| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 | /** ExchangeSwapTownHeroes.cpp, part of VCMI engine** Authors: listed in file AUTHORS in main folder** License: GNU General Public License v2.0 or later* Full text of license available in license.txt file, in main folder**/#include "StdInc.h"#include "ExchangeSwapTownHeroes.h"#include "ExecuteHeroChain.h"#include "../AIGateway.h"#include "../Engine/Nullkiller.h"namespace NKAI{using namespace Goals;ExchangeSwapTownHeroes::ExchangeSwapTownHeroes(	const CGTownInstance * town,	const CGHeroInstance * garrisonHero,	HeroLockedReason lockingReason)	:ElementarGoal(Goals::EXCHANGE_SWAP_TOWN_HEROES), town(town), garrisonHero(garrisonHero), lockingReason(lockingReason){}std::vector<ObjectInstanceID> ExchangeSwapTownHeroes::getAffectedObjects() const{	std::vector<ObjectInstanceID> affectedObjects = { town->id };	if(town->getGarrisonHero())		affectedObjects.push_back(town->getGarrisonHero()->id);	if(town->getVisitingHero())		affectedObjects.push_back(town->getVisitingHero()->id);	return affectedObjects;}bool ExchangeSwapTownHeroes::isObjectAffected(ObjectInstanceID id) const{	return town->id == id		|| (town->getVisitingHero() && town->getVisitingHero()->id == id)		|| (town->getGarrisonHero() && town->getGarrisonHero()->id == id);}std::string ExchangeSwapTownHeroes::toString() const{	return "Exchange and swap heroes of " + town->getNameTranslated();}bool ExchangeSwapTownHeroes::operator==(const ExchangeSwapTownHeroes & other) const{	return town == other.town;}void ExchangeSwapTownHeroes::accept(AIGateway * ai){	if(!getGarrisonHero())	{		auto currentGarrisonHero = town->getGarrisonHero();				if(!currentGarrisonHero)			throw cannotFulfillGoalException("Invalid configuration. There is no hero in town garrison.");				cb->swapGarrisonHero(town);		if(currentGarrisonHero != town->getVisitingHero())		{			logAi->error("VisitingHero is empty, expected %s", currentGarrisonHero->getNameTranslated());			return;		}		ai->buildArmyIn(town);		ai->nullkiller->unlockHero(currentGarrisonHero);		logAi->debug("Extracted hero %s from garrison of %s", currentGarrisonHero->getNameTranslated(), town->getNameTranslated());		return;	}	if(town->getVisitingHero() && town->getVisitingHero() != getGarrisonHero())		cb->swapGarrisonHero(town);	ai->makePossibleUpgrades(town);	ai->moveHeroToTile(town->visitablePos(), getGarrisonHero());	auto upperArmy = town->getUpperArmy();		if(!town->getGarrisonHero())	{		if (!getGarrisonHero()->canBeMergedWith(*town))		{			while (upperArmy->stacksCount() != 0)			{				cb->dismissCreature(upperArmy, upperArmy->Slots().begin()->first);			}		}	}		cb->swapGarrisonHero(town);	if(lockingReason != HeroLockedReason::NOT_LOCKED)	{		ai->nullkiller->lockHero(getGarrisonHero(), lockingReason);	}	if(town->getVisitingHero() && town->getVisitingHero() != getGarrisonHero())	{		ai->nullkiller->unlockHero(town->getVisitingHero());		ai->makePossibleUpgrades(town->getVisitingHero());	}	logAi->debug("Put hero %s to garrison of %s", getGarrisonHero()->getNameTranslated(), town->getNameTranslated());}}
 |