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- /*
- * AIPathfinder.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AIPathfinder.h"
- #include "AIPathfinderConfig.h"
- #include "../../../lib/mapping/TerrainTile.h"
- #include <tbb/task_group.h>
- std::vector<std::shared_ptr<AINodeStorage>> AIPathfinder::storagePool;
- std::map<HeroPtr, std::shared_ptr<AINodeStorage>> AIPathfinder::storageMap;
- AIPathfinder::AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai)
- :cb(cb), ai(ai)
- {
- }
- void AIPathfinder::init()
- {
- storagePool.clear();
- storageMap.clear();
- }
- bool AIPathfinder::isTileAccessible(const HeroPtr & hero, const int3 & tile) const
- {
- std::shared_ptr<const AINodeStorage> nodeStorage = getStorage(hero);
- return nodeStorage->isTileAccessible(tile, EPathfindingLayer::LAND)
- || nodeStorage->isTileAccessible(tile, EPathfindingLayer::SAIL);
- }
- std::vector<AIPath> AIPathfinder::getPathInfo(const HeroPtr & hero, const int3 & tile) const
- {
- std::shared_ptr<const AINodeStorage> nodeStorage = getStorage(hero);
- const TerrainTile * tileInfo = cb->getTile(tile, false);
- if(!tileInfo)
- {
- return std::vector<AIPath>();
- }
- return nodeStorage->getChainInfo(tile, !tileInfo->isWater());
- }
- void AIPathfinder::updatePaths(std::vector<HeroPtr> heroes)
- {
- storageMap.clear();
- auto calculatePaths = [&](const CGHeroInstance * hero, std::shared_ptr<AIPathfinding::AIPathfinderConfig> config)
- {
- logAi->debug("Recalculate paths for %s", hero->getNameTranslated());
-
- cb->calculatePaths(config);
- };
- tbb::task_group calculationTasks;
- for(HeroPtr hero : heroes)
- {
- std::shared_ptr<AINodeStorage> nodeStorage;
- if(storageMap.size() < storagePool.size())
- {
- nodeStorage = storagePool.at(storageMap.size());
- }
- else
- {
- nodeStorage = std::make_shared<AINodeStorage>(cb->getMapSize());
- storagePool.push_back(nodeStorage);
- }
- storageMap[hero] = nodeStorage;
- nodeStorage->setHero(hero, ai);
- auto config = std::make_shared<AIPathfinding::AIPathfinderConfig>(cb, ai, nodeStorage);
- calculationTasks.run(std::bind(calculatePaths, hero.get(), config));
- }
- calculationTasks.wait();
- }
- std::shared_ptr<const AINodeStorage> AIPathfinder::getStorage(const HeroPtr & hero) const
- {
- return storageMap.at(hero);
- }
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