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- /*
- * inspector.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "inspector.h"
- #include "../lib/ArtifactUtils.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CRandomGenerator.h"
- #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
- #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
- #include "../lib/mapObjects/ObjectTemplate.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/constants/StringConstants.h"
- #include "townbulidingswidget.h"
- #include "armywidget.h"
- #include "messagewidget.h"
- #include "rewardswidget.h"
- #include "questwidget.h"
- #include "heroskillswidget.h"
- #include "portraitwidget.h"
- #include "PickObjectDelegate.h"
- #include "../mapcontroller.h"
- static QList<std::pair<QString, QVariant>> CharacterIdentifiers
- {
- {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
- {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
- {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
- {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
- {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
- };
- //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
- Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
- {
- logGlobal->info("New object instance initialized");
- ///IMPORTANT! initialize order should be from base objects to derived objects
- INIT_OBJ_TYPE(CGResource);
- INIT_OBJ_TYPE(CGArtifact);
- INIT_OBJ_TYPE(CArmedInstance);
- INIT_OBJ_TYPE(CGShipyard);
- INIT_OBJ_TYPE(CGGarrison);
- INIT_OBJ_TYPE(CGMine);
- INIT_OBJ_TYPE(CGDwelling);
- INIT_OBJ_TYPE(CGTownInstance);
- INIT_OBJ_TYPE(CGCreature);
- INIT_OBJ_TYPE(CGHeroPlaceholder);
- INIT_OBJ_TYPE(CGHeroInstance);
- INIT_OBJ_TYPE(CGSignBottle);
- INIT_OBJ_TYPE(CGLighthouse);
- //INIT_OBJ_TYPE(CRewardableObject);
- //INIT_OBJ_TYPE(CGPandoraBox);
- //INIT_OBJ_TYPE(CGEvent);
- //INIT_OBJ_TYPE(CGSeerHut);
- }
- void Initializer::initialize(CArmedInstance * o)
- {
- if(!o) return;
- }
- void Initializer::initialize(CGSignBottle * o)
- {
- if(!o) return;
- }
- void Initializer::initialize(CGCreature * o)
- {
- if(!o) return;
-
- o->character = CGCreature::Character::HOSTILE;
- if(!o->hasStackAtSlot(SlotID(0)))
- o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
- }
- void Initializer::initialize(CGDwelling * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
-
- switch(o->ID)
- {
- case Obj::RANDOM_DWELLING:
- case Obj::RANDOM_DWELLING_LVL:
- case Obj::RANDOM_DWELLING_FACTION:
- o->initRandomObjectInfo();
- }
- }
- void Initializer::initialize(CGGarrison * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- o->removableUnits = true;
- }
- void Initializer::initialize(CGShipyard * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- }
- void Initializer::initialize(CGLighthouse * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- }
- void Initializer::initialize(CGHeroPlaceholder * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
-
- if(!o->powerRank.has_value() && !o->heroType.has_value())
- o->powerRank = 0;
-
- if(o->powerRank.has_value() && o->heroType.has_value())
- o->powerRank.reset();
- }
- void Initializer::initialize(CGHeroInstance * o)
- {
- if(!o)
- return;
-
- o->tempOwner = defaultPlayer;
- if(o->ID == Obj::PRISON)
- {
- o->subID = 0;
- o->tempOwner = PlayerColor::NEUTRAL;
- }
-
- if(o->ID == Obj::HERO)
- {
- for(auto t : VLC->heroh->objects)
- {
- if(t->heroClass->getId() == HeroClassID(o->subID))
- {
- o->type = t;
- break;
- }
- }
- }
-
- if(o->type)
- {
- // o->type = VLC->heroh->objects.at(o->subID);
-
- o->gender = o->type->gender;
- o->randomizeArmy(o->type->heroClass->faction);
- }
- }
- void Initializer::initialize(CGTownInstance * o)
- {
- if(!o) return;
- const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
- int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
- o->builtBuildings.insert(BuildingID::DEFAULT);
- if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
- if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
- if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
- if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
- if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
- for(auto spell : VLC->spellh->objects) //add all regular spells to town
- {
