| .. |
|
BuildingBehavior.cpp
|
6f33bfe302
feature: improve trading logic within makeTurn pass to avoid thousands of microtransactions; to focus on now's requirements but with long term in mind; to get some gold for the army as well (compared to 0 as before)
|
3 месяцев назад |
|
BuildingBehavior.h
|
9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
|
4 месяцев назад |
|
BuyArmyBehavior.cpp
|
a836cd3aed
fix: time-of-check-to-time-of-use (TOCTOU) race condition in AIMemory::removeInvisibleObjects; a bit of refactoring in RecruitHeroBehavior and some todo comments for later on
|
3 месяцев назад |
|
BuyArmyBehavior.h
|
58543f23cf
refactoring RecruitHeroBehavior + test sample; renamed more Nullkiller variables consistently
|
4 месяцев назад |
|
CaptureObjectsBehavior.cpp
|
a836cd3aed
fix: time-of-check-to-time-of-use (TOCTOU) race condition in AIMemory::removeInvisibleObjects; a bit of refactoring in RecruitHeroBehavior and some todo comments for later on
|
3 месяцев назад |
|
CaptureObjectsBehavior.h
|
9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
|
4 месяцев назад |
|
ClusterBehavior.cpp
|
54b3d17bcf
AINodeStorage.h NKAI #define to NK2AI
|
4 месяцев назад |
|
ClusterBehavior.h
|
9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
|
4 месяцев назад |
|
DefenceBehavior.cpp
|
a836cd3aed
fix: time-of-check-to-time-of-use (TOCTOU) race condition in AIMemory::removeInvisibleObjects; a bit of refactoring in RecruitHeroBehavior and some todo comments for later on
|
3 месяцев назад |
|
DefenceBehavior.h
|
12ed2e9780
clang formatting DefenceBehavior
|
3 месяцев назад |
|
ExplorationBehavior.cpp
|
bb7588852b
refactor AIMemory replacing `getObj` with `getObjInstance` to avoid unnecessary visibility filtering when just a simple iteration over objs is desired
|
2 месяцев назад |
|
ExplorationBehavior.h
|
9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
|
4 месяцев назад |
|
GatherArmyBehavior.cpp
|
b49ba08a45
more thread_local removal in NK2, still WIP
|
3 месяцев назад |
|
GatherArmyBehavior.h
|
9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
|
4 месяцев назад |
|
RecruitHeroBehavior.cpp
|
55feee16de
fix: pass tasks by reference in RecruitHeroBehavior
|
2 месяцев назад |
|
RecruitHeroBehavior.h
|
55feee16de
fix: pass tasks by reference in RecruitHeroBehavior
|
2 месяцев назад |
|
StartupBehavior.cpp
|
b49ba08a45
more thread_local removal in NK2, still WIP
|
3 месяцев назад |
|
StartupBehavior.h
|
9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
|
4 месяцев назад |
|
StayAtTownBehavior.cpp
|
bb6e60c61a
comment
|
3 месяцев назад |
|
StayAtTownBehavior.h
|
9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
|
4 месяцев назад |