RandomMapTab.h 2.0 KB

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  1. /*
  2. * RandomMapTab.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CSelectionBase.h"
  12. #include "../../lib/FunctionList.h"
  13. #include "../../lib/GameConstants.h"
  14. #include "../../lib/rmg/CRmgTemplate.h"
  15. #include "../gui/InterfaceObjectConfigurable.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. class CMapGenOptions;
  18. VCMI_LIB_NAMESPACE_END
  19. class CToggleButton;
  20. class CLabel;
  21. class CLabelGroup;
  22. class CSlider;
  23. class CPicture;
  24. class RandomMapTab : public InterfaceObjectConfigurable
  25. {
  26. public:
  27. RandomMapTab();
  28. void updateMapInfoByHost();
  29. void setMapGenOptions(std::shared_ptr<CMapGenOptions> opts);
  30. void setTemplate(const CRmgTemplate *);
  31. void saveOptions(const CMapGenOptions & options);
  32. void loadOptions();
  33. CMapGenOptions & obtainMapGenOptions() {return *mapGenOptions;}
  34. CFunctionList<void(std::shared_ptr<CMapInfo>, std::shared_ptr<CMapGenOptions>)> mapInfoChanged;
  35. private:
  36. void deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed);
  37. std::vector<int> getPossibleMapSizes();
  38. std::shared_ptr<CMapInfo> mapInfo;
  39. std::shared_ptr<CMapGenOptions> mapGenOptions;
  40. //options allowed - need to store as impact each other
  41. std::set<int> playerCountAllowed;
  42. std::set<int> playerTeamsAllowed;
  43. std::set<int> compCountAllowed;
  44. std::set<int> compTeamsAllowed;
  45. };
  46. class TeamAlignmentsWidget: public InterfaceObjectConfigurable
  47. {
  48. public:
  49. TeamAlignmentsWidget(RandomMapTab & randomMapTab);
  50. private:
  51. void checkTeamCount();
  52. std::shared_ptr<CFilledTexture> background;
  53. std::shared_ptr<CLabelGroup> labels;
  54. std::shared_ptr<CButton> buttonOk;
  55. std::shared_ptr<CButton> buttonCancel;
  56. std::vector<std::shared_ptr<CToggleGroup>> players;
  57. std::vector<std::shared_ptr<CIntObject>> placeholders;
  58. };
  59. class TeamAlignments: public CWindowObject
  60. {
  61. std::shared_ptr<TeamAlignmentsWidget> widget;
  62. public:
  63. TeamAlignments(RandomMapTab & randomMapTab);
  64. };