++j)
 
- 	{
 
- 		for(int i = 0; i < object->getWidth(); ++i)
 
- 		{
 
- 			setDirty(object->getPosition().x - i, object->getPosition().y - j);
 
- 		}
 
- 	}
 
- }
 
- SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractLayer(s), newObject(nullptr)
 
- {
 
- }
 
- void SelectionObjectsLayer::update()
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	selectedObjects.clear();
 
- 	onSelection();
 
- 	shift = QPoint();
 
- 	delete newObject;
 
- 	newObject = nullptr;
 
- 	
 
- 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
 
- 	//pixmap->fill(QColor(0, 0, 0, 0));
 
- 	
 
- 	draw();
 
- }
 
- void SelectionObjectsLayer::draw()
 
- {
 
- 	if(!pixmap)
 
- 		return;
 
- 	
 
- 	pixmap->fill(Qt::transparent);
 
- 	
 
- 	QPainter painter(pixmap.get());
 
- 	painter.setCompositionMode(QPainter::CompositionMode_Source);
 
- 	painter.setPen(Qt::white);
 
- 	
 
- 	for(auto * obj : selectedObjects)
 
- 	{
 
- 		if(obj != newObject)
 
- 		{
 
- 			QRect bbox(obj->getPosition().x, obj->getPosition().y, 1, 1);
 
- 			for(auto & t : obj->getBlockedPos())
 
- 			{
 
- 				QPoint topLeft(std::min(t.x, bbox.topLeft().x()), std::min(t.y, bbox.topLeft().y()));
 
- 				bbox.setTopLeft(topLeft);
 
- 				QPoint bottomRight(std::max(t.x, bbox.bottomRight().x()), std::max(t.y, bbox.bottomRight().y()));
 
- 				bbox.setBottomRight(bottomRight);
 
- 			}
 
- 			
 
- 			painter.setOpacity(1.0);
 
- 			painter.drawRect(bbox.x() * 32, bbox.y() * 32, bbox.width() * 32, bbox.height() * 32);
 
- 		}
 
- 		
 
- 		//show translation
 
- 		if(selectionMode == SelectionMode::MOVEMENT && (shift.x() || shift.y()))
 
- 		{
 
- 			painter.setOpacity(0.7);
 
- 			auto newPos = QPoint(obj->getPosition().x, obj->getPosition().y) + shift;
 
- 			handler->drawObjectAt(painter, obj, newPos.x(), newPos.y());
 
- 		}
 
- 	}
 
- 	
 
- 	redraw();
 
- }
 
- CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGObjectInstance * ignore) const
 
- {
 
- 	if(!map || !map->isInTheMap(int3(x, y, scene->level)))
 
- 		return nullptr;
 
- 	
 
- 	auto & objects = handler->getObjects(x, y, scene->level);
 
- 	
 
- 	//visitable is most important
 
- 	for(auto & object : objects)
 
- 	{
 
- 		if(!object.obj || object.obj == ignore)
 
- 			continue;
 
- 		
 
- 		if(object.obj->visitableAt(x, y))
 
- 		{
 
- 			return object.obj;
 
- 		}
 
- 	}
 
- 	
 
- 	//if not visitable tile - try to get blocked
 
- 	for(auto & object : objects)
 
- 	{
 
- 		if(!object.obj || object.obj == ignore)
 
- 			continue;
 
- 		
 
- 		if(object.obj->blockingAt(x, y))
 
- 		{
 
- 			return object.obj;
 
- 		}
 
- 	}
 
- 	
 
- 	//finally, we can take any object
 
- 	for(auto & object : objects)
 
- 	{
 
- 		if(!object.obj || object.obj == ignore)
 
- 			continue;
 
- 		
 
- 		if(object.obj->coveringAt(x, y))
 
- 		{
 
- 			return object.obj;
 
- 		}
 
- 	}
 
- 	
 
- 	return nullptr;
 
- }
 
- void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	if(x1 > x2)
 
- 		std::swap(x1, x2);
 
- 	
 
- 	if(y1 > y2)
 
- 		std::swap(y1, y2);
 
- 	
 
- 	for(int j = y1; j < y2; ++j)
 
- 	{
 
- 		for(int i = x1; i < x2; ++i)
 
- 		{
 
- 			if(map->isInTheMap(int3(i, j, scene->level)))
 
- 			{
 
- 				for(auto & o : handler->getObjects(i, j, scene->level))
 
- 					selectObject(o.obj, false); //do not inform about each object added
 
- 			}
 
- 		}
 
- 	}
 
- 	onSelection();
 
- }
 
- void SelectionObjectsLayer::selectObject(CGObjectInstance * obj, bool inform /* = true */)
 
- {
 
- 	selectedObjects.insert(obj);
 
- 	if (inform)
 
- 	{
 
- 		onSelection();
 
- 	}
 
- }
 
- void SelectionObjectsLayer::deselectObject(CGObjectInstance * obj)
 
- {
 
- 	selectedObjects.erase(obj);
 
- }
 
- bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const
 
- {
 
- 	return selectedObjects.count(const_cast<CGObjectInstance*>(obj));
 
- }
 
- std::set<CGObjectInstance*> SelectionObjectsLayer::getSelection() const
 
- {
 
- 	return selectedObjects;
 
- }
 
- void SelectionObjectsLayer::clear()
 
- {
 
- 	selectedObjects.clear();
 
- 	onSelection();
 
- 	shift.setX(0);
 
- 	shift.setY(0);
 
- }
 
- void SelectionObjectsLayer::onSelection()
 
- {
 
- 	emit selectionMade(!selectedObjects.empty());
 
- }
 
- MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s)
 
- {
 
- 	
 
- }
 
- void MinimapLayer::update()
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	pixmap.reset(new QPixmap(map->width, map->height));
 
- 	
 
- 	QPainter painter(pixmap.get());
 
- 	//coordinate transfomation
 
- 	for(int j = 0; j < map->height; ++j)
 
- 	{
 
- 		for(int i = 0; i < map->width; ++i)
 
- 		{
 
- 			handler->drawMinimapTile(painter, i, j, scene->level);
 
- 		}
 
- 	}
 
- 	
 
- 	redraw();
 
- }
 
- MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractLayer(s)
 
- {
 
- }
 
- void MinimapViewLayer::update()
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	pixmap.reset(new QPixmap(map->width, map->height));
 
- 	
 
- 	draw();
 
- }
 
- void MinimapViewLayer::draw()
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	pixmap->fill(Qt::transparent);
 
- 	
 
- 	//maybe not optimal but ok
 
- 	QPainter painter(pixmap.get());
 
- 	painter.setPen(Qt::white);
 
- 	painter.drawRect(x, y, w, h);
 
- 	
 
- 	redraw();
 
- }
 
- void MinimapViewLayer::setViewport(int _x, int _y, int _w, int _h)
 
- {
 
- 	x = _x;
 
- 	y = _y;
 
- 	w = _w;
 
- 	h = _h;
 
- 	draw();
 
- }
 
 
  |