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AbstractGoal.cpp
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dd7ea75b25
LIBRARY->resourceTypeHandler adjustments after develop merge
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vor 2 Monaten |
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AbstractGoal.h
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58543f23cf
refactoring RecruitHeroBehavior + test sample; renamed more Nullkiller variables consistently
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vor 4 Monaten |
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AdventureSpellCast.cpp
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b8eb49bc82
finished removing thread local from NK2
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vor 3 Monaten |
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AdventureSpellCast.h
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306f01610d
AIGateway.cpp thread_local vars consistent renaming
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vor 4 Monaten |
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BuildBoat.cpp
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b49ba08a45
more thread_local removal in NK2, still WIP
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vor 3 Monaten |
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BuildBoat.h
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9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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BuildThis.cpp
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b49ba08a45
more thread_local removal in NK2, still WIP
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vor 3 Monaten |
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BuildThis.h
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9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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BuyArmy.cpp
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b8eb49bc82
finished removing thread local from NK2
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vor 3 Monaten |
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BuyArmy.h
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9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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CGoal.h
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deeb995d77
cleanup unnecessary AIGateway reference in CGoal.h
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vor 3 Monaten |
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CaptureObject.cpp
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bf3d5627e0
Bring back cbc in CAdventureAI and rename the rest to cc
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vor 4 Monaten |
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CaptureObject.h
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9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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CompleteQuest.cpp
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b8eb49bc82
finished removing thread local from NK2
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vor 3 Monaten |
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CompleteQuest.h
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b8eb49bc82
finished removing thread local from NK2
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vor 3 Monaten |
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Composition.cpp
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f7f09ff325
simplification: remove nullkiller->dangerHitMap->updateHitMap() from RecruitHeroBehavior, BuyArmyBehavior and BuildingBehavior. Now it's called only once before getting into those decomposers;
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vor 4 Monaten |
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Composition.h
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f7f09ff325
simplification: remove nullkiller->dangerHitMap->updateHitMap() from RecruitHeroBehavior, BuyArmyBehavior and BuildingBehavior. Now it's called only once before getting into those decomposers;
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vor 4 Monaten |
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DigAtTile.cpp
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64324f4821
change namespace
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vor 4 Monaten |
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DigAtTile.h
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64324f4821
change namespace
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vor 4 Monaten |
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DismissHero.cpp
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b49ba08a45
more thread_local removal in NK2, still WIP
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vor 3 Monaten |
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DismissHero.h
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6b6298fa33
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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ExchangeSwapTownHeroes.cpp
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b8eb49bc82
finished removing thread local from NK2
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vor 3 Monaten |
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ExchangeSwapTownHeroes.h
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9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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ExecuteHeroChain.cpp
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b8eb49bc82
finished removing thread local from NK2
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vor 3 Monaten |
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ExecuteHeroChain.h
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9a09654a0f
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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ExploreNeighbourTile.cpp
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b8eb49bc82
finished removing thread local from NK2
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vor 3 Monaten |
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ExploreNeighbourTile.h
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306f01610d
AIGateway.cpp thread_local vars consistent renaming
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vor 4 Monaten |
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Goals.h
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ffad6c6a43
cloned Nullkiller into Nullkiller2
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vor 4 Monaten |
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Invalid.h
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58543f23cf
refactoring RecruitHeroBehavior + test sample; renamed more Nullkiller variables consistently
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vor 4 Monaten |
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RecruitHero.cpp
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b49ba08a45
more thread_local removal in NK2, still WIP
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vor 3 Monaten |
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RecruitHero.h
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6692df58da
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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SaveResources.cpp
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6f33bfe302
feature: improve trading logic within makeTurn pass to avoid thousands of microtransactions; to focus on now's requirements but with long term in mind; to get some gold for the army as well (compared to 0 as before)
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vor 3 Monaten |
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SaveResources.h
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6f33bfe302
feature: improve trading logic within makeTurn pass to avoid thousands of microtransactions; to focus on now's requirements but with long term in mind; to get some gold for the army as well (compared to 0 as before)
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vor 3 Monaten |
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StayAtTown.cpp
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6692df58da
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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StayAtTown.h
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6692df58da
consistent renaming of ai into aiGw or aiNk and cbc
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vor 4 Monaten |
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Trade.cpp
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64324f4821
change namespace
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vor 4 Monaten |
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Trade.h
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64324f4821
change namespace
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vor 4 Monaten |