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- /*
- * CResDataBar.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/CIntObject.h"
- #include "../../lib/filesystem/ResourcePath.h"
- /// Resources bar which shows information about how many gold, crystals,... you have
- /// Current date is displayed too
- class CResDataBar : public CIntObject
- {
- std::string buildDateString();
- std::shared_ptr<CPicture> background;
- std::map<GameResID, Point> resourcePositions;
- std::optional<Point> datePosition;
- public:
- /// For dynamically-sized UI windows, e.g. adventure map interface
- CResDataBar(const ImagePath & imageName, const Point & position);
- /// For fixed-size UI windows, e.g. CastleInterface
- CResDataBar(const ImagePath & defname, int x, int y, int offx, int offy, int resdist, int datedist);
- void setDatePosition(const Point & position);
- void setResourcePosition(const GameResID & resource, const Point & position);
- void setPlayerColor(PlayerColor player);
- void showPopupWindow(const Point & cursorPosition) override;
- void showAll(Canvas & to) override;
- };
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