- if(!spell->isSpecial() && !spell->isCreatureAbility())
- o->possibleSpells.push_back(spell->id);
- }
- }
- void Initializer::initialize(CGArtifact * o)
- {
- if(!o) return;
-
- if(o->ID == Obj::SPELL_SCROLL)
- {
- std::vector<SpellID> out;
- for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
- {
- if(VLC->spellh->getDefaultAllowed().at(spell->id))
- {
- out.push_back(spell->id);
- }
- }
- auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
- o->storedArtifact = a;
- }
- }
- void Initializer::initialize(CGMine * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- if(o->isAbandoned())
- {
- for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
- o->abandonedMineResources.insert(r);
- }
- else
- {
- o->producedResource = GameResID(o->subID);
- o->producedQuantity = o->defaultResProduction();
- }
- }
- void Initializer::initialize(CGResource * o)
- {
- if(!o) return;
-
- o->amount = CGResource::RANDOM_AMOUNT;
- }
- //===============IMPLEMENT PROPERTIES SETUP===============================
- void Inspector::updateProperties(CArmedInstance * o)
- {
- if(!o) return;
-
- auto * delegate = new ArmyDelegate(*o);
- addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
- }
- void Inspector::updateProperties(CGDwelling * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
-
- if(dynamic_cast<CCreGenAsCastleInfo*>(o->info))
- {
- auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
- addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
- }
- }
- void Inspector::updateProperties(CGLighthouse * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
- }
- void Inspector::updateProperties(CGGarrison * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
- addProperty("Removable units", o->removableUnits, false);
- }
- void Inspector::updateProperties(CGShipyard * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
- }
- void Inspector::updateProperties(CGHeroPlaceholder * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
-
- bool type = false;
- if(o->heroType.has_value())
- type = true;
- else if(!o->powerRank.has_value())
- assert(0); //one of values must be initialized
-
- {
- auto * delegate = new InspectorDelegate;
- delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
- addProperty("Placeholder type", delegate->options[type].first, delegate, false);
- }
-
- addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
-
- {
- auto * delegate = new InspectorDelegate;
- for(int i = 0; i < VLC->heroh->objects.size(); ++i)
- {
- delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
- }
- addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
- }
- }
- void Inspector::updateProperties(CGHeroInstance * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
- addProperty<int>("Experience", o->exp, false);
- addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true);
-
- { //Gender
- auto * delegate = new InspectorDelegate;
- delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
- addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
- }
- addProperty("Name", o->getNameTranslated(), false);
- addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
- addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
-
- auto * delegate = new HeroSkillsDelegate(*o);
- addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
-
- if(o->type)
- { //Hero type
- auto * delegate = new InspectorDelegate;
- for(int i = 0; i < VLC->heroh->objects.size(); ++i)
- {
- if(controller.map()->allowedHeroes.at(i))
- {
- if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
- {
- delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
- }
- }
- }
- addProperty("Hero type", o->type->getNameTranslated(), delegate, false);
- }
- }
- void Inspector::updateProperties(CGTownInstance * o)
- {
- if(!o) return;
-
- addProperty("Town name", o->getNameTranslated(), false);
-
- auto * delegate = new TownBuildingsDelegate(*o);
- addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
- }
- void Inspector::updateProperties(CGArtifact * o)
- {
- if(!o) return;
-
- addProperty("Message", o->message, false);
-
- CArtifactInstance * instance = o->storedArtifact;
- if(instance)
- {
- SpellID spellId = instance->getScrollSpellID();
- if(spellId != SpellID::NONE)
- {
- auto * delegate = new InspectorDelegate;
