FuzzyHelper.h 1.5 KB

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  1. /*
  2. * FuzzyHelper.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "FuzzyEngines.h"
  12. class DLL_EXPORT FuzzyHelper
  13. {
  14. public:
  15. TacticalAdvantageEngine tacticalAdvantageEngine;
  16. VisitTileEngine visitTileEngine;
  17. VisitObjEngine visitObjEngine;
  18. float evaluate(Goals::Explore & g);
  19. float evaluate(Goals::RecruitHero & g);
  20. float evaluate(Goals::VisitTile & g);
  21. float evaluate(Goals::VisitObj & g);
  22. float evaluate(Goals::VisitHero & g);
  23. float evaluate(Goals::BuildThis & g);
  24. float evaluate(Goals::DigAtTile & g);
  25. float evaluate(Goals::CollectRes & g);
  26. float evaluate(Goals::Build & g);
  27. float evaluate(Goals::BuyArmy & g);
  28. float evaluate(Goals::BuildBoat & g);
  29. float evaluate(Goals::GatherArmy & g);
  30. float evaluate(Goals::ClearWayTo & g);
  31. float evaluate(Goals::CompleteQuest & g);
  32. float evaluate(Goals::AdventureSpellCast & g);
  33. float evaluate(Goals::Invalid & g);
  34. float evaluate(Goals::AbstractGoal & g);
  35. void setPriority(Goals::TSubgoal & g);
  36. Goals::TSubgoal chooseSolution(Goals::TGoalVec vec);
  37. //std::shared_ptr<AbstractGoal> chooseSolution (std::vector<std::shared_ptr<AbstractGoal>> & vec);
  38. ui64 evaluateDanger(const CGObjectInstance * obj, const VCAI * ai);
  39. ui64 evaluateDanger(crint3 tile, const CGHeroInstance * visitor, const VCAI * ai);
  40. ui64 evaluateDanger(crint3 tile, const CGHeroInstance * visitor);
  41. };
  42. extern FuzzyHelper * fh;