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- /*
- * CBonusSelection.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CBonusSelection.h"
- #include <vcmi/spells/Spell.h>
- #include <vcmi/spells/Service.h>
- #include "CSelectionBase.h"
- #include "ExtraOptionsTab.h"
- #include "../CPlayerInterface.h"
- #include "../CServerHandler.h"
- #include "../mainmenu/CMainMenu.h"
- #include "../mainmenu/CPrologEpilogVideo.h"
- #include "../media/IMusicPlayer.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/VideoWidget.h"
- #include "../windows/GUIClasses.h"
- #include "../windows/InfoWindows.h"
- #include "../render/IImage.h"
- #include "../render/IRenderHandler.h"
- #include "../render/CAnimation.h"
- #include "../render/Graphics.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../adventureMap/AdventureMapInterface.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/CSkillHandler.h"
- #include "../../lib/GameLibrary.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/campaign/CampaignState.h"
- #include "../../lib/entities/artifact/CArtifact.h"
- #include "../../lib/entities/building/CBuilding.h"
- #include "../../lib/entities/faction/CFaction.h"
- #include "../../lib/entities/faction/CTown.h"
- #include "../../lib/entities/faction/CTownHandler.h"
- #include "../../lib/entities/hero/CHeroHandler.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapping/CMapHeader.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/mapping/CMapService.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "mapping/MapFormatSettings.h"
- std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
- {
- return GAME->server().si->campState;
- }
- CBonusSelection::CBonusSelection()
- : CWindowObject(BORDERED)
- {
- OBJECT_CONSTRUCTION;
- setBackground(getCampaign()->getRegions().getBackgroundName());
- panelBackground = std::make_shared<CPicture>(ImagePath::builtin("CAMPBRF.BMP"), 456, 6);
- const auto & playVideo = [this]()
- {
- ENGINE->windows().createAndPushWindow<CPrologEpilogVideo>(
- getCampaign()->scenario(GAME->server().campaignMap).prolog,
- [this]() { redraw(); } );
- };
- buttonStart = std::make_shared<CButton>(
- Point(475, 536), AnimationPath::builtin("CBBEGIB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT
- );
- buttonRestart = std::make_shared<CButton>(Point(475, 536), AnimationPath::builtin("CBRESTB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
- buttonVideo = std::make_shared<CButton>(Point(705, 214), AnimationPath::builtin("CBVIDEB.DEF"), CButton::tooltip(), playVideo, EShortcut::LOBBY_REPLAY_VIDEO);
- buttonBack = std::make_shared<CButton>(Point(624, 536), AnimationPath::builtin("CBCANCB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
- campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, GAME->server().si->getCampaignName(), 250);
- iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 735, 26);
- labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[38]);
- campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescriptionTranslated(), Rect(480, 86, 286, 117), 1);
- bool videoButtonActive = GAME->server().getState() == EClientState::GAMEPLAY;
- int availableSpace = videoButtonActive ? 225 : 285;
- mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, GAME->server().mi->getNameTranslated(), availableSpace );
- labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[496]);
- mapDescription = std::make_shared<CTextBox>("", Rect(480, 278, 286, 108), 1);
- labelChooseBonus = std::make_shared<CLabel>(475, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, LIBRARY->generaltexth->allTexts[71]);
- groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, &GAME->server(), _1));
- flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
- std::vector<std::string> difficulty;
- std::string difficultyString = LIBRARY->generaltexth->allTexts[492];
- boost::split(difficulty, difficultyString, boost::is_any_of(" "));
