mainwindow_moc.cpp 9.5 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/CConsoleHandler.h"
  16. #include "../lib/VCMIDirs.h"
  17. #include "../lib/filesystem/Filesystem.h"
  18. #include "../lib/logging/CBasicLogConfigurator.h"
  19. #include "../lib/texts/Languages.h"
  20. #include "../lib/ExceptionsCommon.h"
  21. #include "updatedialog_moc.h"
  22. #include "main.h"
  23. #include "helper.h"
  24. void MainWindow::load()
  25. {
  26. // Set current working dir to executable folder.
  27. // This is important on Mac for relative paths to work inside DMG.
  28. QDir::setCurrent(QApplication::applicationDirPath());
  29. #ifndef VCMI_MOBILE
  30. console = std::make_unique<CConsoleHandler>();
  31. CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console.get());
  32. #else
  33. CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", nullptr);
  34. #endif
  35. logConfigurator.configureDefault();
  36. try
  37. {
  38. CResourceHandler::initialize();
  39. CResourceHandler::load("config/filesystem.json");
  40. }
  41. catch (const DataLoadingException & e)
  42. {
  43. QMessageBox::critical(this, tr("Error starting executable"), QString::fromStdString(e.what()));
  44. }
  45. Helper::loadSettings();
  46. }
  47. void MainWindow::computeSidePanelSizes()
  48. {
  49. QVector<QToolButton*> widgets = {
  50. ui->modslistButton,
  51. ui->settingsButton,
  52. ui->aboutButton,
  53. ui->startGameButton
  54. };
  55. for(auto & widget : widgets)
  56. {
  57. QFontMetrics metrics(widget->font());
  58. QSize iconSize = widget->iconSize();
  59. // this is minimal space that is needed for our button to avoid text clipping
  60. int buttonHeight = iconSize.height() + metrics.height() + 4;
  61. widget->setMinimumHeight(buttonHeight);
  62. widget->setMaximumHeight(buttonHeight * 1.2);
  63. }
  64. }
  65. MainWindow::MainWindow(QWidget * parent)
  66. : QMainWindow(parent), ui(new Ui::MainWindow)
  67. {
  68. load(); // load FS before UI
  69. bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
  70. if (!setupCompleted)
  71. detectPreferredLanguage();
  72. updateTranslation(); // load translation
  73. ui->setupUi(this);
  74. setAcceptDrops(true);
  75. setWindowIcon(QIcon{":/icons/menu-game.png"});
  76. ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
  77. ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
  78. ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
  79. ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
  80. #ifndef VCMI_MOBILE
  81. //load window settings
  82. QSettings s(Ui::teamName, Ui::appName);
  83. auto size = s.value("MainWindow/Size").toSize();
  84. if(size.isValid())
  85. {
  86. resize(size);
  87. }
  88. auto position = s.value("MainWindow/Position").toPoint();
  89. if(!position.isNull())
  90. {
  91. move(position);
  92. }
  93. #endif
  94. computeSidePanelSizes();
  95. bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
  96. if (h3DataFound && setupCompleted)
  97. ui->tabListWidget->setCurrentIndex(TabRows::START);
  98. else
  99. enterSetup();
  100. ui->settingsView->setDisplayList();
  101. if(settings["launcher"]["updateOnStartup"].Bool())
  102. UpdateDialog::showUpdateDialog(false);
  103. }
  104. void MainWindow::detectPreferredLanguage()
  105. {
  106. auto preferredLanguages = QLocale::system().uiLanguages();
  107. std::string selectedLanguage;
  108. for (auto const & userLang : preferredLanguages)
  109. {
  110. logGlobal->info("Preferred language: %s", userLang.toStdString());
  111. for (auto const & vcmiLang : Languages::getLanguageList())
  112. if (vcmiLang.tagIETF == userLang.toStdString() && vcmiLang.selectable)
  113. selectedLanguage = vcmiLang.identifier;
  114. if (!selectedLanguage.empty())
  115. {
  116. logGlobal->info("Selected language: %s", selectedLanguage);
  117. Settings node = settings.write["general"]["language"];
  118. node->String() = selectedLanguage;
  119. return;
  120. }
  121. }
  122. }
  123. void MainWindow::enterSetup()
  124. {
  125. ui->startGameButton->setEnabled(false);
  126. ui->settingsButton->setEnabled(false);
  127. ui->aboutButton->setEnabled(false);
  128. ui->modslistButton->setEnabled(false);
  129. ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
  130. }
  131. void MainWindow::exitSetup(bool goToMods)
  132. {
  133. Settings writer = settings.write["launcher"]["setupCompleted"];
  134. writer->Bool() = true;
  135. ui->startGameButton->setEnabled(true);
  136. ui->settingsButton->setEnabled(true);
  137. ui->aboutButton->setEnabled(true);
  138. ui->modslistButton->setEnabled(true);
  139. if (goToMods)
  140. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  141. else
  142. ui->tabListWidget->setCurrentIndex(TabRows::START);
  143. }
  144. void MainWindow::switchToStartTab()
  145. {
  146. ui->startGameButton->setEnabled(true);
  147. ui->startGameButton->setChecked(true);
  148. ui->tabListWidget->setCurrentIndex(TabRows::START);
  149. auto* startGameTabWidget = qobject_cast<StartGameTab*>(ui->tabListWidget->widget(TabRows::START));
  150. if(startGameTabWidget)
  151. startGameTabWidget->refreshState();
  152. }
  153. void MainWindow::switchToModsTab()
  154. {
  155. ui->startGameButton->setEnabled(true);
  156. ui->modslistButton->setChecked(true);
  157. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  158. }
