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- /*
- * AIMemory.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "../StdInc.h"
- #include "AIMemory.h"
- namespace NK2AI
- {
- void AIMemory::removeFromMemory(const CGObjectInstance * obj)
- {
- vstd::erase_if_present(visitableObjs, obj->id);
- vstd::erase_if_present(alreadyVisited, obj->id);
- //TODO: Find better way to handle hero boat removal
- if(const auto * hero = dynamic_cast<const CGHeroInstance *>(obj))
- {
- if(hero->inBoat())
- {
- vstd::erase_if_present(visitableObjs, hero->getBoat()->id);
- vstd::erase_if_present(alreadyVisited, hero->getBoat()->id);
- }
- }
- }
- void AIMemory::removeFromMemory(const ObjectIdRef obj)
- {
- auto matchesId = [&](const ObjectInstanceID & objId) -> bool
- {
- return objId == obj.id;
- };
- vstd::erase_if(visitableObjs, matchesId);
- vstd::erase_if(alreadyVisited, matchesId);
- }
- void AIMemory::addSubterraneanGate(const CGObjectInstance * entrance, const CGObjectInstance * exit)
- {
- knownSubterraneanGates[entrance] = exit;
- knownSubterraneanGates[exit] = entrance;
- logAi->trace("Found a pair of subterranean gates between %s and %s!", entrance->visitablePos().toString(), exit->visitablePos().toString());
- }
- void AIMemory::addVisitableObject(const CGObjectInstance * obj)
- {
- visitableObjs.insert(obj->id);
- // All teleport objects seen automatically assigned to appropriate channels
- if(const auto * const teleportObj = dynamic_cast<const CGTeleport *>(obj))
- {
- CGTeleport::addToChannel(knownTeleportChannels, teleportObj);
- }
- }
- void AIMemory::markObjectVisited(const CGObjectInstance * obj)
- {
- if(!obj)
- return;
- // TODO: maybe this logic belongs to CaptureObjects::shouldVisit
- if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
- {
- if(rewardable->configuration.getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
- return;
- if(rewardable->configuration.getVisitMode() == Rewardable::VISIT_BONUS) //or another time
- return;
- }
- if(obj->ID == Obj::MONSTER)
- return;
- alreadyVisited.insert(obj->id);
- }
- void AIMemory::markObjectUnvisited(const CGObjectInstance * obj)
- {
- vstd::erase_if_present(alreadyVisited, obj->id);
- }
- bool AIMemory::wasVisited(const CGObjectInstance * obj) const
- {
- return vstd::contains(alreadyVisited, obj->id);
- }
- void AIMemory::removeInvisibleOrDeletedObjects(const CCallback & cc)
- {
- auto shouldBeErased = [&](const ObjectInstanceID objId) -> bool
- {
- return !cc.getObj(objId, false);
- };
- vstd::erase_if(visitableObjs, shouldBeErased);
- vstd::erase_if(alreadyVisited, shouldBeErased);
- }
- std::vector<const CGObjectInstance *> AIMemory::visitableIdsToObjsVector(const CCallback & cc) const
- {
- auto objs = std::vector<const CGObjectInstance *>();
- for(const ObjectInstanceID objId : visitableObjs)
- {
- if(const auto * obj = cc.getObjInstance(objId))
- objs.push_back(obj);
- }
- return objs;
- }
- std::set<const CGObjectInstance *> AIMemory::visitableIdsToObjsSet(const CCallback & cc) const
- {
- auto objs = std::set<const CGObjectInstance *>();
- for(const ObjectInstanceID objId : visitableObjs)
- {
- if(const auto * obj = cc.getObjInstance(objId))
- objs.insert(obj);
- }
- return objs;
- }
- }
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