| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309 | /** ExecuteHeroChain.cpp, part of VCMI engine** Authors: listed in file AUTHORS in main folder** License: GNU General Public License v2.0 or later* Full text of license available in license.txt file, in main folder**/#include "StdInc.h"#include "ExecuteHeroChain.h"#include "../AIGateway.h"#include "../Engine/Nullkiller.h"namespace NKAI{using namespace Goals;ExecuteHeroChain::ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj)	:ElementarGoal(Goals::EXECUTE_HERO_CHAIN), chainPath(path), closestWayRatio(1){	hero = path.targetHero;	tile = path.targetTile();	closestWayRatio = 1;	if(obj)	{		objid = obj->id.getNum();#if NKAI_TRACE_LEVEL >= 1		targetName = obj->getObjectName() + tile.toString();#else		targetName = obj->getTypeName() + tile.toString();#endif	}	else	{		targetName = "tile" + tile.toString();	}}bool ExecuteHeroChain::operator==(const ExecuteHeroChain & other) const{	return tile == other.tile 		&& chainPath.targetHero == other.chainPath.targetHero		&& chainPath.nodes.size() == other.chainPath.nodes.size()		&& chainPath.chainMask == other.chainPath.chainMask;}std::vector<ObjectInstanceID> ExecuteHeroChain::getAffectedObjects() const{	std::vector<ObjectInstanceID> affectedObjects = { chainPath.targetHero->id };	if(objid != -1)		affectedObjects.push_back(ObjectInstanceID(objid));	for(auto & node : chainPath.nodes)	{		if(node.targetHero)			affectedObjects.push_back(node.targetHero->id);	}	vstd::removeDuplicates(affectedObjects);	return affectedObjects;}bool ExecuteHeroChain::isObjectAffected(ObjectInstanceID id) const{	if(chainPath.targetHero->id == id || objid == id.getNum())		return true;	for(auto & node : chainPath.nodes)	{		if(node.targetHero && node.targetHero->id == id)			return true;	}	return false;}void ExecuteHeroChain::accept(AIGateway * ai){	logAi->debug("Executing hero chain towards %s. Path %s", targetName, chainPath.toString());	ai->nullkiller->setActive(chainPath.targetHero, tile);	ai->nullkiller->setTargetObject(objid);	ai->nullkiller->objectClusterizer->reset();	auto targetObject = ai->myCb->getObj(static_cast<ObjectInstanceID>(objid), false);	if(chainPath.turn() == 0 && targetObject && targetObject->ID == Obj::TOWN)	{		auto relations = ai->myCb->getPlayerRelations(ai->playerID, targetObject->getOwner());		if(relations == PlayerRelations::ENEMIES)		{			ai->nullkiller->armyFormation->rearrangeArmyForSiege(				dynamic_cast<const CGTownInstance *>(targetObject),				chainPath.targetHero);		}	}	std::set<int> blockedIndexes;	for(int i = chainPath.nodes.size() - 1; i >= 0; i--)	{		auto  * node = &chainPath.nodes[i];		const CGHeroInstance * hero = node->targetHero;		HeroPtr heroPtr = hero;		if(!heroPtr.validAndSet())		{			logAi->error("Hero %s was lost. Exit hero chain.", heroPtr.name());			return;		}		if(node->parentIndex >= i)		{			logAi->error("Invalid parentIndex while executing node " + node->coord.toString());		}		if(vstd::contains(blockedIndexes, i))		{			blockedIndexes.insert(node->parentIndex);			ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN);			continue;		}		logAi->debug("Executing chain node %d. Moving hero %s to %s", i, hero->getNameTranslated(), node->coord.toString());		try		{			if(hero->movementPointsRemaining() > 0)			{				ai->nullkiller->setActive(hero, node->coord);				if(node->specialAction)				{					if(node->actionIsBlocked)					{						throw cannotFulfillGoalException("Path is nondeterministic.");					}										node->specialAction->execute(ai, hero);										if(!heroPtr.validAndSet())					{						logAi->error("Hero %s was lost trying to execute special action. Exit hero chain.", heroPtr.name());						return;					}				}				else if(i > 0 && ai->nullkiller->isObjectGraphAllowed())				{					auto chainMask = i < chainPath.nodes.size() - 1 ? chainPath.nodes[i + 1].chainMask : node->chainMask;					for(auto j = i - 1; j >= 0; j--)					{						auto & nextNode = chainPath.nodes[j];						