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- /*
- * PathfindingManager.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../VCAI.h"
- #include "AINodeStorage.h"
- class DLL_EXPORT IPathfindingManager
- {
- public:
- virtual ~IPathfindingManager() = default;
- virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
- virtual void setAI(VCAI * AI) = 0;
- virtual void updatePaths(std::vector<HeroPtr> heroes) = 0;
- virtual Goals::TGoalVec howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy = true) const = 0;
- virtual Goals::TGoalVec howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy = true) const = 0;
- virtual Goals::TGoalVec howToVisitTile(const int3 & tile) const = 0;
- virtual Goals::TGoalVec howToVisitObj(ObjectIdRef obj) const = 0;
- virtual std::vector<AIPath> getPathsToTile(const HeroPtr & hero, const int3 & tile) const = 0;
- };
- class DLL_EXPORT PathfindingManager : public IPathfindingManager
- {
- friend class AIhelper;
- private:
- CPlayerSpecificInfoCallback * cb; //this is enough, but we downcast from CCallback
- VCAI * ai;
- std::unique_ptr<AIPathfinder> pathfinder;
- public:
- PathfindingManager() = default;
- PathfindingManager(CPlayerSpecificInfoCallback * CB, VCAI * AI = nullptr); //for tests only
- Goals::TGoalVec howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy = true) const override;
- Goals::TGoalVec howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy = true) const override;
- Goals::TGoalVec howToVisitTile(const int3 & tile) const override;
- Goals::TGoalVec howToVisitObj(ObjectIdRef obj) const override;
- std::vector<AIPath> getPathsToTile(const HeroPtr & hero, const int3 & tile) const override;
- void updatePaths(std::vector<HeroPtr> heroes) override;
- STRONG_INLINE
- bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const
- {
- return pathfinder->isTileAccessible(hero, tile);
- }
- private:
- void init(CPlayerSpecificInfoCallback * CB) override;
- void setAI(VCAI * AI) override;
- Goals::TGoalVec findPath(
- HeroPtr hero,
- crint3 dest,
- bool allowGatherArmy,
- const std::function<Goals::TSubgoal(int3)> goalFactory) const;
- Goals::TSubgoal clearWayTo(HeroPtr hero, int3 firstTileToGet) const;
- };
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