- for(auto spell : VLC->spellh->objects)
- {
- if(controller.map()->allowedSpells.at(spell->id))
- delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
- }
- addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
- }
- }
- }
- void Inspector::updateProperties(CGMine * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
- addProperty("Resource", o->producedResource);
- addProperty("Productivity", o->producedQuantity, false);
- }
- void Inspector::updateProperties(CGResource * o)
- {
- if(!o) return;
-
- addProperty("Amount", o->amount, false);
- addProperty("Message", o->message, false);
- }
- void Inspector::updateProperties(CGSignBottle * o)
- {
- if(!o) return;
-
- addProperty("Message", o->message, new MessageDelegate, false);
- }
- void Inspector::updateProperties(CGCreature * o)
- {
- if(!o) return;
-
- addProperty("Message", o->message, false);
- { //Character
- auto * delegate = new InspectorDelegate;
- delegate->options = CharacterIdentifiers;
- addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
- }
- addProperty("Never flees", o->neverFlees, false);
- addProperty("Not growing", o->notGrowingTeam, false);
- addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
- addProperty("Army", PropertyEditorPlaceholder(), true);
- addProperty("Amount", o->stacks[SlotID(0)]->count, false);
- //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
- }
- void Inspector::updateProperties(CRewardableObject * o)
- {
- if(!o) return;
-
- auto * delegate = new RewardsDelegate(*controller.map(), *o);
- addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
- }
- void Inspector::updateProperties(CGPandoraBox * o)
- {
- if(!o) return;
-
- addProperty("Message", o->message, new MessageDelegate, false);
- }
- void Inspector::updateProperties(CGEvent * o)
- {
- if(!o) return;
-
- addProperty("Remove after", o->removeAfterVisit, false);
- addProperty("Human trigger", o->humanActivate, false);
- addProperty("Cpu trigger", o->computerActivate, false);
- //ui8 availableFor; //players whom this event is available for
- }
- void Inspector::updateProperties(CGSeerHut * o)
- {
- if(!o || !o->quest) return;
-
- addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
- addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
- addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
- addProperty("Repeat quest", o->quest->repeatedQuest, false);
- addProperty("Time limit", o->quest->lastDay, false);
-
- { //Quest
- auto * delegate = new QuestDelegate(controller, *o->quest);
- addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
- }
- }
- void Inspector::updateProperties(CGQuestGuard * o)
- {
- if(!o || !o->quest) return;
-
- addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
- addProperty("Repeat quest", o->quest->repeatedQuest, true);
- }
- void Inspector::updateProperties()
- {
- if(!obj)
- return;
- table->setRowCount(0); //cleanup table
-
- addProperty("Indentifier", obj);
- addProperty("ID", obj->ID.getNum());
- addProperty("SubID", obj->subID);
- addProperty("InstanceName", obj->instanceName);
- addProperty("TypeName", obj->typeName);
- addProperty("SubTypeName", obj->subTypeName);
-
- if(!dynamic_cast<CGHeroInstance*>(obj))
- {
- auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
- addProperty("IsStatic", factory->isStaticObject());
- }
-
- auto * delegate = new InspectorDelegate();
- delegate->options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum())});
- for(int p = 0; p < controller.map()->players.size(); ++p)
- if(controller.map()->players[p].canAnyonePlay())
- delegate->options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum())});
- addProperty("Owner", obj->tempOwner, delegate, true);
-
- UPDATE_OBJ_PROPERTIES(CArmedInstance);
- UPDATE_OBJ_PROPERTIES(CGResource);
- UPDATE_OBJ_PROPERTIES(CGArtifact);
- UPDATE_OBJ_PROPERTIES(CGMine);
- UPDATE_OBJ_PROPERTIES(CGGarrison);
- UPDATE_OBJ_PROPERTIES(CGShipyard);
- UPDATE_OBJ_PROPERTIES(CGDwelling);
- UPDATE_OBJ_PROPERTIES(CGTownInstance);
- UPDATE_OBJ_PROPERTIES(CGCreature);
- UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
- UPDATE_OBJ_PROPERTIES(CGHeroInstance);
- UPDATE_OBJ_PROPERTIES(CGSignBottle);
- UPDATE_OBJ_PROPERTIES(CGLighthouse);
- UPDATE_OBJ_PROPERTIES(CRewardableObject);
