12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- /*
- * graphics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- //code is copied from vcmiclient/Graphics.h with minimal changes
- #include "../lib/GameConstants.h"
- #include "../lib/filesystem/ResourcePath.h"
- #include <QImage>
- VCMI_LIB_NAMESPACE_BEGIN
- class CGHeroInstance;
- class CGTownInstance;
- class CGObjectInstance;
- class EntityService;
- class JsonNode;
- class ObjectTemplate;
- class CHeroClass;
- VCMI_LIB_NAMESPACE_END
- struct InfoAboutHero;
- struct InfoAboutTown;
- class Animation;
- /// Handles fonts, hero images, town images, various graphics
- class Graphics
- {
- void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
-
- void addImageListEntries(const EntityService * service);
-
- void initializeBattleGraphics();
- void loadPaletteAndColors();
-
- void loadHeroAnimations();
- //loads animation and adds required rotated frames
- std::shared_ptr<Animation> loadHeroAnimation(const std::string &name);
-
- void loadHeroFlagAnimations();
-
- //loads animation and adds required rotated frames
- std::shared_ptr<Animation> loadHeroFlagAnimation(const std::string &name);
-
- void loadErmuToPicture();
- void loadFogOfWar();
- void loadFonts();
- void initializeImageLists();
-
- public:
- //various graphics
- QVector<QRgb> playerColors; //array [8]
- QRgb neutralColor;
- QVector<QRgb> playerColorPalette; //palette to make interface colors good - array of size [256]
- QVector<QRgb> neutralColorPalette;
-
- // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
- std::map< std::string, std::shared_ptr<Animation> > heroAnimations;
- std::vector< std::shared_ptr<Animation> > heroFlagAnimations;
-
- // [boat type: 0 .. 2] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
- std::array< std::shared_ptr<Animation>, 3> boatAnimations;
-
- std::array< std::vector<std::shared_ptr<Animation> >, 3> boatFlagAnimations;
-
- //all other objects (not hero or boat)
- std::map< std::string, std::shared_ptr<Animation> > mapObjectAnimations;
-
- std::map<std::string, JsonNode> imageLists;
-
- //functions
- Graphics();
- ~Graphics();
-
- void load();
-
- void blueToPlayersAdv(QImage * sur, PlayerColor player); //replaces blue interface colour with a color of player
-
- std::shared_ptr<Animation> getAnimation(const CGObjectInstance * obj);
- std::shared_ptr<Animation> getAnimation(const std::shared_ptr<const ObjectTemplate> info);
- std::shared_ptr<Animation> getHeroAnimation(const std::shared_ptr<const ObjectTemplate> info);
- };
- extern Graphics * graphics;
|