CompleteQuest.h 1.3 KB

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  1. /*
  2. * CompleteQuestBehavior.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AIUtility.h"
  12. #include "../Goals/CGoal.h"
  13. #include "../../../lib/gameState/QuestInfo.h"
  14. namespace NKAI
  15. {
  16. namespace Goals
  17. {
  18. class CompleteQuest : public CGoal<CompleteQuest>
  19. {
  20. private:
  21. QuestInfo q;
  22. public:
  23. CompleteQuest(const QuestInfo & quest)
  24. :CGoal(COMPLETE_QUEST), q(quest)
  25. {
  26. }
  27. Goals::TGoalVec decompose(const Nullkiller * ai) const override;
  28. std::string toString() const override;
  29. bool hasHash() const override { return true; }
  30. uint64_t getHash() const override;
  31. bool operator==(const CompleteQuest & other) const override;
  32. private:
  33. TGoalVec tryCompleteQuest(const Nullkiller * ai) const;
  34. TGoalVec missionArt(const Nullkiller * ai) const;
  35. TGoalVec missionHero(const Nullkiller * ai) const;
  36. TGoalVec missionArmy(const Nullkiller * ai) const;
  37. TGoalVec missionResources(const Nullkiller * ai) const;
  38. TGoalVec missionDestroyObj(const Nullkiller * ai) const;
  39. TGoalVec missionIncreasePrimaryStat(const Nullkiller * ai) const;
  40. TGoalVec missionLevel(const Nullkiller * ai) const;
  41. TGoalVec missionKeymaster(const Nullkiller * ai) const;
  42. std::string questToString() const;
  43. };
  44. }
  45. }