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- /*
- * player_stats.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BAI/v13/global_stats.h"
- #include "BAI/v13/player_stats.h"
- #include "schema/v13/constants.h"
- namespace MMAI::BAI::V13
- {
- namespace S13 = Schema::V13;
- using Side = Schema::Side;
- using GA = Schema::V13::GlobalAttribute;
- using A = Schema::V13::PlayerAttribute;
- static_assert(EI(Side::LEFT) == EI(BattleSide::LEFT_SIDE));
- static_assert(EI(Side::RIGHT) == EI(BattleSide::RIGHT_SIDE));
- PlayerStats::PlayerStats(BattleSide side, int value, int hp)
- {
- // Fill with NA to guard against "forgotten" attrs
- // (all attrs are strict so encoder will throw if NAs are found)
- attrs.fill(S13::NULL_VALUE_UNENCODED);
- static_assert(EI(A::_count) == 23, "whistleblower in case attributes change");
- setattr(A::BATTLE_SIDE, EI(side));
- setattr(A::VALUE_KILLED_ACC_ABS, 0);
- setattr(A::VALUE_LOST_ACC_ABS, 0);
- setattr(A::DMG_DEALT_ACC_ABS, 0);
- setattr(A::DMG_RECEIVED_ACC_ABS, 0);
- };
- void PlayerStats::update(const GlobalStats * gstats, int value, int hp, int dmgDealt, int dmgReceived, int valueKilled, int valueLost)
- {
- // ll (long long) ensures long is 64-bit even on 32-bit systems
- setattr(A::ARMY_VALUE_NOW_ABS, value);
- setattr(A::ARMY_VALUE_NOW_REL, 1000LL * value / gstats->attr(GA::BFIELD_VALUE_NOW_ABS));
- setattr(A::ARMY_VALUE_NOW_REL0, 1000LL * value / gstats->attr(GA::BFIELD_VALUE_START_ABS));
- setattr(A::ARMY_HP_NOW_ABS, hp);
- setattr(A::ARMY_HP_NOW_REL, 1000LL * hp / gstats->attr(GA::BFIELD_HP_NOW_ABS));
- setattr(A::ARMY_HP_NOW_REL0, 1000LL * hp / gstats->attr(GA::BFIELD_HP_START_ABS));
- setattr(A::VALUE_KILLED_NOW_ABS, valueKilled);
- setattr(A::VALUE_KILLED_NOW_REL, 1000LL * valueKilled / gstats->attr(GA::BFIELD_VALUE_NOW_ABS));
- addattr(A::VALUE_KILLED_ACC_ABS, valueKilled);
- setattr(A::VALUE_KILLED_ACC_REL0, 1000LL * attr(A::VALUE_KILLED_ACC_ABS) / gstats->attr(GA::BFIELD_VALUE_START_ABS));
- setattr(A::VALUE_LOST_NOW_ABS, valueLost);
- setattr(A::VALUE_LOST_NOW_REL, 1000LL * valueLost / gstats->attr(GA::BFIELD_VALUE_NOW_ABS));
- addattr(A::VALUE_LOST_ACC_ABS, valueLost);
- setattr(A::VALUE_LOST_ACC_REL0, 1000LL * attr(A::VALUE_LOST_ACC_ABS) / gstats->attr(GA::BFIELD_VALUE_START_ABS));
- setattr(A::DMG_DEALT_NOW_ABS, dmgDealt);
- setattr(A::DMG_DEALT_NOW_REL, 1000LL * dmgDealt / gstats->attr(GA::BFIELD_HP_NOW_ABS));
- addattr(A::DMG_DEALT_ACC_ABS, dmgDealt);
- setattr(A::DMG_DEALT_ACC_REL0, 1000LL * attr(A::DMG_DEALT_ACC_ABS) / gstats->attr(GA::BFIELD_HP_START_ABS));
- setattr(A::DMG_RECEIVED_NOW_ABS, dmgReceived);
- setattr(A::DMG_RECEIVED_NOW_REL, 1000LL * dmgReceived / gstats->attr(GA::BFIELD_HP_NOW_ABS));
- addattr(A::DMG_RECEIVED_ACC_ABS, dmgReceived);
- setattr(A::DMG_RECEIVED_ACC_REL0, 1000LL * attr(A::DMG_RECEIVED_ACC_ABS) / gstats->attr(GA::BFIELD_HP_START_ABS));
- }
- int PlayerStats::getAttr(PlayerAttribute a) const
- {
- return attr(a);
- }
- int PlayerStats::attr(PlayerAttribute a) const
- {
- return attrs.at(EI(a));
- };
- void PlayerStats::setattr(PlayerAttribute a, int value)
- {
- attrs.at(EI(a)) = value;
- };
- void PlayerStats::addattr(PlayerAttribute a, int value)
- {
- attrs.at(EI(a)) += value;
- };
- }
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