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- /*
- * SpecialAction.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../AIUtility.h"
- #include "../../Goals/AbstractGoal.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct PathNodeInfo;
- struct CDestinationNodeInfo;
- VCMI_LIB_NAMESPACE_END
- namespace NKAI
- {
- struct AIPathNode;
- struct AIPathNodeInfo;
- class ChainActor;
- class SpecialAction
- {
- public:
- virtual ~SpecialAction() = default;
- virtual bool canAct(const Nullkiller * ai, const AIPathNode * source) const
- {
- return true;
- }
- virtual bool canAct(const Nullkiller * ai, const AIPathNodeInfo & source) const
- {
- return true;
- }
- virtual Goals::TSubgoal decompose(const Nullkiller * ai, const CGHeroInstance * hero) const;
- virtual void execute(AIGateway * ai, const CGHeroInstance * hero) const;
- virtual void applyOnDestination(
- const CGHeroInstance * hero,
- CDestinationNodeInfo & destination,
- const PathNodeInfo & source,
- AIPathNode * dstNode,
- const AIPathNode * srcNode) const
- {
- }
- virtual std::string toString() const = 0;
- virtual const CGObjectInstance * targetObject() const { return nullptr; }
- virtual std::vector<std::shared_ptr<const SpecialAction>> getParts() const
- {
- return {};
- }
- virtual const ChainActor * getActor(const ChainActor * sourceActor) const
- {
- return sourceActor;
- }
- };
- class CompositeAction : public SpecialAction
- {
- private:
- std::vector<std::shared_ptr<const SpecialAction>> parts;
- public:
- CompositeAction(std::vector<std::shared_ptr<const SpecialAction>> parts) : parts(parts) {}
- bool canAct(const Nullkiller * ai, const AIPathNode * source) const override;
- void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
- std::string toString() const override;
- const CGObjectInstance * targetObject() const override;
- Goals::TSubgoal decompose(const Nullkiller * ai, const CGHeroInstance * hero) const override;
- std::vector<std::shared_ptr<const SpecialAction>> getParts() const override
- {
- return parts;
- }
- void applyOnDestination(
- const CGHeroInstance * hero,
- CDestinationNodeInfo & destination,
- const PathNodeInfo & source,
- AIPathNode * dstNode,
- const AIPathNode * srcNode) const override;
- };
- class ISpecialActionFactory
- {
- public:
- virtual std::shared_ptr<SpecialAction> create(const Nullkiller * ai) = 0;
- virtual ~ISpecialActionFactory() = default;
- };
- }
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