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- /*
- * PackRollbackGeneratorVisitor.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/networkPacks/NetPackVisitor.h"
- /// Class that generates data for rollback
- /// on success, canBeRolledBack() method will return true
- /// and rollbackPacks will contain list of packs that can be applied to rollback provided pack
- /// Note that it is legal for rollbackPacks list to be empty for some trivial packs
- class PackRollbackGeneratorVisitor final : public ICPackVisitor
- {
- private:
- const CGameState & gs;
- std::vector<std::unique_ptr<CPackForClient>> rollbackPacks;
- bool success = false;
- void visitPackageReceived(PackageReceived & pack) override;
- void visitPackageApplied(PackageApplied & pack) override;
- void visitPlayerBlocked(PlayerBlocked & pack) override;
- //void visitSetResources(SetResources & pack) override;
- //void visitSetPrimarySkill(SetPrimarySkill & pack) override;
- //void visitSetHeroExperience(SetHeroExperience & pack) override;
- //void visitGiveStackExperience(GiveStackExperience & pack) override;
- //void visitSetSecSkill(SetSecSkill & pack) override;
- void visitHeroVisitCastle(HeroVisitCastle & pack) override;
- //void visitSetMana(SetMana & pack) override;
- //void visitSetMovePoints(SetMovePoints & pack) override;
- //void visitSetResearchedSpells(SetResearchedSpells & pack) override;
- //void visitFoWChange(FoWChange & pack) override;
- //void visitChangeStackCount(ChangeStackCount & pack) override;
- //void visitSetStackType(SetStackType & pack) override;
- //void visitEraseStack(EraseStack & pack) override;
- //void visitInsertNewStack(InsertNewStack & pack) override;
- void visitSwapStacks(SwapStacks & pack) override;
- void visitRebalanceStacks(RebalanceStacks & pack) override;
- void visitBulkRebalanceStacks(BulkRebalanceStacks & pack) override;
- //void visitGrowUpArtifact(GrowUpArtifact & pack) override;
- //void visitPutArtifact(PutArtifact & pack) override;
- //void visitBulkEraseArtifacts(BulkEraseArtifacts & pack) override;
- //void visitBulkMoveArtifacts(BulkMoveArtifacts & pack) override;
- //void visitAssembledArtifact(AssembledArtifact & pack) override;
- //void visitDisassembledArtifact(DisassembledArtifact & pack) override;
- //void visitDischargeArtifact(DischargeArtifact & pack) override;
- //void visitHeroVisit(HeroVisit & pack) override;
- //void visitNewTurn(NewTurn & pack) override;
- //void visitGiveBonus(GiveBonus & pack) override;
- //void visitChangeObjPos(ChangeObjPos & pack) override;
- //void visitPlayerEndsTurn(PlayerEndsTurn & pack) override;
- //void visitPlayerEndsGame(PlayerEndsGame & pack) override;
- //void visitRemoveBonus(RemoveBonus & pack) override;
- //void visitRemoveObject(RemoveObject & pack) override;
- void visitTryMoveHero(TryMoveHero & pack) override;
- //void visitNewStructures(NewStructures & pack) override;
- //void visitRazeStructures(RazeStructures & pack) override;
- //void visitSetAvailableCreatures(SetAvailableCreatures & pack) override;
- //void visitSetHeroesInTown(SetHeroesInTown & pack) override;
- //void visitHeroRecruited(HeroRecruited & pack) override;
- //void visitGiveHero(GiveHero & pack) override;
- //void visitSetObjectProperty(SetObjectProperty & pack) override;
- //void visitHeroLevelUp(HeroLevelUp & pack) override;
- //void visitCommanderLevelUp(CommanderLevelUp & pack) override;
- //void visitBattleStart(BattleStart & pack) override;
- //void visitBattleSetActiveStack(BattleSetActiveStack & pack) override;
- //void visitBattleTriggerEffect(BattleTriggerEffect & pack) override;
- //void visitBattleAttack(BattleAttack & pack) override;
- //void visitBattleSpellCast(BattleSpellCast & pack) override;
- //void visitSetStackEffect(SetStackEffect & pack) override;
- //void visitStacksInjured(StacksInjured & pack) override;
- //void visitBattleUnitsChanged(BattleUnitsChanged & pack) override;
- //void visitBattleObstaclesChanged(BattleObstaclesChanged & pack) override;
- //void visitBattleStackMoved(BattleStackMoved & pack) override;
- //void visitCatapultAttack(CatapultAttack & pack) override;
- //void visitPlayerStartsTurn(PlayerStartsTurn & pack) override;
- //void visitNewObject(NewObject & pack) override;
- //void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) override;
- //void visitEntitiesChanged(EntitiesChanged & pack) override;
- //void visitSetCommanderProperty(SetCommanderProperty & pack) override;
- //void visitAddQuest(AddQuest & pack) override;
- //void visitChangeFormation(ChangeFormation & pack) override;
- //void visitChangeSpells(ChangeSpells & pack) override;
- //void visitSetAvailableHero(SetAvailableHero & pack) override;
- //void visitChangeObjectVisitors(ChangeObjectVisitors & pack) override;
- //void visitChangeArtifactsCostume(ChangeArtifactsCostume & pack) override;
- //void visitNewArtifact(NewArtifact & pack) override;
- //void visitBattleUpdateGateState(BattleUpdateGateState & pack) override;
- //void visitPlayerCheated(PlayerCheated & pack) override;
- //void visitDaysWithoutTown(DaysWithoutTown & pack) override;
- //void visitStartAction(StartAction & pack) override;
- //void visitSetRewardableConfiguration(SetRewardableConfiguration & pack) override;
- //void visitBattleSetStackProperty(BattleSetStackProperty & pack) override;
- //void visitBattleNextRound(BattleNextRound & pack) override;
- //void visitBattleCancelled(BattleCancelled & pack) override;
- //void visitBattleResultsApplied(BattleResultsApplied & pack) override;
- //void visitBattleResultAccepted(BattleResultAccepted & pack) override;
- //void visitTurnTimeUpdate(TurnTimeUpdate & pack) override;
- public:
- PackRollbackGeneratorVisitor(const CGameState & gs)
- : gs(gs)
- {
- }
- /// Returns true if tested pack can be rolled back
- bool canBeRolledBack() const;
- /// Acquires list of packs that can be used to rollback tested pack
- /// (!) non-reentrable
- std::vector<std::unique_ptr<CPackForClient>> acquireRollbackPacks();
- };
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