- labelDifficulty = std::make_shared<CLabel>(724, settings["general"]["enableUiEnhancements"].Bool() ? 457 : 432, FONT_MEDIUM, ETextAlignment::TOPCENTER, Colors::WHITE, difficulty.back());
- for(size_t b = 0; b < difficultyIcons.size(); ++b)
- {
- difficultyIcons[b] = std::make_shared<CAnimImage>(AnimationPath::builtinTODO("GSPBUT" + std::to_string(b + 3) + ".DEF"), 0, 0, 709, settings["general"]["enableUiEnhancements"].Bool() ? 480 : 455);
- difficultyIconAreas[b] = std::make_shared<LRClickableArea>(difficultyIcons[b]->pos - pos.topLeft(), nullptr, [b]() { CRClickPopup::createAndPush(LIBRARY->generaltexth->zelp[24 + b].second); });
- }
- if(getCampaign()->playerSelectedDifficulty())
- {
- Point posLeft = settings["general"]["enableUiEnhancements"].Bool() ? Point(693, 495) : Point(694, 508);
- Point posRight = settings["general"]["enableUiEnhancements"].Bool() ? Point(739, 495) : Point(738, 508);
- buttonDifficultyLeft = std::make_shared<CButton>(posLeft, AnimationPath::builtin("SCNRBLF.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this), EShortcut::MOVE_LEFT);
- buttonDifficultyRight = std::make_shared<CButton>(posRight, AnimationPath::builtin("SCNRBRT.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this), EShortcut::MOVE_RIGHT);
- }
- for(auto scenarioID : getCampaign()->allScenarios())
- {
- if(getCampaign()->isAvailable(scenarioID))
- regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, false, getCampaign()->getRegions()));
- else if(getCampaign()->isConquered(scenarioID)) //display as striped
- regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, false, getCampaign()->getRegions()));
- else
- regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, true, getCampaign()->getRegions()));
- }
- if (!getCampaign()->getMusic().empty())
- ENGINE->music().playMusic( getCampaign()->getMusic(), true, false);
- if(GAME->server().getState() != EClientState::GAMEPLAY && settings["general"]["enableUiEnhancements"].Bool())
- {
- tabExtraOptions = std::make_shared<ExtraOptionsTab>();
- tabExtraOptions->recActions = UPDATE | SHOWALL | LCLICK | RCLICK_POPUP;
- tabExtraOptions->recreate(true);
- tabExtraOptions->setEnabled(false);
- buttonExtraOptions = std::make_shared<CButton>(Point(643, 431), AnimationPath::builtin("GSPBUT2.DEF"), LIBRARY->generaltexth->zelp[46], [this]{ tabExtraOptions->setEnabled(!tabExtraOptions->isActive()); ENGINE->windows().totalRedraw(); }, EShortcut::LOBBY_EXTRA_OPTIONS);
- buttonExtraOptions->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.optionsTab.extraOptions.hover"), FONT_SMALL, Colors::WHITE);
- }
- }
- void CBonusSelection::createBonusesIcons()
- {
- OBJECT_CONSTRUCTION;
- const CampaignScenario & scenario = getCampaign()->scenario(GAME->server().campaignMap);
- const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
- groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, &GAME->server(), _1));
- constexpr std::array bonusPics =
- {
- "SPELLBON.DEF", // Spell
- "TWCRPORT.DEF", // Monster
- "", // Building - BO*.BMP
- "ARTIFBON.DEF", // Artifact
- "SPELLBON.DEF", // Spell scroll
- "PSKILBON.DEF", // Primary skill
- "SSKILBON.DEF", // Secondary skill
- "BORES.DEF", // Resource
- "PORTRAITSLARGE", // Hero HPL*.BMP
- "PORTRAITSLARGE"
- // Player - CREST58.DEF
- };
- for(int i = 0; i < bonDescs.size(); i++)
- {
- const CampaignBonus & bonus = bonDescs[i];
- CampaignBonusType bonusType = bonus.getType();
- std::string picName = bonusPics[static_cast<int>(bonusType)];
- size_t picNumber = -1;
- MetaString desc;
- switch(bonusType)
- {
- case CampaignBonusType::SPELL:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusSpell>();
- const auto * spell = bonusValue.spell.toSpell();
- if (!spell->getIconScenarioBonus().empty())
- picName = spell->getIconScenarioBonus();
- else
- picNumber = bonusValue.spell.getNum();
- desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
- desc.replaceName(bonusValue.spell);
- break;
- }
- case CampaignBonusType::MONSTER:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusCreatures>();
- picNumber = bonusValue.creature.getNum() + 2;
- desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
- desc.replaceNumber(bonusValue.amount);
- desc.replaceNamePlural(bonusValue.creature);
- break;
- }
- case CampaignBonusType::BUILDING:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusBuilding>();
- FactionID faction;
- for(auto & elem : GAME->server().si->playerInfos)
- {
- if(elem.second.isControlledByHuman())
- {
- faction = elem.second.castle;
- break;
- }
- }
- assert(faction.hasValue());
- BuildingID buildID = bonusValue.buildingDecoded;
- if (bonusValue.buildingH3M.hasValue())
- {
- auto mapping = LIBRARY->mapFormat->getMapping(getCampaign()->getFormat());
- buildID = mapping.remapBuilding(faction, bonusValue.buildingH3M);
- }
- for (const auto & townStructure : faction.toFaction()->town->clientInfo.structures)
- if (townStructure->building && townStructure->building->bid == buildID)
- picName = townStructure->campaignBonus.getOriginalName();
- picNumber = -1;
- if(vstd::contains(faction.toFaction()->town->buildings, buildID))
- desc.appendTextID(faction.toFaction()->town->buildings.find(buildID)->second->getNameTextID());
- break;
- }
- case CampaignBonusType::ARTIFACT:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusArtifact>();
- const auto * artifact = bonusValue.artifact.toArtifact();
- if (!artifact->scenarioBonus.empty())
- picName = artifact->scenarioBonus;
- else
- picNumber = bonusValue.artifact.getNum();
- desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
- desc.replaceName(bonusValue.artifact);
- break;
- }
- case CampaignBonusType::SPELL_SCROLL:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusSpellScroll>();
- const auto * spell = bonusValue.spell.toSpell();
- if (!spell->getIconScenarioBonus().empty())
- picName = spell->getIconScenarioBonus();
- else
- picNumber = bonusValue.spell.getNum();
- desc.appendLocalString(EMetaText::GENERAL_TXT, 716);
- desc.replaceName(bonusValue.spell);
- break;
- }
- case CampaignBonusType::PRIMARY_SKILL:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusPrimarySkill>();
- int leadingSkill = -1;
- std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
- for(int g = 0; g < bonusValue.amounts.size(); ++g)
- {
- if(leadingSkill == -1 || bonusValue.amounts[g] > bonusValue.amounts[leadingSkill])
- {
- leadingSkill = g;
- }
- if(bonusValue.amounts[g] != 0)
- {
- toPrint.push_back(std::make_pair(g, bonusValue.amounts[g]));
- }
- }
- picNumber = leadingSkill;
- desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
- std::string substitute; //text to be printed instead of %s
- for(int v = 0; v < toPrint.size(); ++v)
- {
- substitute += std::to_string(toPrint[v].second);
- substitute += " " + LIBRARY->generaltexth->primarySkillNames[toPrint[v].first];
- if(v != toPrint.size() - 1)
- {
- substitute += ", ";
- }
- }
- desc.replaceRawString(substitute);
- break;
- }
- case CampaignBonusType::SECONDARY_SKILL:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusSecondarySkill>();
- const auto * skill = bonusValue.skill.toSkill();
- desc.appendLocalString(EMetaText::GENERAL_TXT, 718);
- desc.replaceTextID(TextIdentifier("core", "skilllev", bonusValue.mastery - 1).get());
- desc.replaceName(bonusValue.skill);
- if (!skill->at(bonusValue.mastery).scenarioBonus.empty())
- picName = skill->at(bonusValue.mastery).scenarioBonus.empty();
- else
- picNumber = bonusValue.skill.getNum() * 3 + bonusValue.mastery - 1;
- break;
- }
- case CampaignBonusType::RESOURCE:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusStartingResources>();
- desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
- switch(bonusValue.resource)
- {
- case EGameResID::COMMON: //wood + ore
- {
- desc.replaceLocalString(EMetaText::GENERAL_TXT, 721);
- picNumber = 7;
- break;
- }
- case EGameResID::RARE: //mercury + sulfur + crystal + gems
- {
- desc.replaceLocalString(EMetaText::GENERAL_TXT, 722);
- picNumber = 8;
- break;
- }
- default:
- {
- desc.replaceName(bonusValue.resource);
- picNumber = bonusValue.resource.getNum();
