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- /*
- * action.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BAI/v13/battlefield.h"
- #include "BAI/v13/hex.h"
- #include "BAI/v13/hexaction.h"
- namespace MMAI::BAI::V13
- {
- /*
- * Wrapper around Schema::Action
- */
- struct Action
- {
- static std::unique_ptr<Hex> initHex(const Schema::Action & a, const Battlefield * bf);
- static std::unique_ptr<Hex> initAMoveTargetHex(const Schema::Action & a, const Battlefield * bf);
- static HexAction initHexAction(const Schema::Action & a, const Battlefield * bf);
- Action(Schema::Action action_, const Battlefield * bf, const std::string & color);
- const Schema::Action action;
- const std::unique_ptr<Hex> hex;
- const std::unique_ptr<Hex> aMoveTargetHex;
- const HexAction hexaction; // XXX: must come after action
- const std::string color;
- std::string name() const;
- };
- }
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