  159. void MainWindow::changeEvent(QEvent * event)
  160. {
  161. if(event->type() == QEvent::LanguageChange)
  162. {
  163. ui->retranslateUi(this);
  164. }
  165. QMainWindow::changeEvent(event);
  166. }
  167. MainWindow::~MainWindow()
  168. {
  169. #ifndef VCMI_MOBILE
  170. //save window settings
  171. QSettings s(Ui::teamName, Ui::appName);
  172. s.setValue("MainWindow/Size", size());
  173. s.setValue("MainWindow/Position", pos());
  174. #endif
  175. delete ui;
  176. }
  177. void MainWindow::on_startGameButton_clicked()
  178. {
  179. switchToStartTab();
  180. }
  181. CModListView * MainWindow::getModView()
  182. {
  183. return ui->modlistView;
  184. }
  185. void MainWindow::on_modslistButton_clicked()
  186. {
  187. switchToModsTab();
  188. }
  189. void MainWindow::on_settingsButton_clicked()
  190. {
  191. ui->startGameButton->setEnabled(true);
  192. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  193. }
  194. void MainWindow::on_aboutButton_clicked()
  195. {
  196. ui->startGameButton->setEnabled(true);
  197. ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
  198. }
  199. void MainWindow::dragEnterEvent(QDragEnterEvent* event)
  200. {
  201. if(event->mimeData()->hasUrls())
  202. for(const auto & url : event->mimeData()->urls())
  203. for(const auto & ending : QStringList({".zip", ".h3m", ".h3c", ".vmap", ".vcmp", ".json", ".exe"}))
  204. if(url.fileName().endsWith(ending, Qt::CaseInsensitive))
  205. {
  206. event->acceptProposedAction();
  207. return;
  208. }
  209. }
  210. void MainWindow::dropEvent(QDropEvent* event)
  211. {
  212. const QMimeData* mimeData = event->mimeData();
  213. if(mimeData->hasUrls())
  214. {
  215. const QList<QUrl> urlList = mimeData->urls();
  216. for (const auto & url : urlList)
  217. manualInstallFile(url.toLocalFile());
  218. }
  219. }
  220. void MainWindow::manualInstallFile(QString filePath)
  221. {
  222. QString realFilePath = Helper::getRealPath(filePath);
  223. if(realFilePath.endsWith(".zip", Qt::CaseInsensitive) || realFilePath.endsWith(".exe", Qt::CaseInsensitive))
  224. switchToModsTab();
  225. QString fileName = QFileInfo{filePath}.fileName();
  226. if(realFilePath.endsWith(".zip", Qt::CaseInsensitive))
  227. {
  228. QString filenameClean = fileName.toLower()
  229. // mod name currently comes from zip file -> remove suffixes from github zip download
  230. .replace(QRegularExpression("-[0-9a-f]{40}"), "")
  231. .replace(QRegularExpression("-vcmi-.+\\.zip"), ".zip")
  232. .replace("-main.zip", ".zip");
  233. getModView()->downloadFile(filenameClean, QUrl::fromLocalFile(filePath), "mods");
  234. }
  235. else if(realFilePath.endsWith(".json", Qt::CaseInsensitive))
  236. {
  237. QDir configDir(QString::fromStdString(VCMIDirs::get().userConfigPath().string()));
  238. QStringList configFile = configDir.entryList({fileName}, QDir::Filter::Files); // case insensitive check
  239. if(!configFile.empty())
  240. {
  241. auto dialogResult = QMessageBox::warning(this, tr("Replace config file?"), tr("Do you want to replace %1?").arg(configFile[0]), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
  242. if(dialogResult == QMessageBox::Yes)
  243. {
  244. const auto configFilePath = configDir.filePath(configFile[0]);
  245. QFile::remove(configFilePath);
  246. Helper::performNativeCopy(filePath, configFilePath);
  247. Helper::reLoadSettings();
  248. }
  249. }
  250. }
  251. else
  252. getModView()->installFiles(QStringList{filePath});
  253. }
  254. ETranslationStatus MainWindow::getTranslationStatus()
  255. {
  256. QString preferredlanguage = QString::fromStdString(settings["general"]["language"].String());
  257. QString installedlanguage = QString::fromStdString(settings["session"]["language"].String());
  258. if (preferredlanguage == installedlanguage)
  259. return ETranslationStatus::ACTIVE;
  260. QString modName = getModView()->getTranslationModName(preferredlanguage);
  261. if (modName.isEmpty())
  262. return ETranslationStatus::NOT_AVAILABLE;
  263. if (!getModView()->isModInstalled(modName))
  264. return ETranslationStatus::NOT_INSTALLLED;
  265. if (!getModView()->isModEnabled(modName))
  266. return ETranslationStatus::DISABLED;
  267. return ETranslationStatus::ACTIVE;
  268. }
  269. void MainWindow::updateTranslation()
  270. {
  271. #ifdef ENABLE_QT_TRANSLATIONS
  272. const std::string translationFile = settings["general"]["language"].String()+ ".qm";
  273. QString translationFileResourcePath = QString{":/translation/%1"}.arg(translationFile.c_str());
  274. logGlobal->info("Loading translation %s", translationFile);
  275. if(!QFile::exists(translationFileResourcePath))
  276. {
  277. logGlobal->debug("Translation file %s does not exist", translationFileResourcePath.toStdString());
  278. return;
  279. }
  280. if (!translator.load(translationFileResourcePath))
  281. {
  282. logGlobal->error("Failed to load translation file %s", translationFileResourcePath.toStdString());
  283. return;
  284. }
  285. if(translationFile == "english.qm")
  286. {
  287. // translator doesn't need to be installed for English
  288. return;
  289. }
  290. if (!qApp->installTranslator(&translator))
  291. {
  292. logGlobal->error("Failed to install translator for translation file %s", translationFileResourcePath.toStdString());
  293. }
  294. #endif
  295. }