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- /*
- * CMinimap.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/CIntObject.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class ColorRGBA;
- using FowTilesType = std::set<int3>;
- VCMI_LIB_NAMESPACE_END
- class Canvas;
- class CMinimap;
- class IImage;
- class CMinimapInstance : public CIntObject
- {
- std::unique_ptr<Canvas> minimap;
- int level;
- //get color of selected tile on minimap
- ColorRGBA getTileColor(const int3 & pos) const;
- void redrawMinimap();
- public:
- CMinimapInstance(const Point & position, const Point & dimensions, int level);
- ~CMinimapInstance();
- void showAll(Canvas & to) override;
- void refreshTile(const int3 & pos);
- };
- /// Minimap which is displayed at the right upper corner of adventure map
- class CMinimap : public CIntObject
- {
- std::shared_ptr<CPicture> aiShield; //the graphic displayed during AI turn
- std::shared_ptr<CMinimapInstance> minimap;
- std::vector<ObjectInstanceID> visibleHeroes;
- std::shared_ptr<IImage> heroIcon;
- Rect screenArea;
- int level;
- void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
- void clickPressed(const Point & cursorPosition) override;
- void showPopupWindow(const Point & cursorPosition) override;
- void hover(bool on) override;
- void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override;
- void updateVisibleHeroes();
- /// relocates center of adventure map screen to currently hovered tile
- void moveAdvMapSelection(const Point & positionGlobal);
- protected:
- /// computes coordinates of tile below cursor pos
- int3 pixelToTile(const Point & cursorPos) const;
- /// computes position of tile within minimap instance
- Point tileToPixels(const int3 & position) const;
- public:
- explicit CMinimap(const Rect & position);
- void onMapViewMoved(const Rect & visibleArea, int mapLevel);
- void update();
- void setAIRadar(bool on);
- void showAll(Canvas & to) override;
- void updateTiles(const FowTilesType & positions);
- };
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