- }
- }
- desc.replaceNumber(bonusValue.amount);
- break;
- }
- case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusHeroesFromScenario>();
- auto superhero = getCampaign()->strongestHero(bonusValue.scenario, bonusValue.startingPlayer);
- if(!superhero)
- logGlobal->warn("No superhero! How could it be transferred?");
- picNumber = superhero ? superhero->getIconIndex() : 0;
- desc.appendLocalString(EMetaText::GENERAL_TXT, 719);
- desc.replaceRawString(getCampaign()->scenario(bonusValue.scenario).scenarioName.toString());
- break;
- }
- case CampaignBonusType::HERO:
- {
- const auto & bonusValue = bonus.getValue<CampaignBonusStartingHero>();
- if(bonusValue.hero == HeroTypeID::CAMP_RANDOM.getNum())
- {
- desc.appendLocalString(EMetaText::GENERAL_TXT, 720); // Start with random hero
- picNumber = -1;
- picName = "CBONN1A3.BMP";
- }
- else
- {
- desc.appendLocalString(EMetaText::GENERAL_TXT, 715); // Start with %s
- desc.replaceTextID(bonusValue.hero.toHeroType()->getNameTextID());
- picNumber = bonusValue.hero.getNum();
- }
- break;
- }
- }
- std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), AnimationPath::builtin("campaignBonusSelection"), CButton::tooltip(desc.toString(), desc.toString()), nullptr, EShortcut::NONE, false, [this](){
- if(buttonStart->isActive() && !buttonStart->isBlocked())
- CBonusSelection::startMap();
- });
- if(picNumber != -1)
- bonusButton->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin(picName), picNumber));
- else
- bonusButton->setOverlay(std::make_shared<CPicture>(ImagePath::builtin(picName)));
- if(GAME->server().campaignBonus == i)
- bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
- groupBonuses->addToggle(i, bonusButton);
- }
- if(getCampaign()->getBonusID(GAME->server().campaignMap))
- groupBonuses->setSelected(*getCampaign()->getBonusID(GAME->server().campaignMap));
- }
- void CBonusSelection::updateAfterStateChange()
- {
- if(GAME->server().getState() != EClientState::GAMEPLAY)
- {
- buttonRestart->disable();
- buttonVideo->disable();
- buttonStart->enable();
- buttonBack->block(!getCampaign()->conqueredScenarios().empty());
- }
- else
- {
- buttonStart->disable();
- buttonRestart->enable();
- buttonVideo->enable();
- buttonBack->block(false);
- if(buttonDifficultyLeft)
- buttonDifficultyLeft->disable();
- if(buttonDifficultyRight)
- buttonDifficultyRight->disable();
- }
- if(GAME->server().campaignBonus == -1)
- {
- buttonStart->block(getCampaign()->scenario(GAME->server().campaignMap).travelOptions.bonusesToChoose.size());
- }
- else
- {
- buttonStart->block(false);
- }
- for(auto region : regions)
- region->updateState();
- if(!GAME->server().mi)
- return;
- iconsMapSizes->setFrame(GAME->server().mi->getMapSizeIconId());
- mapName->setText(GAME->server().mi->getNameTranslated());
- mapDescription->setText(GAME->server().mi->getDescriptionTranslated());
- for(size_t i = 0; i < difficultyIcons.size(); i++)
- {
- if(i == GAME->server().si->difficulty)
- {
- difficultyIcons[i]->enable();
- difficultyIconAreas[i]->enable();
- }
- else
- {
- difficultyIcons[i]->disable();
- difficultyIconAreas[i]->disable();
- }
- }
- flagbox->recreate();
- createBonusesIcons();
- }
- void CBonusSelection::goBack()
- {
- if(GAME->server().getState() != EClientState::GAMEPLAY)
- {
- ENGINE->windows().popWindows(2);
- GAME->mainmenu()->playMusic();
- }
- else
- {
- close();
- if(adventureInt)
- adventureInt->onAudioResumed();
- }
- // TODO: we can actually only pop bonus selection interface for custom campaigns
- // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
- /*
- else
- {
- close();
- GAME->server().state = EClientState::LOBBY;
- }
- */
- }
- void CBonusSelection::startMap()
- {
- if (!GAME->server().validateGameStart())
- return;
- auto showPrologVideo = [this]()
- {
- auto exitCb = []()
- {
- logGlobal->info("Starting scenario %d", GAME->server().campaignMap.getNum());
- GAME->server().sendStartGame();
- };
- const CampaignScenario & scenario = getCampaign()->scenario(GAME->server().campaignMap);
