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- /*
- * MiscWidgets.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/CIntObject.h"
- #include "../../lib/networkPacks/Component.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGGarrison;
- class CGCreature;
- struct InfoAboutArmy;
- struct InfoAboutHero;
- struct InfoAboutTown;
- class CArmedInstance;
- class CGTownInstance;
- class CGHeroInstance;
- class AFactionMember;
- VCMI_LIB_NAMESPACE_END
- class CLabel;
- class CTextBox;
- class CGarrisonInt;
- class CCreatureAnim;
- class CComponent;
- class CAnimImage;
- class LRClickableArea;
- class TransparentFilledRectangle;
- /// Shows a text by moving the mouse cursor over the object
- class CHoverableArea: public virtual CIntObject
- {
- public:
- std::string hoverText;
- void hover (bool on) override;
- CHoverableArea();
- virtual ~CHoverableArea();
- };
- /// Can interact on left and right mouse clicks, plus it shows a text when by hovering over it
- class LRClickableAreaWText: public CHoverableArea
- {
- public:
- std::string text;
- LRClickableAreaWText();
- LRClickableAreaWText(const Rect & Pos, const std::string & HoverText = "", const std::string & ClickText = "");
- virtual ~LRClickableAreaWText();
- void init();
- void clickPressed(const Point & cursorPosition) override;
- void showPopupWindow(const Point & cursorPosition) override;
- };
- /// base class for hero/town tooltips
- class CArmyTooltip : public CIntObject
- {
- std::shared_ptr<CLabel> title;
- std::vector<std::shared_ptr<CAnimImage>> icons;
- std::vector<std::shared_ptr<CLabel>> subtitles;
- void init(const InfoAboutArmy & army);
- public:
- CArmyTooltip(Point pos, const InfoAboutArmy & army);
- CArmyTooltip(Point pos, const CArmedInstance * army);
- };
- /// base class garrison tooltips
- class CGarrisonTooltip : public CIntObject
- {
- std::shared_ptr<CLabel> title;
- std::vector<std::shared_ptr<CAnimImage>> icons;
- std::vector<std::shared_ptr<CLabel>> subtitles;
- void init(const InfoAboutArmy& army);
- public:
- CGarrisonTooltip(Point pos, const InfoAboutArmy& army);
- };
- /// Class for hero tooltip. Does not have any background!
- /// background for infoBox: ADSTATHR
- /// background for tooltip: HEROQVBK
- class CHeroTooltip : public CArmyTooltip
- {
- std::shared_ptr<CAnimImage> portrait;
- std::vector<std::shared_ptr<CLabel>> labels;
- std::shared_ptr<CAnimImage> morale;
- std::shared_ptr<CAnimImage> luck;
- void init(const InfoAboutHero & hero);
- public:
- CHeroTooltip(Point pos, const InfoAboutHero & hero);
- CHeroTooltip(Point pos, const CGHeroInstance * hero);
- };
- /// Class for HD mod-like interactable infobox tooltip. Does not have any background!
- class CInteractableHeroTooltip : public CIntObject
- {
- std::shared_ptr<CLabel> title;
- std::shared_ptr<CAnimImage> portrait;
- std::vector<std::shared_ptr<CLabel>> labels;
- std::shared_ptr<CAnimImage> morale;
- std::shared_ptr<CAnimImage> luck;
- std::shared_ptr<CGarrisonInt> garrison;
- void init(const InfoAboutHero & hero);
- public:
- CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero);
- };
- /// Class for town tooltip. Does not have any background!
- /// background for infoBox: ADSTATCS
- /// background for tooltip: TOWNQVBK
- class CTownTooltip : public CArmyTooltip
- {
- std::shared_ptr<CAnimImage> fort;
- std::shared_ptr<CAnimImage> hall;
- std::shared_ptr<CAnimImage> build;
- std::shared_ptr<CLabel> income;
- std::shared_ptr<CPicture> garrisonedHero;
- std::shared_ptr<CAnimImage> res1;
- std::shared_ptr<CAnimImage> res2;
- void init(const InfoAboutTown & town);
- public:
- CTownTooltip(Point pos, const InfoAboutTown & town);
- CTownTooltip(Point pos, const CGTownInstance * town);
- };
- /// Class for HD mod-like interactable infobox tooltip. Does not have any background!