if(nextNode.specialAction || nextNode.chainMask != chainMask)							break;						auto targetNode = ai->nullkiller->getPathsInfo(hero)->getPathInfo(nextNode.coord);						if(!targetNode->reachable()							|| targetNode->getCost() > nextNode.cost)							break;						i = j;						node = &nextNode;						if(targetNode->action == EPathNodeAction::BATTLE || targetNode->action == EPathNodeAction::TELEPORT_BATTLE)							break;					}				}				if(node->turns == 0 && node->coord != hero->visitablePos())				{					auto targetNode = ai->nullkiller->getPathsInfo(hero)->getPathInfo(node->coord);					if(targetNode->accessible == EPathAccessibility::NOT_SET						|| targetNode->accessible == EPathAccessibility::BLOCKED						|| targetNode->accessible == EPathAccessibility::FLYABLE						|| targetNode->turns != 0)					{						logAi->error(							"Unable to complete chain. Expected hero %s to arrive to %s in 0 turns but he cannot do this",							hero->getNameTranslated(),							node->coord.toString());						return;					}				}				auto findWhirlpool = [&ai](const int3 & pos) -> ObjectInstanceID				{					auto objs = ai->myCb->getVisitableObjs(pos);					auto whirlpool = std::find_if(objs.begin(), objs.end(), [](const CGObjectInstance * o)->bool						{							return o->ID == Obj::WHIRLPOOL;						});					return whirlpool != objs.end() ? dynamic_cast<const CGWhirlpool *>(*whirlpool)->id : ObjectInstanceID(-1);				};				auto sourceWhirlpool = findWhirlpool(hero->visitablePos());				auto targetWhirlpool = findWhirlpool(node->coord);								if(i != chainPath.nodes.size() - 1 && sourceWhirlpool.hasValue() && sourceWhirlpool == targetWhirlpool)				{					logAi->trace("AI exited whirlpool at %s but expected at %s", hero->visitablePos().toString(), node->coord.toString());					continue;				}				if(hero->movementPointsRemaining())				{					try					{						if(moveHeroToTile(ai, hero, node->coord))						{							continue;						}					}					catch(const cannotFulfillGoalException &)					{						if(!heroPtr.validAndSet())						{							logAi->error("Hero %s was lost. Exit hero chain.", heroPtr.name());							return;						}						if(hero->movementPointsRemaining() > 0)						{							CGPath path;							bool isOk = ai->nullkiller->getPathsInfo(hero)->getPath(path, node->coord);							if(isOk && path.nodes.back().turns > 0)							{								logAi->warn("Hero %s has %d mp which is not enough to continue his way towards %s.", hero->getNameTranslated(), hero->movementPointsRemaining(), node->coord.toString());								ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN);								return;							}						}						throw;					}				}			}			if(node->coord == hero->visitablePos())				continue;			if(node->turns == 0)			{				logAi->error(					"Unable to complete chain. Expected hero %s to arrive to %s but he is at %s",					hero->getNameTranslated(),					node->coord.toString(),					hero->visitablePos().toString());				return;			}						// no exception means we were not able to reach the tile			ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN);			blockedIndexes.insert(node->parentIndex);		}		catch(const goalFulfilledException &)		{			if(!heroPtr.validAndSet())			{				logAi->debug("Hero %s was killed while attempting to reach %s", heroPtr.name(), node->coord.toString());				return;			}		}	}}std::string ExecuteHeroChain::toString() const{#if NKAI_TRACE_LEVEL >= 1	return "ExecuteHeroChain " + targetName + " by " + chainPath.toString();#else	return "ExecuteHeroChain " + targetName + " by " + chainPath.targetHero->getNameTranslated();#endif}bool ExecuteHeroChain::moveHeroToTile(AIGateway * ai, const CGHeroInstance * hero, const int3 & tile){	if(tile == hero->visitablePos() && ai->myCb->getVisitableObjs(hero->visitablePos()).size() < 2)	{		logAi->warn("Why do I want to move hero %s to tile %s? Already standing on that tile! ", hero->getNameTranslated(), tile.toString());		return true;	}	return ai->moveHeroToTile(tile, hero);}}
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