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- /*
- * CompleteQuest.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CGoal.h"
- #include "../../../lib/gameState/QuestInfo.h"
- namespace Goals
- {
- class DLL_EXPORT CompleteQuest : public CGoal<CompleteQuest>
- {
- private:
- const QuestInfo q;
- public:
- CompleteQuest(const QuestInfo quest)
- : CGoal(Goals::COMPLETE_QUEST), q(quest)
- {
- }
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- std::string name() const override;
- std::string completeMessage() const override;
- bool operator==(const CompleteQuest & other) const override;
- private:
- TGoalVec tryCompleteQuest() const;
- TGoalVec missionArt() const;
- TGoalVec missionHero() const;
- TGoalVec missionArmy() const;
- TGoalVec missionResources() const;
- TGoalVec missionDestroyObj() const;
- TGoalVec missionIncreasePrimaryStat() const;
- TGoalVec missionLevel() const;
- TGoalVec missionKeymaster() const;
- std::string questToString() const;
- };
- }
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