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ArmyManager.cpp
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a4a9927e9e
more cc renaming; BuildingID get level index and upgrades; Creatures renaming
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hai 4 meses |
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ArmyManager.h
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a4a9927e9e
more cc renaming; BuildingID get level index and upgrades; Creatures renaming
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hai 4 meses |
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BuildAnalyzer.cpp
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a0b69d79f0
NKAI2 performance improvements
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hai 2 semanas |
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BuildAnalyzer.h
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6df299d892
ResourceTrader improvements and testing finished
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hai 3 meses |
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DangerHitMapAnalyzer.cpp
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0c844b3d65
Potential fix for desync on AI turn
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hai 1 semana |
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DangerHitMapAnalyzer.h
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7a40981a95
overall refactoring, HeroPtr adjustments, AiNodeStorage remove unnecessary callback
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hai 4 meses |
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HeroManager.cpp
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b8eb49bc82
finished removing thread local from NK2
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hai 3 meses |
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HeroManager.h
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7a40981a95
overall refactoring, HeroPtr adjustments, AiNodeStorage remove unnecessary callback
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hai 4 meses |
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ObjectClusterizer.cpp
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a836cd3aed
fix: time-of-check-to-time-of-use (TOCTOU) race condition in AIMemory::removeInvisibleObjects; a bit of refactoring in RecruitHeroBehavior and some todo comments for later on
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hai 3 meses |
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ObjectClusterizer.h
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58543f23cf
refactoring RecruitHeroBehavior + test sample; renamed more Nullkiller variables consistently
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hai 4 meses |