- UPDATE_OBJ_PROPERTIES(CGPandoraBox);
- UPDATE_OBJ_PROPERTIES(CGEvent);
- UPDATE_OBJ_PROPERTIES(CGSeerHut);
- UPDATE_OBJ_PROPERTIES(CGQuestGuard);
-
- table->show();
- }
- //===============IMPLEMENT PROPERTY UPDATE================================
- void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
- {
- if(!item->data(Qt::UserRole).isNull())
- {
- setProperty(key, item->data(Qt::UserRole));
- return;
- }
-
- if(item->flags() & Qt::ItemIsUserCheckable)
- {
- setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
- return;
- }
-
- setProperty(key, item->text());
- }
- void Inspector::setProperty(const QString & key, const QVariant & value)
- {
- if(!obj)
- return;
-
- if(key == "Owner")
- obj->tempOwner = PlayerColor(value.toInt());
-
- SET_PROPERTIES(CArmedInstance);
- SET_PROPERTIES(CGTownInstance);
- SET_PROPERTIES(CGArtifact);
- SET_PROPERTIES(CGMine);
- SET_PROPERTIES(CGResource);
- SET_PROPERTIES(CGDwelling);
- SET_PROPERTIES(CGGarrison);
- SET_PROPERTIES(CGCreature);
- SET_PROPERTIES(CGHeroPlaceholder);
- SET_PROPERTIES(CGHeroInstance);
- SET_PROPERTIES(CGShipyard);
- SET_PROPERTIES(CGSignBottle);
- SET_PROPERTIES(CGLighthouse);
- SET_PROPERTIES(CRewardableObject);
- SET_PROPERTIES(CGPandoraBox);
- SET_PROPERTIES(CGEvent);
- SET_PROPERTIES(CGSeerHut);
- SET_PROPERTIES(CGQuestGuard);
- }
- void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Message")
- o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
- }
- void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Remove after")
- o->removeAfterVisit = value.toBool();
-
- if(key == "Human trigger")
- o->humanActivate = value.toBool();
-
- if(key == "Cpu trigger")
- o->computerActivate = value.toBool();
- }
- void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Town name")
- o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
- }
- void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Message")
- o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
- }
- void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Productivity")
- o->producedQuantity = value.toString().toInt();
- }
- void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Message")
- o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
-
- if(o->storedArtifact && key == "Spell")
- {
- o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
- }
- }
- void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Same as town")
- {
- if(auto * info = dynamic_cast<CCreGenAsCastleInfo*>(o->info))
- {
- info->instanceId = "";
- if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
- info->instanceId = town->instanceName;
- }
- }
- }
- void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Removable units")
- o->removableUnits = value.toBool();
- }
- void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- if(key == "Placeholder type")
- {
- if(value.toBool())
- {
- if(!o->heroType.has_value())
- o->heroType = HeroTypeID(0);
- o->powerRank.reset();
- }
- else
- {
- if(!o->powerRank.has_value())
- o->powerRank = 0;
- o->heroType.reset();
- }
-
- updateProperties();
- }
-
- if(key == "Power rank")
- o->powerRank = value.toInt();
-
- if(key == "Hero type")
- {
- o->heroType.value() = HeroTypeID(value.toInt());
- }
- }
- void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Gender")
- o->gender = EHeroGender(value.toInt());
-
- if(key == "Name")
- o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
-
- if(key == "Biography")
- o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
-
- if(key == "Experience")
- o->exp = value.toString().toInt();
-
- if(key == "Hero type")
- {
- for(auto t : VLC->heroh->objects)
- {
- if(t->getId() == value.toInt())
- {
- o->subID = value.toInt();
- o->type = t.get();
- }
- }
- o->gender = o->type->gender;
- o->randomizeArmy(o->type->heroClass->faction);
- updateProperties(); //updating other properties after change
- }
- }
- void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Amount")
- o->amount = value.toString().toInt();
- }
- void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Message")
- o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
- if(key == "Character")
- o->character = CGCreature::Character(value.toInt());
- if(key == "Never flees")
- o->neverFlees = value.toBool();
