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- #pragma once
- #include "Engine/Nullkiller.h"
- namespace NKAI
- {
- template<typename TFunc>
- void pforeachTilePos(const int3 & mapSize, TFunc fn)
- {
- for(int z = 0; z < mapSize.z; ++z)
- {
- tbb::parallel_for(tbb::blocked_range<size_t>(0, mapSize.x), [&](const tbb::blocked_range<size_t> & r)
- {
- int3 pos(0, 0, z);
- for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
- {
- for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
- {
- fn(pos);
- }
- }
- });
- }
- }
- template<typename TFunc>
- void pforeachTilePaths(const int3 & mapSize, const Nullkiller * ai, TFunc fn)
- {
- for(int z = 0; z < mapSize.z; ++z)
- {
- tbb::parallel_for(tbb::blocked_range<size_t>(0, mapSize.x), [&](const tbb::blocked_range<size_t> & r)
- {
- int3 pos(0, 0, z);
- std::vector<AIPath> paths;
- for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
- {
- for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
- {
- ai->pathfinder->calculatePathInfo(paths, pos);
- fn(pos, paths);
- }
- }
- });
- }
- }
- }
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