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- /*
- * AdventureSpellCast.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CGoal.h"
- namespace NKAI
- {
- namespace Goals
- {
- class DLL_EXPORT AdventureSpellCast : public ElementarGoal<AdventureSpellCast>
- {
- private:
- SpellID spellID;
- public:
- AdventureSpellCast(const CGHeroInstance * hero, SpellID spellID)
- : ElementarGoal(Goals::ADVENTURE_SPELL_CAST), spellID(spellID)
- {
- sethero(hero);
- }
- const CSpell * getSpell() const
- {
- return spellID.toSpell();
- }
- void accept(AIGateway * ai) override;
- std::string toString() const override;
- bool operator==(const AdventureSpellCast & other) const override;
- };
- }
- }
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