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- /*
- * GatherTroops.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CGoal.h"
- struct HeroPtr;
- class VCAI;
- class FuzzyHelper;
- namespace Goals
- {
- class DLL_EXPORT GatherTroops : public CGoal<GatherTroops>
- {
- public:
- GatherTroops()
- : CGoal(Goals::GATHER_TROOPS)
- {
- priority = 2;
- }
- GatherTroops(int type, int val)
- : CGoal(Goals::GATHER_TROOPS)
- {
- objid = type;
- value = val;
- priority = 2;
- }
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- bool fulfillsMe(TSubgoal goal) override;
- bool operator==(const GatherTroops & other) const override;
- private:
- int getCreaturesCount(const CArmedInstance * army);
- };
- }
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