inspector.cpp 25 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/spells/CSpellHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CRandomGenerator.h"
  17. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../lib/mapObjects/ObjectTemplate.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "townbulidingswidget.h"
  23. #include "armywidget.h"
  24. #include "messagewidget.h"
  25. #include "rewardswidget.h"
  26. #include "questwidget.h"
  27. #include "heroskillswidget.h"
  28. #include "portraitwidget.h"
  29. #include "PickObjectDelegate.h"
  30. #include "../mapcontroller.h"
  31. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  32. {
  33. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  34. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  35. {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
  36. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  37. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  38. };
  39. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  40. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  41. {
  42. logGlobal->info("New object instance initialized");
  43. ///IMPORTANT! initialize order should be from base objects to derived objects
  44. INIT_OBJ_TYPE(CGResource);
  45. INIT_OBJ_TYPE(CGArtifact);
  46. INIT_OBJ_TYPE(CArmedInstance);
  47. INIT_OBJ_TYPE(CGShipyard);
  48. INIT_OBJ_TYPE(CGGarrison);
  49. INIT_OBJ_TYPE(CGMine);
  50. INIT_OBJ_TYPE(CGDwelling);
  51. INIT_OBJ_TYPE(CGTownInstance);
  52. INIT_OBJ_TYPE(CGCreature);
  53. INIT_OBJ_TYPE(CGHeroPlaceholder);
  54. INIT_OBJ_TYPE(CGHeroInstance);
  55. INIT_OBJ_TYPE(CGSignBottle);
  56. INIT_OBJ_TYPE(CGLighthouse);
  57. //INIT_OBJ_TYPE(CRewardableObject);
  58. //INIT_OBJ_TYPE(CGPandoraBox);
  59. //INIT_OBJ_TYPE(CGEvent);
  60. //INIT_OBJ_TYPE(CGSeerHut);
  61. }
  62. void Initializer::initialize(CArmedInstance * o)
  63. {
  64. if(!o) return;
  65. }
  66. void Initializer::initialize(CGSignBottle * o)
  67. {
  68. if(!o) return;
  69. }
  70. void Initializer::initialize(CGCreature * o)
  71. {
  72. if(!o) return;
  73. o->character = CGCreature::Character::HOSTILE;
  74. if(!o->hasStackAtSlot(SlotID(0)))
  75. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  76. }
  77. void Initializer::initialize(CGDwelling * o)
  78. {
  79. if(!o) return;
  80. o->tempOwner = defaultPlayer;
  81. switch(o->ID)
  82. {
  83. case Obj::RANDOM_DWELLING:
  84. case Obj::RANDOM_DWELLING_LVL:
  85. case Obj::RANDOM_DWELLING_FACTION:
  86. o->initRandomObjectInfo();
  87. }
  88. }
  89. void Initializer::initialize(CGGarrison * o)
  90. {
  91. if(!o) return;
  92. o->tempOwner = defaultPlayer;
  93. o->removableUnits = true;
  94. }
  95. void Initializer::initialize(CGShipyard * o)
  96. {
  97. if(!o) return;
  98. o->tempOwner = defaultPlayer;
  99. }
  100. void Initializer::initialize(CGLighthouse * o)
  101. {
  102. if(!o) return;
  103. o->tempOwner = defaultPlayer;
  104. }
  105. void Initializer::initialize(CGHeroPlaceholder * o)
  106. {
  107. if(!o) return;
  108. o->tempOwner = defaultPlayer;
  109. if(!o->powerRank.has_value() && !o->heroType.has_value())
  110. o->powerRank = 0;
  111. if(o->powerRank.has_value() && o->heroType.has_value())
  112. o->powerRank.reset();
  113. }
  114. void Initializer::initialize(CGHeroInstance * o)
  115. {
  116. if(!o)
  117. return;
  118. o->tempOwner = defaultPlayer;
  119. if(o->ID == Obj::PRISON)
  120. {
  121. o->subID = 0;
  122. o->tempOwner = PlayerColor::NEUTRAL;
  123. }
  124. if(o->ID == Obj::HERO)
  125. {
  126. for(auto t : VLC->heroh->objects)
  127. {
  128. if(t->heroClass->getId() == HeroClassID(o->subID))
  129. {
  130. o->type = t;
  131. break;
  132. }
  133. }
  134. }
  135. if(o->type)
  136. {
  137. // o->type = VLC->heroh->objects.at(o->subID);
  138. o->gender = o->type->gender;
  139. o->randomizeArmy(o->type->heroClass->faction);
  140. }
  141. }
  142. void Initializer::initialize(CGTownInstance * o)
  143. {
  144. if(!o) return;
  145. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  146. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  147. o->builtBuildings.insert(BuildingID::DEFAULT);
  148. if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
  149. if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
