12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- /*
- * CEmptyAI.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CEmptyAI.h"
- #include "../../lib/CRandomGenerator.h"
- #include "../../lib/CStack.h"
- #include "../../lib/battle/BattleAction.h"
- #include "../../lib/battle/CPlayerBattleCallback.h"
- #include "../../lib/callback/CCallback.h"
- void CEmptyAI::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
- {
- cb = CB;
- env = ENV;
- human=false;
- playerID = *cb->getPlayerID();
- }
- void CEmptyAI::yourTurn(QueryID queryID)
- {
- cb->selectionMade(0, queryID);
- cb->endTurn();
- }
- void CEmptyAI::activeStack(const BattleID & battleID, const CStack * stack)
- {
- cb->battleMakeUnitAction(battleID, BattleAction::makeDefend(stack));
- }
- void CEmptyAI::yourTacticPhase(const BattleID & battleID, int distance)
- {
- cb->battleMakeTacticAction(battleID, BattleAction::makeEndOFTacticPhase(cb->getBattle(battleID)->battleGetTacticsSide()));
- }
- void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID)
- {
- cb->selectionMade(CRandomGenerator::getDefault().nextInt((int)skills.size() - 1), queryID);
- }
- void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID)
- {
- cb->selectionMade(CRandomGenerator::getDefault().nextInt((int)skills.size() - 1), queryID);
- }
- void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel, bool safeToAutoaccept)
- {
- cb->selectionMade(0, askID);
- }
- void CEmptyAI::showTeleportDialog(const CGHeroInstance * hero, TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID)
- {
- cb->selectionMade(0, askID);
- }
- void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID)
- {
- cb->selectionMade(0, queryID);
- }
- void CEmptyAI::showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects)
- {
- cb->selectionMade(0, askID);
- }
- std::optional<BattleAction> CEmptyAI::makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState)
- {
- return std::nullopt;
- }
|