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- /*
- * AINodeStorage.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../../lib/mapObjects/CGHeroInstance.h"
- #include "../AIUtility.h"
- #include "Actions/SpecialAction.h"
- namespace NKAI
- {
- extern const uint64_t MIN_ARMY_STRENGTH_FOR_CHAIN;
- class ChainActor;
- class HeroActor;
- class Nullkiller;
- class HeroExchangeArmy : public CArmedInstance
- {
- public:
- TResources armyCost;
- bool requireBuyArmy;
- bool needsLastStack() const override;
- std::shared_ptr<SpecialAction> getActorAction() const;
- HeroExchangeArmy(): CArmedInstance(nullptr, BonusNodeType::UNKNOWN, true), requireBuyArmy(false) {}
- };
- struct ExchangeResult
- {
- bool lockAcquired;
- ChainActor * actor;
- ExchangeResult() : lockAcquired(true), actor(nullptr) {}
- };
- class ChainActor
- {
- protected:
- ChainActor(const CGHeroInstance * hero, HeroRole heroRole, uint64_t chainMask);
- ChainActor(const ChainActor * carrier, const ChainActor * other, const CCreatureSet * heroArmy);
- ChainActor(const CGObjectInstance * obj, const CCreatureSet * army, uint64_t chainMask, int initialTurn);
- public:
- uint64_t chainMask;
- bool isMovable = false;
- bool allowUseResources = false;
- bool allowBattle = false;
- bool allowSpellCast = false;
- std::shared_ptr<SpecialAction> actorAction;
- const CGHeroInstance * hero;
- HeroRole heroRole;
- const CCreatureSet * creatureSet = nullptr;
- const ChainActor * battleActor = nullptr;
- const ChainActor * castActor = nullptr;
- const ChainActor * resourceActor = nullptr;
- const ChainActor * carrierParent = nullptr;
- const ChainActor * otherParent = nullptr;
- const ChainActor * baseActor = nullptr;
- int3 initialPosition;
- EPathfindingLayer layer;
- uint32_t initialMovement = 0;
- uint32_t initialTurn = 0;
- uint64_t armyValue;
- float heroFightingStrength;
- uint8_t actorExchangeCount;
- TResources armyCost;
- ChainActor() = default;
- virtual ~ChainActor() = default;
- virtual std::string toString() const;
- ExchangeResult tryExchangeNoLock(const ChainActor * other) const { return tryExchangeNoLock(this, other); }
- void setBaseActor(HeroActor * base);
- virtual const CGObjectInstance * getActorObject() const { return hero; }
- int maxMovePoints(EPathfindingLayer layer);
- protected:
- virtual ExchangeResult tryExchangeNoLock(const ChainActor * specialActor, const ChainActor * other) const;
- };
- class HeroExchangeMap
- {
- private:
- const HeroActor * actor;
- std::map<const ChainActor *, HeroActor *> exchangeMap;
- const Nullkiller * ai;
- std::shared_mutex sync;
- public:
- HeroExchangeMap(const HeroActor * actor, const Nullkiller * ai);
- ~HeroExchangeMap();
- ExchangeResult tryExchangeNoLock(const ChainActor * other);
- private:
- HeroExchangeArmy * pickBestCreatures(const CCreatureSet * army1, const CCreatureSet * army2) const;
- HeroExchangeArmy * tryUpgrade(const CCreatureSet * army, const CGObjectInstance * upgrader, TResources resources) const;
- };
- class HeroActor : public ChainActor
- {
- public:
- static const int SPECIAL_ACTORS_COUNT = 7;
- private:
- std::array<ChainActor, SPECIAL_ACTORS_COUNT> specialActors;
- std::unique_ptr<HeroExchangeMap> exchangeMap;
- void setupSpecialActors();
- public:
- std::shared_ptr<SpecialAction> exchangeAction;
- // chain flags, can be combined meaning hero exchange and so on
- HeroActor(const CGHeroInstance * hero, HeroRole heroRole, uint64_t chainMask, const Nullkiller * ai);
- HeroActor(const ChainActor * carrier, const ChainActor * other, const HeroExchangeArmy * army, const Nullkiller * ai);
- protected:
- ExchangeResult tryExchangeNoLock(const ChainActor * specialActor, const ChainActor * other) const override;
- };
- class ObjectActor : public ChainActor
- {
- private:
- const CGObjectInstance * object;
- public:
- ObjectActor(const CGObjectInstance * obj, const CCreatureSet * army, uint64_t chainMask, int initialTurn);
- std::string toString() const override;
- const CGObjectInstance * getActorObject() const override;
- };
- class HillFortActor : public ObjectActor
- {
- public:
- HillFortActor(const CGObjectInstance * hillFort, uint64_t chainMask);
- };
- class DwellingActor : public ObjectActor
- {
- private:
- const CGDwelling * dwelling;
- public:
- DwellingActor(const CGDwelling * dwelling, uint64_t chainMask, bool waitForGrowth, int dayOfWeek);
- ~DwellingActor();
- std::string toString() const override;
- protected:
- int getInitialTurn(bool waitForGrowth, int dayOfWeek);
- CCreatureSet * getDwellingCreatures(const CGDwelling * dwelling, bool waitForGrowth);
- };
- class TownGarrisonActor : public ObjectActor
- {
- private:
- const CGTownInstance * town;
- public:
- TownGarrisonActor(const CGTownInstance * town, uint64_t chainMask);
- std::string toString() const override;
- };
- }
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