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- /*
- * AdventureSpellCastMovementActions.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "SpecialAction.h"
- #include "../../../../lib/mapObjects/MapObjects.h"
- namespace NKAI
- {
- namespace AIPathfinding
- {
- class AdventureCastAction : public SpecialAction
- {
- private:
- SpellID spellToCast;
- const CGHeroInstance * hero;
- int manaCost;
- DayFlags flagsToAdd;
- public:
- AdventureCastAction(SpellID spellToCast, const CGHeroInstance * hero, DayFlags flagsToAdd = DayFlags::NONE);
- void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
- virtual void applyOnDestination(
- const CGHeroInstance * hero,
- CDestinationNodeInfo & destination,
- const PathNodeInfo & source,
- AIPathNode * dstMode,
- const AIPathNode * srcNode) const override;
- bool canAct(const Nullkiller * ai, const AIPathNode * source) const override;
- std::string toString() const override;
- };
- class WaterWalkingAction : public AdventureCastAction
- {
- SpellID spellToCast;
- public:
- WaterWalkingAction(const CGHeroInstance * hero, SpellID spellToCast);
- };
- class AirWalkingAction : public AdventureCastAction
- {
- SpellID spellToCast;
- public:
- AirWalkingAction(const CGHeroInstance * hero, SpellID spellToCast);
- };
- }
- }
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