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- /*
- * NetworkLagCompensator.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/network/NetworkInterface.h"
- #include "../../server/IGameServer.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct CPackForServer;
- class CGameState;
- class GameConnection;
- VCMI_LIB_NAMESPACE_END
- class NetworkLagReplyPrediction;
- /// Fake server that is used by client to make a quick prediction on what real server would reply without waiting for network latency
- class NetworkLagCompensator final : public IGameServer, public INetworkConnectionListener, boost::noncopyable
- {
- std::vector<NetworkLagReplyPrediction> predictedReplies;
- std::shared_ptr<INetworkConnection> antilagNetConnection;
- std::shared_ptr<GameConnection> antilagGameConnection;
- std::shared_ptr<CGameState> gameState;
- static constexpr uint32_t invalidPackageID = std::numeric_limits<uint32_t>::max();
- uint32_t currentPackageID = invalidPackageID;
- // IGameServer impl
- void setState(EServerState value) override;
- EServerState getState() const override;
- bool isPlayerHost(const PlayerColor & color) const override;
- bool hasPlayerAt(PlayerColor player, GameConnectionID connection) const override;
- bool hasBothPlayersAtSameConnection(PlayerColor left, PlayerColor right) const override;
- void applyPack(CPackForClient & pack) override;
- void sendPack(CPackForClient & pack, GameConnectionID connectionID) override;
- void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override;
- void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override;
- public:
- NetworkLagCompensator(INetworkHandler & network, const std::shared_ptr<CGameState> & gs);
- ~NetworkLagCompensator();
- void tryPredictReply(const CPackForServer & request);
- bool verifyReply(const CPackForClient & reply);
- };
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