player_stats.cpp 3.2 KB

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  1. /*
  2. * player_stats.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BAI/v13/global_stats.h"
  12. #include "BAI/v13/player_stats.h"
  13. #include "schema/v13/constants.h"
  14. namespace MMAI::BAI::V13
  15. {
  16. namespace S13 = Schema::V13;
  17. using Side = Schema::Side;
  18. using GA = Schema::V13::GlobalAttribute;
  19. using A = Schema::V13::PlayerAttribute;
  20. static_assert(EI(Side::LEFT) == EI(BattleSide::LEFT_SIDE));
  21. static_assert(EI(Side::RIGHT) == EI(BattleSide::RIGHT_SIDE));
  22. PlayerStats::PlayerStats(BattleSide side, int value, int hp)
  23. {
  24. // Fill with NA to guard against "forgotten" attrs
  25. // (all attrs are strict so encoder will throw if NAs are found)
  26. attrs.fill(S13::NULL_VALUE_UNENCODED);
  27. static_assert(EI(A::_count) == 23, "whistleblower in case attributes change");
  28. setattr(A::BATTLE_SIDE, EI(side));
  29. setattr(A::VALUE_KILLED_ACC_ABS, 0);
  30. setattr(A::VALUE_LOST_ACC_ABS, 0);
  31. setattr(A::DMG_DEALT_ACC_ABS, 0);
  32. setattr(A::DMG_RECEIVED_ACC_ABS, 0);
  33. };
  34. void PlayerStats::update(const GlobalStats * gstats, int value, int hp, int dmgDealt, int dmgReceived, int valueKilled, int valueLost)
  35. {
  36. // ll (long long) ensures long is 64-bit even on 32-bit systems
  37. setattr(A::ARMY_VALUE_NOW_ABS, value);
  38. setattr(A::ARMY_VALUE_NOW_REL, 1000LL * value / gstats->attr(GA::BFIELD_VALUE_NOW_ABS));
  39. setattr(A::ARMY_VALUE_NOW_REL0, 1000LL * value / gstats->attr(GA::BFIELD_VALUE_START_ABS));
  40. setattr(A::ARMY_HP_NOW_ABS, hp);
  41. setattr(A::ARMY_HP_NOW_REL, 1000LL * hp / gstats->attr(GA::BFIELD_HP_NOW_ABS));
  42. setattr(A::ARMY_HP_NOW_REL0, 1000LL * hp / gstats->attr(GA::BFIELD_HP_START_ABS));
  43. setattr(A::VALUE_KILLED_NOW_ABS, valueKilled);
  44. setattr(A::VALUE_KILLED_NOW_REL, 1000LL * valueKilled / gstats->attr(GA::BFIELD_VALUE_NOW_ABS));
  45. addattr(A::VALUE_KILLED_ACC_ABS, valueKilled);
  46. setattr(A::VALUE_KILLED_ACC_REL0, 1000LL * attr(A::VALUE_KILLED_ACC_ABS) / gstats->attr(GA::BFIELD_VALUE_START_ABS));
  47. setattr(A::VALUE_LOST_NOW_ABS, valueLost);
  48. setattr(A::VALUE_LOST_NOW_REL, 1000LL * valueLost / gstats->attr(GA::BFIELD_VALUE_NOW_ABS));
  49. addattr(A::VALUE_LOST_ACC_ABS, valueLost);
  50. setattr(A::VALUE_LOST_ACC_REL0, 1000LL * attr(A::VALUE_LOST_ACC_ABS) / gstats->attr(GA::BFIELD_VALUE_START_ABS));
  51. setattr(A::DMG_DEALT_NOW_ABS, dmgDealt);
  52. setattr(A::DMG_DEALT_NOW_REL, 1000LL * dmgDealt / gstats->attr(GA::BFIELD_HP_NOW_ABS));
  53. addattr(A::DMG_DEALT_ACC_ABS, dmgDealt);
  54. setattr(A::DMG_DEALT_ACC_REL0, 1000LL * attr(A::DMG_DEALT_ACC_ABS) / gstats->attr(GA::BFIELD_HP_START_ABS));
  55. setattr(A::DMG_RECEIVED_NOW_ABS, dmgReceived);
  56. setattr(A::DMG_RECEIVED_NOW_REL, 1000LL * dmgReceived / gstats->attr(GA::BFIELD_HP_NOW_ABS));
  57. addattr(A::DMG_RECEIVED_ACC_ABS, dmgReceived);
  58. setattr(A::DMG_RECEIVED_ACC_REL0, 1000LL * attr(A::DMG_RECEIVED_ACC_ABS) / gstats->attr(GA::BFIELD_HP_START_ABS));
  59. }
  60. int PlayerStats::getAttr(PlayerAttribute a) const
  61. {
  62. return attr(a);
  63. }
  64. int PlayerStats::attr(PlayerAttribute a) const
  65. {
  66. return attrs.at(EI(a));
  67. };
  68. void PlayerStats::setattr(PlayerAttribute a, int value)
  69. {
  70. attrs.at(EI(a)) = value;
  71. };
  72. void PlayerStats::addattr(PlayerAttribute a, int value)
  73. {
  74. attrs.at(EI(a)) += value;
  75. };
  76. }