languages.cpp 4.9 KB

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  1. /*
  2. * languages.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "languages.h"
  12. #include "../lib/CConfigHandler.h"
  13. #include "../lib/texts/Languages.h"
  14. #include "../lib/texts/CGeneralTextHandler.h"
  15. #include <QComboBox>
  16. #include <QListWidget>
  17. // list of language names, for generation of translations. Do not use directly, use Languages namespace instead
  18. static const std::array<std::string, 23> languageTranslatedNamesGenerator = {
  19. {
  20. QT_TRANSLATE_NOOP("Language", "Belarusian"),
  21. QT_TRANSLATE_NOOP("Language", "Bulgarian"),
  22. QT_TRANSLATE_NOOP("Language", "Czech"),
  23. QT_TRANSLATE_NOOP("Language", "Chinese"),
  24. QT_TRANSLATE_NOOP("Language", "English"),
  25. QT_TRANSLATE_NOOP("Language", "Finnish"),
  26. QT_TRANSLATE_NOOP("Language", "French"),
  27. QT_TRANSLATE_NOOP("Language", "German"),
  28. QT_TRANSLATE_NOOP("Language", "Greek"),
  29. QT_TRANSLATE_NOOP("Language", "Hungarian"),
  30. QT_TRANSLATE_NOOP("Language", "Italian"),
  31. QT_TRANSLATE_NOOP("Language", "Japanese"),
  32. QT_TRANSLATE_NOOP("Language", "Korean"),
  33. QT_TRANSLATE_NOOP("Language", "Norwegian"),
  34. QT_TRANSLATE_NOOP("Language", "Polish"),
  35. QT_TRANSLATE_NOOP("Language", "Portuguese"),
  36. QT_TRANSLATE_NOOP("Language", "Romanian"),
  37. QT_TRANSLATE_NOOP("Language", "Russian"),
  38. QT_TRANSLATE_NOOP("Language", "Spanish"),
  39. QT_TRANSLATE_NOOP("Language", "Swedish"),
  40. QT_TRANSLATE_NOOP("Language", "Turkish"),
  41. QT_TRANSLATE_NOOP("Language", "Ukrainian"),
  42. QT_TRANSLATE_NOOP("Language", "Vietnamese"),
  43. }
  44. };
  45. static_assert(languageTranslatedNamesGenerator.size() == static_cast<size_t>(Languages::ELanguages::COUNT), "Languages array is missing a value!");
  46. QString Languages::getHeroesDataLanguage()
  47. {
  48. CGeneralTextHandler::detectInstallParameters();
  49. QString language = QString::fromStdString(settings["session"]["language"].String());
  50. double deviation = settings["session"]["languageDeviation"].Float();
  51. if(deviation > 0.1)
  52. return QString();
  53. return language;
  54. }
  55. QString generateAutodetectedLanguageName(QString const & language)
  56. {
  57. std::string languageNameEnglish = Languages::getLanguageOptions(language.toStdString()).nameEnglish;
  58. QString languageName = QApplication::translate( "Language", languageNameEnglish.c_str());
  59. QString itemName = QApplication::translate("Language", "Auto (%1)").arg(languageName);
  60. return itemName;
  61. }
  62. QString Languages::generateLanguageName(const Languages::Options & language)
  63. {
  64. std::string activeLanguage = settings["general"]["language"].String();
  65. QString localizedName = QApplication::translate("Language", language.nameEnglish.c_str());
  66. QString nativeName = language.nameNative.c_str();
  67. if(activeLanguage == language.identifier)
  68. return nativeName;
  69. QString displayName = QString("%1 (%2)").arg(localizedName, nativeName);
  70. return displayName;
  71. }
  72. void Languages::fillLanguages(QComboBox * widget, bool includeAll)
  73. {
  74. QSignalBlocker guard(widget); // we do not want calls caused by initialization
  75. widget->clear();
  76. std::string activeLanguage = includeAll ?
  77. settings["general"]["gameDataLanguage"].String():
  78. settings["general"]["language"].String();
  79. if (includeAll)
  80. {
  81. QString language = getHeroesDataLanguage();
  82. if (!language.isEmpty())
  83. widget->addItem(generateAutodetectedLanguageName(language), QString("auto"));
  84. if (activeLanguage == "auto")
  85. widget->setCurrentIndex(0);
  86. }
  87. for(const auto & language : Languages::getLanguageList())
  88. {
  89. if(!language.selectable && activeLanguage != language.identifier)
  90. continue;
  91. QString displayName = generateLanguageName(language);
  92. QVariant userData = QString::fromStdString(language.identifier);
  93. widget->addItem(displayName, userData);
  94. if(activeLanguage == language.identifier)
  95. widget->setCurrentIndex(widget->count() - 1);
  96. }
  97. }
  98. void Languages::fillLanguages(QListWidget * widget, bool includeAll)
  99. {
  100. QSignalBlocker guard(widget); // we do not want calls caused by initialization
  101. widget->clear();
  102. std::string activeLanguage = includeAll ?
  103. settings["general"]["gameDataLanguage"].String():
  104. settings["general"]["language"].String();
  105. if (includeAll)
  106. {
  107. QString language = getHeroesDataLanguage();
  108. if (!language.isEmpty())
  109. {
  110. widget->addItem(generateAutodetectedLanguageName(language));
  111. widget->item(widget->count() - 1)->setData(Qt::UserRole, QString("auto"));
  112. if (activeLanguage == "auto")
  113. widget->setCurrentRow(0);
  114. }
  115. }
  116. for(const auto & language : Languages::getLanguageList())
  117. {
  118. if(!language.selectable && activeLanguage != language.identifier)
  119. continue;
  120. QString displayName = generateLanguageName(language);
  121. QVariant userData = QString::fromStdString(language.identifier);
  122. widget->addItem(displayName);
  123. widget->item(widget->count() - 1)->setData(Qt::UserRole, userData);
  124. if(activeLanguage == language.identifier)
  125. widget->setCurrentRow(widget->count() - 1);
  126. }
  127. }