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- /*
- * state.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "battle/CBattleInfoEssentials.h"
- #include "battle/CPlayerBattleCallback.h"
- #include "networkPacks/PacksForClientBattle.h"
- #include "BAI/v13/action.h"
- #include "BAI/v13/attack_log.h"
- #include "BAI/v13/battlefield.h"
- #include "BAI/v13/global_stats.h"
- #include "BAI/v13/player_stats.h"
- #include "BAI/v13/supplementary_data.h"
- #include "schema/base.h"
- #include "schema/v13/types.h"
- namespace MMAI::BAI::V13
- {
- using BS = Schema::BattlefieldState;
- static const auto DUMMY_ATTNMASK = Schema::AttentionMask();
- class State : public Schema::IState
- {
- public:
- // IState impl
- const Schema::ActionMask * getActionMask() const override
- {
- return &actmask;
- };
- const Schema::AttentionMask * getAttentionMask() const override
- {
- return &DUMMY_ATTNMASK;
- }
- const Schema::BattlefieldState * getBattlefieldState() const override
- {
- return &bfstate;
- }
- std::any getSupplementaryData() const override
- {
- return static_cast<const MMAI::Schema::V13::ISupplementaryData *>(supdata.get());
- }
- int version() const override
- {
- return version_;
- }
- State() = delete;
- State(
- int version_,
- const std::string & colorname,
- const CPlayerBattleCallback * battle,
- bool enableTransitions = false // disabled for performance
- );
- void onActiveStack(const CStack * astack, CombatResult result = CombatResult::NONE, bool recording = false, bool fastpath = false);
- void onBattleStacksAttacked(const std::vector<BattleStackAttacked> & bsa);
- void onBattleTriggerEffect(const BattleTriggerEffect & bte);
- void onActionStarted(const BattleAction & ba);
- void _onActionStarted(const BattleAction & ba);
- void onActionFinished(const BattleAction & ba);
- void onBattleEnd(const BattleResult * br);
- // Subsequent versions may override this if they only change
- // the data type of encoded values (i.e. have their own HEX_ENCODING)
- void encodeGlobal(CombatResult result);
- void encodePlayer(const PlayerStats * pstats);
- void encodeHex(const Hex * hex);
- void verify() const;
- const int version_;
- const CPlayerBattleCallback * const battle;
- bool enableTransitions;
- Schema::BattlefieldState bfstate;
- Schema::ActionMask actmask;
- std::unique_ptr<SupplementaryData> supdata = nullptr;
- std::vector<std::shared_ptr<AttackLog>> attackLogs;
- std::vector<std::shared_ptr<AttackLog>> persistentAttackLogs;
- std::vector<std::tuple<Schema::Action, std::shared_ptr<Schema::ActionMask>, std::shared_ptr<Schema::BattlefieldState>>> transitions;
- std::unique_ptr<Action> action = nullptr;
- std::unique_ptr<GlobalStats> gstats = nullptr;
- std::unique_ptr<PlayerStats> lpstats = nullptr;
- std::unique_ptr<PlayerStats> rpstats = nullptr;
- std::map<const CStack *, Stack::Stats> sstats;
- const std::pair<int, int> initialArmyValues;
- const std::string colorname;
- const BattleSide side;
- std::shared_ptr<const Battlefield> battlefield;
- bool isMorale = false;
- int previousAction = -1;
- int startedAction = -1;
- const CStack * actingStack = nullptr;
- static std::vector<float> InitNullStack();
- const std::vector<float> nullstack;
- };
- }
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