- if(key == "Not growing")
- o->notGrowingTeam = value.toBool();
- if(key == "Amount")
- o->stacks[SlotID(0)]->count = value.toString().toInt();
- }
- void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "First visit text")
- o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
- if(key == "Next visit text")
- o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
- if(key == "Completed text")
- o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
- if(key == "Repeat quest")
- o->quest->repeatedQuest = value.toBool();
- if(key == "Time limit")
- o->quest->lastDay = value.toString().toInt();
- }
- void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- //===============IMPLEMENT PROPERTY VALUE TYPE============================
- QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
- {
- auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
- item->setFlags(Qt::NoItemFlags);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
- {
- auto item = new QTableWidgetItem("...");
- item->setFlags(Qt::NoItemFlags);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(unsigned int value)
- {
- auto * item = new QTableWidgetItem(QString::number(value));
- item->setFlags(Qt::NoItemFlags);
- //item->setData(Qt::UserRole, QVariant::fromValue(value));
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(int value)
- {
- auto * item = new QTableWidgetItem(QString::number(value));
- item->setFlags(Qt::NoItemFlags);
- //item->setData(Qt::UserRole, QVariant::fromValue(value));
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(bool value)
- {
- auto item = new QTableWidgetItem;
- item->setFlags(Qt::ItemIsUserCheckable);
- item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(const std::string & value)
- {
- return addProperty(QString::fromStdString(value));
- }
- QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
- {
- return addProperty(VLC->generaltexth->translate(value.get()));
- }
- QTableWidgetItem * Inspector::addProperty(const MetaString & value)
- {
- return addProperty(value.toString());
- }
- QTableWidgetItem * Inspector::addProperty(const QString & value)
- {
- auto * item = new QTableWidgetItem(value);
- item->setFlags(Qt::NoItemFlags);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(const int3 & value)
- {
- auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
- item->setFlags(Qt::NoItemFlags);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
- {
- auto str = QObject::tr("UNFLAGGABLE");
- if(value == PlayerColor::NEUTRAL)
- str = QObject::tr("neutral");
-
- if(value.isValidPlayer())
- str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
-
- auto * item = new QTableWidgetItem(str);
- item->setFlags(Qt::NoItemFlags);
- item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(const GameResID & value)
- {
- auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
- item->setFlags(Qt::NoItemFlags);
- item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
- {
- auto * item = new QTableWidgetItem;
- item->setFlags(Qt::NoItemFlags);
- item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
-
- for(auto & i : CharacterIdentifiers)
- {
- if(i.second.toInt() == value)
- {
- item->setText(i.first);
- break;
- }
- }
-
- return item;
- }
- //========================================================================
- Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
- {
- }
- /*
- * Delegates
- */
- QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
- {
- return new QComboBox(parent);
- }
- void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
- {
- if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
- {
- for(auto & i : options)
- {
- ed->addItem(i.first);
- ed->setItemData(ed->count() - 1, i.second);
- }
- }
- else
- {
- QStyledItemDelegate::setEditorData(editor, index);
- }
- }
- void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
- {
- if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
- {
- if(!options.isEmpty())
- {
- QMap<int, QVariant> data;
- data[Qt::DisplayRole] = options[ed->currentIndex()].first;
- data[Qt::UserRole] = options[ed->currentIndex()].second;
- model->setItemData(index, data);
- }
- }
- else
- {
- QStyledItemDelegate::setModelData(editor, model, index);
- }
- }
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