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- /*
- * BoatActions.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "SpecialAction.h"
- #include "../../../../lib/mapObjects/MapObjects.h"
- namespace NKAI
- {
- namespace AIPathfinding
- {
- class VirtualBoatAction : public SpecialAction
- {
- };
-
- class SummonBoatAction : public VirtualBoatAction
- {
- SpellID usedSpell;
- public:
- SummonBoatAction(SpellID usedSpell)
- : usedSpell(usedSpell)
- {
- }
- void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
- virtual void applyOnDestination(
- const CGHeroInstance * hero,
- CDestinationNodeInfo & destination,
- const PathNodeInfo & source,
- AIPathNode * dstMode,
- const AIPathNode * srcNode) const override;
- bool canAct(const Nullkiller * ai, const AIPathNode * source) const override;
- const ChainActor * getActor(const ChainActor * sourceActor) const override;
- std::string toString() const override;
- private:
- int32_t getManaCost(const CGHeroInstance * hero) const;
- };
- class BuildBoatAction : public VirtualBoatAction
- {
- private:
- const IShipyard * shipyard;
- const CPlayerSpecificInfoCallback * cb;
- public:
- BuildBoatAction(const CPlayerSpecificInfoCallback * cb, const IShipyard * shipyard)
- : cb(cb), shipyard(shipyard)
- {
- }
- bool canAct(const Nullkiller * ai, const AIPathNode * source) const override;
- bool canAct(const Nullkiller * ai, const AIPathNodeInfo & source) const override;
- bool canAct(const Nullkiller * ai, const CGHeroInstance * hero, const TResources & reservedResources) const;
- void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
- Goals::TSubgoal decompose(const Nullkiller * ai, const CGHeroInstance * hero) const override;
- const ChainActor * getActor(const ChainActor * sourceActor) const override;
- std::string toString() const override;
- const CGObjectInstance * targetObject() const override;
- };
- class BuildBoatActionFactory : public ISpecialActionFactory
- {
- ObjectInstanceID shipyard;
- public:
- BuildBoatActionFactory(ObjectInstanceID shipyard)
- :shipyard(shipyard)
- {
- }
- std::shared_ptr<SpecialAction> create(const Nullkiller * ai) override;
- };
- }
- }
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