  150. if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
  151. if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
  152. if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
  153. for(auto spell : VLC->spellh->objects) //add all regular spells to town
  154. {
  155. if(!spell->isSpecial() && !spell->isCreatureAbility())
  156. o->possibleSpells.push_back(spell->id);
  157. }
  158. }
  159. void Initializer::initialize(CGArtifact * o)
  160. {
  161. if(!o) return;
  162. if(o->ID == Obj::SPELL_SCROLL)
  163. {
  164. std::vector<SpellID> out;
  165. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  166. {
  167. if(VLC->spellh->getDefaultAllowed().at(spell->id))
  168. {
  169. out.push_back(spell->id);
  170. }
  171. }
  172. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  173. o->storedArtifact = a;
  174. }
  175. }
  176. void Initializer::initialize(CGMine * o)
  177. {
  178. if(!o) return;
  179. o->tempOwner = defaultPlayer;
  180. if(o->isAbandoned())
  181. {
  182. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  183. o->abandonedMineResources.insert(r);
  184. }
  185. else
  186. {
  187. o->producedResource = GameResID(o->subID);
  188. o->producedQuantity = o->defaultResProduction();
  189. }
  190. }
  191. void Initializer::initialize(CGResource * o)
  192. {
  193. if(!o) return;
  194. o->amount = CGResource::RANDOM_AMOUNT;
  195. }
  196. //===============IMPLEMENT PROPERTIES SETUP===============================
  197. void Inspector::updateProperties(CArmedInstance * o)
  198. {
  199. if(!o) return;
  200. auto * delegate = new ArmyDelegate(*o);
  201. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  202. }
  203. void Inspector::updateProperties(CGDwelling * o)
  204. {
  205. if(!o) return;
  206. addProperty("Owner", o->tempOwner, false);
  207. if(dynamic_cast<CCreGenAsCastleInfo*>(o->info))
  208. {
  209. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  210. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  211. }
  212. }
  213. void Inspector::updateProperties(CGLighthouse * o)
  214. {
  215. if(!o) return;
  216. addProperty("Owner", o->tempOwner, false);
  217. }
  218. void Inspector::updateProperties(CGGarrison * o)
  219. {
  220. if(!o) return;
  221. addProperty("Owner", o->tempOwner, false);
  222. addProperty("Removable units", o->removableUnits, false);
  223. }
  224. void Inspector::updateProperties(CGShipyard * o)
  225. {
  226. if(!o) return;
  227. addProperty("Owner", o->tempOwner, false);
  228. }
  229. void Inspector::updateProperties(CGHeroPlaceholder * o)
  230. {
  231. if(!o) return;
  232. addProperty("Owner", o->tempOwner, false);
  233. bool type = false;
  234. if(o->heroType.has_value())
  235. type = true;
  236. else if(!o->powerRank.has_value())
  237. assert(0); //one of values must be initialized
  238. {
  239. auto * delegate = new InspectorDelegate;
  240. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  241. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  242. }
  243. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  244. {
  245. auto * delegate = new InspectorDelegate;
  246. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  247. {
  248. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  249. }
  250. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  251. }
  252. }
  253. void Inspector::updateProperties(CGHeroInstance * o)
  254. {
  255. if(!o) return;
  256. addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
  257. addProperty<int>("Experience", o->exp, false);
  258. addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true);
  259. { //Gender
  260. auto * delegate = new InspectorDelegate;
  261. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  262. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  263. }
  264. addProperty("Name", o->getNameTranslated(), false);
  265. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  266. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  267. auto * delegate = new HeroSkillsDelegate(*o);
  268. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  269. if(o->type)
  270. { //Hero type
  271. auto * delegate = new InspectorDelegate;
  272. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  273. {
  274. if(controller.map()->allowedHeroes.at(i))
