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- /*
- * GameChatKeyboardHandler.m, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #import "GameChatKeyboardHandler.h"
- static int watchReturnKey(void * userdata, SDL_Event * event);
- @interface GameChatKeyboardHandler ()
- @property (nonatomic) BOOL wasChatMessageSent;
- @end
- @implementation GameChatKeyboardHandler
- + (void)sendKeyEventWithKeyCode:(SDL_KeyCode)keyCode
- {
- SDL_Event keyEvent;
- keyEvent.key = (SDL_KeyboardEvent){
- .type = SDL_KEYDOWN,
- .state = SDL_PRESSED,
- .keysym.sym = keyCode,
- };
- SDL_PushEvent(&keyEvent);
- }
- - (instancetype)init {
- self = [super init];
- __auto_type notificationCenter = NSNotificationCenter.defaultCenter;
- [notificationCenter addObserver:self selector:@selector(textDidBeginEditing:) name:UITextFieldTextDidBeginEditingNotification object:nil];
- [notificationCenter addObserver:self selector:@selector(textDidEndEditing:) name:UITextFieldTextDidEndEditingNotification object:nil];
- return self;
- }
- #pragma mark - Notifications
- - (void)textDidBeginEditing:(NSNotification *)n {
- self.wasChatMessageSent = NO;
- // watch for pressing Return to ignore sending Escape key after keyboard is closed
- SDL_AddEventWatch(watchReturnKey, (__bridge void *)self);
- }
- - (void)textDidEndEditing:(NSNotification *)n {
- // discard chat message
- if(!self.wasChatMessageSent)
- [[self class] sendKeyEventWithKeyCode:SDLK_ESCAPE];
- }
- @end
- static int watchReturnKey(void * userdata, SDL_Event * event)
- {
- if(event->type == SDL_KEYDOWN && event->key.keysym.scancode == SDL_SCANCODE_RETURN)
- {
- __auto_type self = (__bridge GameChatKeyboardHandler *)userdata;
- self.wasChatMessageSent = YES;
- SDL_DelEventWatch(watchReturnKey, userdata);
- }
- return 1;
- }
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