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- /*
- * NetworkLagReplyPrediction.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "NetworkLagPredictedPack.h"
- #include "../../lib/constants/EntityIdentifiers.h"
- /// Class that contains data for a single pack that client sent to server
- class NetworkLagReplyPrediction
- {
- public:
- /// Sender that sent this reply. Generally - this should be only local client color
- PlayerColor senderID;
- /// Unique request ID that was written into sent pack
- uint32_t requestID;
- /// One or more packs that client expects to receive from server as a reply
- std::vector<NetworkLagPredictedPack> writtenPacks;
- };
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