  275. {
  276. if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
  277. {
  278. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  279. }
  280. }
  281. }
  282. addProperty("Hero type", o->type->getNameTranslated(), delegate, false);
  283. }
  284. }
  285. void Inspector::updateProperties(CGTownInstance * o)
  286. {
  287. if(!o) return;
  288. addProperty("Town name", o->getNameTranslated(), false);
  289. auto * delegate = new TownBuildingsDelegate(*o);
  290. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  291. }
  292. void Inspector::updateProperties(CGArtifact * o)
  293. {
  294. if(!o) return;
  295. addProperty("Message", o->message, false);
  296. CArtifactInstance * instance = o->storedArtifact;
  297. if(instance)
  298. {
  299. SpellID spellId = instance->getScrollSpellID();
  300. if(spellId != SpellID::NONE)
  301. {
  302. auto * delegate = new InspectorDelegate;
  303. for(auto spell : VLC->spellh->objects)
  304. {
  305. if(controller.map()->allowedSpells.at(spell->id))
  306. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  307. }
  308. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  309. }
  310. }
  311. }
  312. void Inspector::updateProperties(CGMine * o)
  313. {
  314. if(!o) return;
  315. addProperty("Owner", o->tempOwner, false);
  316. addProperty("Resource", o->producedResource);
  317. addProperty("Productivity", o->producedQuantity, false);
  318. }
  319. void Inspector::updateProperties(CGResource * o)
  320. {
  321. if(!o) return;
  322. addProperty("Amount", o->amount, false);
  323. addProperty("Message", o->message, false);
  324. }
  325. void Inspector::updateProperties(CGSignBottle * o)
  326. {
  327. if(!o) return;
  328. addProperty("Message", o->message, new MessageDelegate, false);
  329. }
  330. void Inspector::updateProperties(CGCreature * o)
  331. {
  332. if(!o) return;
  333. addProperty("Message", o->message, false);
  334. { //Character
  335. auto * delegate = new InspectorDelegate;
  336. delegate->options = CharacterIdentifiers;
  337. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  338. }
  339. addProperty("Never flees", o->neverFlees, false);
  340. addProperty("Not growing", o->notGrowingTeam, false);
  341. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  342. addProperty("Army", PropertyEditorPlaceholder(), true);
  343. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  344. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  345. }
  346. void Inspector::updateProperties(CRewardableObject * o)
  347. {
  348. if(!o) return;
  349. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  350. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  351. }
  352. void Inspector::updateProperties(CGPandoraBox * o)
  353. {
  354. if(!o) return;
  355. addProperty("Message", o->message, new MessageDelegate, false);
  356. }
  357. void Inspector::updateProperties(CGEvent * o)
  358. {
  359. if(!o) return;
  360. addProperty("Remove after", o->removeAfterVisit, false);
  361. addProperty("Human trigger", o->humanActivate, false);
  362. addProperty("Cpu trigger", o->computerActivate, false);
  363. //ui8 availableFor; //players whom this event is available for
  364. }
  365. void Inspector::updateProperties(CGSeerHut * o)
  366. {
  367. if(!o || !o->quest) return;
  368. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  369. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  370. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  371. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  372. addProperty("Time limit", o->quest->lastDay, false);
  373. { //Quest
  374. auto * delegate = new QuestDelegate(controller, *o->quest);
  375. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  376. }
  377. }
  378. void Inspector::updateProperties(CGQuestGuard * o)
  379. {
  380. if(!o || !o->quest) return;
  381. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  382. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  383. }
  384. void Inspector::updateProperties()
  385. {
  386. if(!obj)
  387. return;
  388. table->setRowCount(0); //cleanup table
  389. addProperty("Indentifier", obj);
  390. addProperty("ID", obj->ID.getNum());
  391. addProperty("SubID", obj->subID);
  392. addProperty("InstanceName", obj->instanceName);