- class CInteractableTownTooltip : public CIntObject
- {
- std::shared_ptr<CLabel> title;
- std::shared_ptr<CAnimImage> fort;
- std::shared_ptr<CAnimImage> hall;
- std::shared_ptr<CAnimImage> build;
- std::shared_ptr<CLabel> income;
- std::shared_ptr<CPicture> garrisonedHero;
- std::shared_ptr<CAnimImage> res1;
- std::shared_ptr<CAnimImage> res2;
- std::shared_ptr<CGarrisonInt> garrison;
-
- std::shared_ptr<LRClickableArea> fastTavern;
- std::shared_ptr<LRClickableArea> fastMarket;
- std::shared_ptr<LRClickableArea> fastTownHall;
- std::shared_ptr<LRClickableArea> fastArmyPurchase;
- void init(const CGTownInstance * town);
- public:
- CInteractableTownTooltip(Point pos, const CGTownInstance * town);
- };
- /// draws picture with creature on background, use Animated=true to get animation
- class CCreaturePic : public CIntObject
- {
- private:
- std::shared_ptr<CPicture> bg;
- std::shared_ptr<CCreatureAnim> anim; //displayed animation
- std::shared_ptr<CLabel> amount;
- void show(Canvas & to) override;
- public:
- CCreaturePic(int x, int y, const CCreature * cre, bool Big=true, bool Animated=true);
- void setAmount(int newAmount);
- };
- class CreatureTooltip : public CIntObject
- {
- std::shared_ptr<CAnimImage> creatureImage;
- std::shared_ptr<CTextBox> tooltipTextbox;
- void show(Canvas & to) override;
- public:
- CreatureTooltip(Point pos, const CGCreature * creature);
- };
- /// Resource bar like that at the bottom of the adventure map screen
- class CMinorResDataBar : public CIntObject
- {
- std::shared_ptr<CPicture> background;
- std::string buildDateString();
- public:
- void show(Canvas & to) override;
- void showAll(Canvas & to) override;
- CMinorResDataBar();
- ~CMinorResDataBar();
- };
- /// Performs an action by left-clicking on it. Opens hero window by default
- class CHeroArea: public CIntObject
- {
- public:
- using ClickFunctor = std::function<void()>;
- CHeroArea(int x, int y, const CGHeroInstance * hero);
- void addClickCallback(ClickFunctor callback);
- void addRClickCallback(ClickFunctor callback);
- void clickPressed(const Point & cursorPosition) override;
- void showPopupWindow(const Point & cursorPosition) override;
- void hover(bool on) override;
- private:
- const CGHeroInstance * hero;
- std::shared_ptr<CAnimImage> portrait;
- ClickFunctor clickFunctor;
- ClickFunctor clickRFunctor;
- ClickFunctor showPopupHandler;
- };
- /// Can interact on left and right mouse clicks
- class LRClickableAreaWTextComp: public LRClickableAreaWText
- {
- public:
- Component component;
- void clickPressed(const Point & cursorPosition) override;
- void showPopupWindow(const Point & cursorPosition) override;
- LRClickableAreaWTextComp(const Rect &Pos = Rect(0,0,0,0), ComponentType baseType = ComponentType::NONE);
- std::shared_ptr<CComponent> createComponent() const;
- };
- /// Opens town screen by left-clicking on it
- class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
- {
- public:
- const CGTownInstance * town;
- void clickPressed(const Point & cursorPosition) override;
- LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town);
- };
- /// Can do action on click
- class LRClickableArea: public CIntObject
- {
- std::function<void()> onClick;
- std::function<void()> onPopup;
- public:
- void clickPressed(const Point & cursorPosition) override;
- void showPopupWindow(const Point & cursorPosition) override;
- LRClickableArea(const Rect & Pos, std::function<void()> onClick = nullptr, std::function<void()> onPopup = nullptr);
- };
- class MoraleLuckBox : public LRClickableAreaWTextComp
- {
- std::shared_ptr<CAnimImage> image;
- std::shared_ptr<CLabel> label;
- public:
- bool morale; //true if morale, false if luck
- bool small;
- void set(const AFactionMember *node);
- MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
- };
- class SelectableSlot : public LRClickableAreaWTextComp
- {
- std::shared_ptr<TransparentFilledRectangle> selection;
- bool selected;
- public:
- SelectableSlot(Rect area, Point oversize, const int width);
- SelectableSlot(Rect area, Point oversize);
- SelectableSlot(Rect area, const int width = 1);
- void selectSlot(bool on);
- bool isSelected() const;
- void setSelectionWidth(int width);
- void moveSelectionForeground();
- };
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