- if(scenario.prolog.hasPrologEpilog)
- {
- ENGINE->windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
- }
- else
- {
- exitCb();
- }
- };
-
- //block buttons immediately
- buttonStart->block(true);
- buttonRestart->block(true);
- buttonVideo->block(true);
- buttonBack->block(true);
- if(GAME->interface()) // we're currently ingame, so ask for starting new map and end game
- {
- close();
- GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[67], [=]()
- {
- showPrologVideo();
- }, 0);
- }
- else
- {
- showPrologVideo();
- }
- }
- void CBonusSelection::restartMap()
- {
- close();
- GAME->interface()->showYesNoDialog(
- LIBRARY->generaltexth->allTexts[67],
- [=]()
- {
- ENGINE->dispatchMainThread(
- []()
- {
- GAME->server().sendRestartGame();
- }
- );
- },
- 0
- );
- }
- void CBonusSelection::increaseDifficulty()
- {
- GAME->server().setDifficulty(GAME->server().si->difficulty + 1);
- }
- void CBonusSelection::decreaseDifficulty()
- {
- // avoid negative overflow (0 - 1 = 255)
- if (GAME->server().si->difficulty > 0)
- GAME->server().setDifficulty(GAME->server().si->difficulty - 1);
- }
- CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, bool labelOnly, const CampaignRegions & campDsc)
- : CIntObject(LCLICK | SHOW_POPUP | TIME), idOfMapAndRegion(id), accessible(accessible), selectable(selectable), labelOnly(labelOnly), blinkAnim({})
- {
- OBJECT_CONSTRUCTION;
- pos += campDsc.getPosition(id);
- auto color = GAME->server().si->campState->scenario(idOfMapAndRegion).regionColor;
- graphicsNotSelected = std::make_shared<CPicture>(campDsc.getAvailableName(id, color));
- graphicsNotSelected->disable();
- graphicsSelected = std::make_shared<CPicture>(campDsc.getSelectedName(id, color));
- graphicsSelected->disable();
- graphicsStriped = std::make_shared<CPicture>(campDsc.getConqueredName(id, color));
- graphicsStriped->disable();
- pos.w = graphicsNotSelected->pos.w;
- pos.h = graphicsNotSelected->pos.h;
- auto labelPos = campDsc.getLabelPosition(id);
- if(labelPos)
- {
- auto mapHeader = GAME->server().si->campState->getMapHeader(idOfMapAndRegion);
- label = std::make_shared<CLabel>((*labelPos).x, (*labelPos).y, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, mapHeader->name.toString());
- }
- }
- void CBonusSelection::CRegion::updateState(bool disableAll)
- {
- if(labelOnly)
- return;
- if(disableAll)
- {
- graphicsNotSelected->disable();
- graphicsSelected->disable();
- graphicsStriped->disable();
- }
- else if(!accessible)
- {
- graphicsNotSelected->disable();
- graphicsSelected->disable();
- graphicsStriped->enable();
- }
- else if(GAME->server().campaignMap == idOfMapAndRegion)
- {
- graphicsNotSelected->disable();
- graphicsSelected->enable();
- graphicsStriped->disable();
- }
- else
- {
- graphicsNotSelected->enable();
- graphicsSelected->disable();
- graphicsStriped->disable();
- }
- }
- void CBonusSelection::CRegion::tick(uint32_t msPassed)
- {
- if(!accessible)
- {
- removeUsedEvents(TIME);
- return;
- }
- blinkAnim.msPassed += msPassed;
- if(blinkAnim.msPassed >= 150)
- {
- blinkAnim.state = !blinkAnim.state;
- blinkAnim.msPassed -= 150;
- if(blinkAnim.state)
- blinkAnim.count++;
- else if(blinkAnim.count >= 3)
- removeUsedEvents(TIME);
- }
- updateState(blinkAnim.state);
- setRedrawParent(true);
- redraw();
- }
- void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition)
- {
- if(!labelOnly && selectable && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()))
- {
- GAME->server().setCampaignMap(idOfMapAndRegion);
- }
- }
- void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition)
- {
- // FIXME: For some reason "down" is only ever contain indeterminate_value
- auto & text = GAME->server().si->campState->scenario(idOfMapAndRegion).regionText;
- if(!labelOnly && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && !text.empty())
- {
- CRClickPopup::createAndPush(text.toString());
- }
- }
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