  393. addProperty("TypeName", obj->typeName);
  394. addProperty("SubTypeName", obj->subTypeName);
  395. if(!dynamic_cast<CGHeroInstance*>(obj))
  396. {
  397. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  398. addProperty("IsStatic", factory->isStaticObject());
  399. }
  400. auto * delegate = new InspectorDelegate();
  401. delegate->options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum())});
  402. for(int p = 0; p < controller.map()->players.size(); ++p)
  403. if(controller.map()->players[p].canAnyonePlay())
  404. delegate->options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum())});
  405. addProperty("Owner", obj->tempOwner, delegate, true);
  406. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  407. UPDATE_OBJ_PROPERTIES(CGResource);
  408. UPDATE_OBJ_PROPERTIES(CGArtifact);
  409. UPDATE_OBJ_PROPERTIES(CGMine);
  410. UPDATE_OBJ_PROPERTIES(CGGarrison);
  411. UPDATE_OBJ_PROPERTIES(CGShipyard);
  412. UPDATE_OBJ_PROPERTIES(CGDwelling);
  413. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  414. UPDATE_OBJ_PROPERTIES(CGCreature);
  415. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  416. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  417. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  418. UPDATE_OBJ_PROPERTIES(CGLighthouse);
  419. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  420. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  421. UPDATE_OBJ_PROPERTIES(CGEvent);
  422. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  423. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  424. table->show();
  425. }
  426. //===============IMPLEMENT PROPERTY UPDATE================================
  427. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  428. {
  429. if(!item->data(Qt::UserRole).isNull())
  430. {
  431. setProperty(key, item->data(Qt::UserRole));
  432. return;
  433. }
  434. if(item->flags() & Qt::ItemIsUserCheckable)
  435. {
  436. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  437. return;
  438. }
  439. setProperty(key, item->text());
  440. }
  441. void Inspector::setProperty(const QString & key, const QVariant & value)
  442. {
  443. if(!obj)
  444. return;
  445. if(key == "Owner")
  446. obj->tempOwner = PlayerColor(value.toInt());
  447. SET_PROPERTIES(CArmedInstance);
  448. SET_PROPERTIES(CGTownInstance);
  449. SET_PROPERTIES(CGArtifact);
  450. SET_PROPERTIES(CGMine);
  451. SET_PROPERTIES(CGResource);
  452. SET_PROPERTIES(CGDwelling);
  453. SET_PROPERTIES(CGGarrison);
  454. SET_PROPERTIES(CGCreature);
  455. SET_PROPERTIES(CGHeroPlaceholder);
  456. SET_PROPERTIES(CGHeroInstance);
  457. SET_PROPERTIES(CGShipyard);
  458. SET_PROPERTIES(CGSignBottle);
  459. SET_PROPERTIES(CGLighthouse);
  460. SET_PROPERTIES(CRewardableObject);
  461. SET_PROPERTIES(CGPandoraBox);
  462. SET_PROPERTIES(CGEvent);
  463. SET_PROPERTIES(CGSeerHut);
  464. SET_PROPERTIES(CGQuestGuard);
  465. }
  466. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  467. {
  468. if(!o) return;
  469. }
  470. void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
  471. {
  472. if(!o) return;
  473. }
  474. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  475. {
  476. if(!o) return;
  477. }
  478. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  479. {
  480. if(!o) return;
  481. if(key == "Message")
  482. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  483. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  484. }
  485. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  486. {
  487. if(!o) return;
  488. if(key == "Remove after")
  489. o->removeAfterVisit = value.toBool();
  490. if(key == "Human trigger")
  491. o->humanActivate = value.toBool();
  492. if(key == "Cpu trigger")
  493. o->computerActivate = value.toBool();
  494. }
  495. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  496. {
  497. if(!o) return;
  498. if(key == "Town name")
  499. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  500. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  501. }
  502. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  503. {
  504. if(!o) return;
  505. if(key == "Message")
  506. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  507. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  508. }
