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- /*
- * SDL_Extensions.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/Rect.h"
- #include "../../lib/Color.h"
- struct SDL_Rect;
- struct SDL_Surface;
- struct SDL_Color;
- namespace CSDL_Ext
- {
- /// creates Rect using provided rect
- Rect fromSDL(const SDL_Rect & rect);
- /// creates SDL_Rect using provided rect
- SDL_Rect toSDL(const Rect & rect);
- /// creates Color using provided SDL_Color
- ColorRGBA fromSDL(const SDL_Color & color);
- /// creates SDL_Color using provided Color
- SDL_Color toSDL(const ColorRGBA & color);
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst);
- void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst);
- void setClipRect(SDL_Surface * src, const Rect & other);
- void getClipRect(SDL_Surface * src, Rect & other);
- void blitSurface(SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dest);
- void blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest);
- void fillSurface(SDL_Surface * dst, const SDL_Color & color);
- void fillRect(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
- void fillRectBlended(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
- void putPixelWithoutRefresh(SDL_Surface * ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
- void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
- SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
- SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
- uint32_t getPixel(SDL_Surface * surface, const int & x, const int & y, bool colorByte = false);
- uint8_t * getPxPtr(const SDL_Surface * const & srf, const int x, const int y);
- template<int bpp, bool useAlpha>
- int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha); //blits 8 bpp surface with alpha channel to 24 bpp surface
- int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha); //blits 8 bpp surface with alpha channel to 24 bpp surface
- uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
- void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int width);
- void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color);
- void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1);
- void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1);
- SDL_Surface * newSurface(const Point & dimensions, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
- SDL_Surface * newSurface(const Point & dimensions); //creates new surface, with flags/format same as in screen surface
- void convertToGrayscale(SDL_Surface * surf, const Rect & rect);
- void convertToH2Scheme(SDL_Surface * surf, const Rect & rect);
- void setColorKey(SDL_Surface * surface, SDL_Color color);
- ///set key-color to 0,255,255
- void setDefaultColorKey(SDL_Surface * surface);
- ///set key-color to 0,255,255 only if it exactly mapped
- void setDefaultColorKeyPresize(SDL_Surface * surface);
- SDL_Surface * drawOutline(SDL_Surface * source, const SDL_Color & color, int thickness);
- SDL_Surface * drawShadow(SDL_Surface * source, bool doSheer);
- }
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