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- /*
- * CSelectionBase.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../mainmenu/CMainMenu.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CMapInfo;
- struct StartInfo;
- struct PlayerInfo;
- VCMI_LIB_NAMESPACE_END
- class CButton;
- class CTextBox;
- class CTextInput;
- class CAnimImage;
- class CToggleGroup;
- class RandomMapTab;
- class OptionsTab;
- class TurnOptionsTab;
- class ExtraOptionsTab;
- class SelectionTab;
- class InfoCard;
- class CChatBox;
- class PvPBox;
- class TownSelector;
- class CLabel;
- class CSlider;
- class CFlagBox;
- class CLabelGroup;
- class TransparentFilledRectangle;
- class FilledTexturePlayerColored;
- class LRClickableArea;
- class ISelectionScreenInfo
- {
- public:
- ESelectionScreen screenType;
- ISelectionScreenInfo(ESelectionScreen ScreenType = ESelectionScreen::unknown);
- virtual ~ISelectionScreenInfo();
- virtual const CMapInfo * getMapInfo() = 0;
- virtual const StartInfo * getStartInfo() = 0;
- virtual int getCurrentDifficulty();
- virtual PlayerInfo getPlayerInfo(PlayerColor color);
- };
- /// The actual map selection screen which consists of the options and selection tab
- class CSelectionBase : public CWindowObject, public ISelectionScreenInfo
- {
- public:
- std::shared_ptr<InfoCard> card;
- std::shared_ptr<CButton> buttonSelect;
- std::shared_ptr<CButton> buttonRMG;
- std::shared_ptr<CButton> buttonOptions;
- std::shared_ptr<CButton> buttonTurnOptions;
- std::shared_ptr<CButton> buttonExtraOptions;
- std::shared_ptr<CButton> buttonStart;
- std::shared_ptr<CButton> buttonBack;
- std::shared_ptr<CButton> buttonSimturns;
- std::vector<std::shared_ptr<CPicture>> images;
- std::shared_ptr<SelectionTab> tabSel;
- std::shared_ptr<OptionsTab> tabOpt;
- std::shared_ptr<TurnOptionsTab> tabTurnOptions;
- std::shared_ptr<ExtraOptionsTab> tabExtraOptions;
- std::shared_ptr<RandomMapTab> tabRand;
- std::shared_ptr<CIntObject> curTab;
- CSelectionBase(ESelectionScreen type);
- virtual void toggleTab(std::shared_ptr<CIntObject> tab);
- };
- class InfoCard : public CIntObject
- {
- std::shared_ptr<CPicture> playerListBg;
- std::shared_ptr<CPicture> background;
- std::shared_ptr<CAnimImage> iconsVictoryCondition;
- std::shared_ptr<CAnimImage> iconsLossCondition;
- std::shared_ptr<CAnimImage> iconsMapSizes;
- std::shared_ptr<CLabel> labelSaveDate;
- std::shared_ptr<CLabel> labelMapSize;
- std::shared_ptr<CLabel> labelScenarioName;
- std::shared_ptr<CLabel> labelScenarioDescription;
- std::shared_ptr<CLabel> labelVictoryCondition;
- std::shared_ptr<CLabel> labelLossCondition;
- std::shared_ptr<CLabel> labelMapDiff;
- std::shared_ptr<CLabel> labelPlayerDifficulty;
- std::shared_ptr<CLabel> labelRating;
- std::shared_ptr<CLabel> labelCampaignDescription;
- std::shared_ptr<CLabel> mapName;
- std::shared_ptr<CTextBox> mapDescription;
- std::shared_ptr<CLabel> labelDifficulty;
- std::shared_ptr<CLabel> labelDifficultyPercent;
- std::shared_ptr<CLabel> labelVictoryConditionText;
- std::shared_ptr<CLabel> labelLossConditionText;
- std::shared_ptr<CLabelGroup> labelGroupPlayers;
- std::shared_ptr<CButton> buttonInvitePlayers;
- std::shared_ptr<CButton> buttonOpenGlobalLobby;
- std::shared_ptr<PvPBox> pvpBox;
- public:
- bool showChat;
- std::shared_ptr<CChatBox> chat;
- std::shared_ptr<CFlagBox> flagbox;
- std::shared_ptr<CToggleGroup> iconDifficulty;
- InfoCard();
- void disableLabelRedraws();
- void changeSelection();
- void toggleChat();
- void setChat(bool activateChat);
- };
- class CChatBox : public CIntObject
- {
- public:
- std::shared_ptr<CTextBox> chatHistory;
- std::shared_ptr<CTextInput> inputBox;
- std::shared_ptr<TransparentFilledRectangle> inputBackground;
- CChatBox(const Rect & rect);
- void keyPressed(EShortcut key) override;
- bool captureThisKey(EShortcut key) override;
- void addNewMessage(const std::string & text);
- };
- class PvPBox : public CIntObject
- {
- std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
- std::shared_ptr<TransparentFilledRectangle> backgroundBorder;
-
- std::shared_ptr<TownSelector> townSelector;
- std::shared_ptr<CButton> buttonFlipCoin;
- std::shared_ptr<CButton> buttonRandomTown;
- std::shared_ptr<CButton> buttonRandomTownVs;
- std::shared_ptr<CButton> buttonHandicap;
- public:
- PvPBox(const Rect & rect);
- };
- class TownSelector : public CIntObject
- {
- std::map<FactionID, std::shared_ptr<CAnimImage>> towns;
- std::map<FactionID, std::shared_ptr<LRClickableArea>> townsArea;
- std::shared_ptr<CSlider> slider;
- void sliderMove(int slidPos);
- void updateListItems();
- public:
- std::map<FactionID, bool> townsEnabled;
- TownSelector(const Point & loc);
- };
- class CFlagBox : public CIntObject
- {
- std::shared_ptr<CLabel> labelAllies;
- std::shared_ptr<CLabel> labelEnemies;
- std::vector<std::shared_ptr<CAnimImage>> flagsAllies;
- std::vector<std::shared_ptr<CAnimImage>> flagsEnemies;
- public:
- CFlagBox(const Rect & rect);
- void recreate();
- void showPopupWindow(const Point & cursorPosition) override;
- void showTeamsPopup();
- class CFlagBoxTooltipBox : public CWindowObject
- {
- std::shared_ptr<CLabel> labelTeamAlignment;
- std::shared_ptr<CLabelGroup> labelGroupTeams;
- std::vector<std::shared_ptr<CAnimImage>> iconsFlags;
- public:
- CFlagBoxTooltipBox();
- };
- };
- extern ISelectionScreenInfo * SEL;
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