  509. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  510. {
  511. if(!o) return;
  512. if(key == "Productivity")
  513. o->producedQuantity = value.toString().toInt();
  514. }
  515. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  516. {
  517. if(!o) return;
  518. if(key == "Message")
  519. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  520. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  521. if(o->storedArtifact && key == "Spell")
  522. {
  523. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  524. }
  525. }
  526. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  527. {
  528. if(!o) return;
  529. if(key == "Same as town")
  530. {
  531. if(auto * info = dynamic_cast<CCreGenAsCastleInfo*>(o->info))
  532. {
  533. info->instanceId = "";
  534. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  535. info->instanceId = town->instanceName;
  536. }
  537. }
  538. }
  539. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  540. {
  541. if(!o) return;
  542. if(key == "Removable units")
  543. o->removableUnits = value.toBool();
  544. }
  545. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  546. {
  547. if(!o) return;
  548. if(key == "Placeholder type")
  549. {
  550. if(value.toBool())
  551. {
  552. if(!o->heroType.has_value())
  553. o->heroType = HeroTypeID(0);
  554. o->powerRank.reset();
  555. }
  556. else
  557. {
  558. if(!o->powerRank.has_value())
  559. o->powerRank = 0;
  560. o->heroType.reset();
  561. }
  562. updateProperties();
  563. }
  564. if(key == "Power rank")
  565. o->powerRank = value.toInt();
  566. if(key == "Hero type")
  567. {
  568. o->heroType.value() = HeroTypeID(value.toInt());
  569. }
  570. }
  571. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  572. {
  573. if(!o) return;
  574. if(key == "Gender")
  575. o->gender = EHeroGender(value.toInt());
  576. if(key == "Name")
  577. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  578. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  579. if(key == "Biography")
  580. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  581. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  582. if(key == "Experience")
  583. o->exp = value.toString().toInt();
  584. if(key == "Hero type")
  585. {
  586. for(auto t : VLC->heroh->objects)
  587. {
  588. if(t->getId() == value.toInt())
  589. {
  590. o->subID = value.toInt();
  591. o->type = t.get();
  592. }
  593. }
  594. o->gender = o->type->gender;
  595. o->randomizeArmy(o->type->heroClass->faction);
  596. updateProperties(); //updating other properties after change
  597. }
  598. }
  599. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  600. {
  601. if(!o) return;
  602. }
  603. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  604. {
  605. if(!o) return;
  606. if(key == "Amount")
  607. o->amount = value.toString().toInt();
  608. }
  609. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  610. {
  611. if(!o) return;
  612. if(key == "Message")
  613. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  614. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  615. if(key == "Character")
  616. o->character = CGCreature::Character(value.toInt());
  617. if(key == "Never flees")
  618. o->neverFlees = value.toBool();
  619. if(key == "Not growing")
  620. o->notGrowingTeam = value.toBool();
  621. if(key == "Amount")
  622. o->stacks[SlotID(0)]->count = value.toString().toInt();
  623. }
  624. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  625. {
  626. if(!o) return;
  627. if(key == "First visit text")
  628. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  629. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  630. if(key == "Next visit text")
  631. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  632. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  633. if(key == "Completed text")
  634. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  635. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  636. if(key == "Repeat quest")
  637. o->quest->repeatedQuest = value.toBool();
  638. if(key == "Time limit")
  639. o->quest->lastDay = value.toString().toInt();
  640. }
  641. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  642. {
  643. if(!o) return;
  644. }
  645. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  646. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  647. {
  648. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  649. item->setFlags(Qt::NoItemFlags);
  650. return item;
  651. }
  652. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  653. {
  654. auto item = new QTableWidgetItem("...");
  655. item->setFlags(Qt::NoItemFlags);
  656. return item;
  657. }
  658. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  659. {
  660. auto * item = new QTableWidgetItem(QString::number(value));
  661. item->setFlags(Qt::NoItemFlags);
  662. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  663. return item;
  664. }
  665. QTableWidgetItem * Inspector::addProperty(int value)
  666. {
  667. auto * item = new QTableWidgetItem(QString::number(value));
  668. item->setFlags(Qt::NoItemFlags);
  669. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  670. return item;
  671. }
  672. QTableWidgetItem * Inspector::addProperty(bool value)
  673. {
  674. auto item = new QTableWidgetItem;
  675. item->setFlags(Qt::ItemIsUserCheckable);
  676. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  677. return item;
  678. }
  679. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  680. {
  681. return addProperty(QString::fromStdString(value));
  682. }
  683. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  684. {
  685. return addProperty(VLC->generaltexth->translate(value.get()));
  686. }
  687. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  688. {
  689. return addProperty(value.toString());
  690. }
  691. QTableWidgetItem * Inspector::addProperty(const QString & value)
  692. {
  693. auto * item = new QTableWidgetItem(value);
  694. item->setFlags(Qt::NoItemFlags);
  695. return item;
  696. }
  697. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  698. {
  699. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  700. item->setFlags(Qt::NoItemFlags);
  701. return item;
  702. }
  703. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  704. {
  705. auto str = QObject::tr("UNFLAGGABLE");
  706. if(value == PlayerColor::NEUTRAL)
  707. str = QObject::tr("neutral");
  708. if(value.isValidPlayer())
  709. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  710. auto * item = new QTableWidgetItem(str);
  711. item->setFlags(Qt::NoItemFlags);
  712. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  713. return item;
  714. }
  715. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  716. {
  717. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  718. item->setFlags(Qt::NoItemFlags);
  719. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  720. return item;
  721. }
  722. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  723. {
  724. auto * item = new QTableWidgetItem;
  725. item->setFlags(Qt::NoItemFlags);
  726. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  727. for(auto & i : CharacterIdentifiers)
  728. {
  729. if(i.second.toInt() == value)
  730. {
  731. item->setText(i.first);
  732. break;
  733. }
  734. }
  735. return item;
  736. }
  737. //========================================================================
  738. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  739. {
  740. }
  741. /*
  742. * Delegates
  743. */
  744. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  745. {
  746. return new QComboBox(parent);
  747. }
  748. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  749. {
  750. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  751. {
  752. for(auto & i : options)
  753. {
  754. ed->addItem(i.first);
  755. ed->setItemData(ed->count() - 1, i.second);
  756. }
  757. }
  758. else
  759. {
  760. QStyledItemDelegate::setEditorData(editor, index);
  761. }
  762. }
  763. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  764. {
  765. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  766. {
  767. if(!options.isEmpty())
  768. {
  769. QMap<int, QVariant> data;
  770. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  771. data[Qt::UserRole] = options[ed->currentIndex()].second;
  772. model->setItemData(index, data);
  773. }
  774. }
  775. else
  776. {
  777. QStyledItemDelegate::setModelData(editor, model, index);
  778. }
  779. }